First off, allow me to apologize for yet another Skyrim thread, but I am not a rabid fan here to wipe its ass with rose petals; I have a legitimate issue for you all.
One thing that has always bugged the hell out of me since Oblivion, and now Skyrim has done little in the way of improving, is the scripted cinematic moments. For all the epic-ness leading up to a moment when your perspective is locked and you must watch a scripted event, what always ensues, without fail, is a laughable scene befitting a grade school play. The poor animation/hit recognition, the voice acting not matching the action on screen, etc. It all looks really artificial. For example, without giving out story details, I had to bear witness to three people fighting a dragon; they each stood right in the dragon's face (one person actually DIRECTLY in front of another,) the voices were saying "YEEARGH!' and "HI-YAAA!" but the action was clusterfuck of one person standing in place "breath-wobbling" (no doubt queued up to do soemthing and getting that "this person is busy" message in the upper-left of his periphery,) another person's errant swings despite being well within the dragon's personal space, and the last person clipping against the errant swinger causing a running-in-place animation.
So, I ask you: do you think Skyrim would have benefitted from pre-rendered cinematic? I know the use of the in-game engine in cinematic moments is a bold line between Western and Japanese RPGs, but I can't help but think Skyrim could have been made to feel a lot less fake if the truly epic moments were rendered to be so...
Thoughts?
One thing that has always bugged the hell out of me since Oblivion, and now Skyrim has done little in the way of improving, is the scripted cinematic moments. For all the epic-ness leading up to a moment when your perspective is locked and you must watch a scripted event, what always ensues, without fail, is a laughable scene befitting a grade school play. The poor animation/hit recognition, the voice acting not matching the action on screen, etc. It all looks really artificial. For example, without giving out story details, I had to bear witness to three people fighting a dragon; they each stood right in the dragon's face (one person actually DIRECTLY in front of another,) the voices were saying "YEEARGH!' and "HI-YAAA!" but the action was clusterfuck of one person standing in place "breath-wobbling" (no doubt queued up to do soemthing and getting that "this person is busy" message in the upper-left of his periphery,) another person's errant swings despite being well within the dragon's personal space, and the last person clipping against the errant swinger causing a running-in-place animation.
So, I ask you: do you think Skyrim would have benefitted from pre-rendered cinematic? I know the use of the in-game engine in cinematic moments is a bold line between Western and Japanese RPGs, but I can't help but think Skyrim could have been made to feel a lot less fake if the truly epic moments were rendered to be so...
Thoughts?