uchytjes said:
I've played Civ 4 to death, just loving it to death, but with the release of the most recent Civ 5 expansion I feel it is probably time to move up and learn to play it. There are plenty of changes to Civ 5 that are very counter-intuitive to me (WHAT DO YOU MEAN I CAN'T HAVE A DEATH STACK!?) and the city-state system is completely foreign to me, so I come here to ask for any tips and strategies to play around with.
Oh, and if you want to know my play-style, I tend to be an expansionist that always tended to get either the domination (75% of the population and land area), cultural, or if in a pinch, scientific victories in Civ 4. I like to build, but military strategies are more than welcome as well.
1. Rapid expansion is punitively difficult early on. You'll incur huge happiness penalties, which will decimate your growth rate, putting you way behind. There are civilizations that are good at going "wide" instead of tall, but usually you need a little spin up time before they come into their own.
2. Multiples of a single luxury can be very, very potent early on. The AI will cheerfully buy your excess luxuries, for as much as 900 gold in a marathon game. You can use that gold to slingshot yourself early (fast starts tend to translate to snowball victories).
3. Barbarians seem specifically designed to A) target you and B) wreck your early luxury improvements. If you're improving your terrain, you will NEED to keep at least one military unit close to home to deal with Barbarians. Relying on the city alone won't do it. The Barbarians are no risk to the city itself, but they will cheerfully sacrifice themselves to bust up your improvements, often traversing half the map just to show up on your doorstep and start breaking things.
4. The AI in Civ 5 will make only the most cursory nods to personality type. Don't count on, say, a famously peaceful ruler to stay peaceful long. All AI players play like very stupid human players. They monitor victory conditions and they will turn on you if they perceive you as a threat to win the game, especially if you are chasing the same victory type as them. Which leads to odd situations like cultural civs being your most bloodthirsty neighbors if your culture is high, etc.
5. Unlike previous Civs, saturating with roads will bankrupt you. There's no need to saturate with roads. Links between cities only.
6. Domination victories are almost painfully easy. I recommend varying your victory types. The AI makes poor use of its troops and needs heavy cheating to compete equally.
7. City States are basically one city neutral factions that do not chase victory conditions and will ally with you if you do favors for them or just pay them outright. They tend to be a strongly unbalancing factor...some of them grant extremely useful bonuses, others do not...and certain civs are tailored to take extreme advantage of them. I often end up turning them down or just turning them off altogether.