Civilization: Beyond Earth Screenshots Leaked - Update

Vrach

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Anti-American Eagle said:
All I can say is: If this is real (and please let it be), let there be an option to run this on a single planet (which shall be referred to as planet) and have the alpha centauri factions as options to play as and against. As not having an alpha centauri mode would be a complete shame.
They kinda strongly said there's nothing Alpha Centauri about this (aside from, you know, the entire game looking like it is), so you'll likely have to turn to mods for that.

OT: I've slightly mixed feelings about this. On one hand, I'm happy to see a new Civ game and this could shake up the series in a good way. On another, it looks more like Starcraft visually than Civilization and I'm not a huge fan of space settings (nothing against them, just that I've rarely played such games and found them to my liking). This game could certainly change the latter, but I'm a little worried I'll be left feeling "where's my Civ game with all the history and the like?".

Another thing I'm very much worried about is that they're keeping the same engine. The original Civ V was completely unplayable for over a year and a half due to constant and numerous crashes. While the crashes have mostly been sorted out (from what I've seen), even now, after all the DLCs and patches, it still handles absolutely terribly on a PC that should handle it with ease, any larger map will still lag terribly while panning around (possibly on smaller maps too, but I only play the bigger ones).
 

Vrach

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Strazdas said:
all of my wants. i always believed that thing thing most missing in Civilization is ability to continue your game past present, alpha centauri style. the game has a 6000 years of past, but 0 years of future. that was its biggest flaw, and this may just fix it. This is a game to get.
While I agree with you, what I'm worried is that it'll only turn into a 0 years of past and x years of future. Which could be great... but I'll have to see it to form an actual opinion. Still, this is a definite buy for me, I love the Civ series, I only hope it's better optimized than Civ V.

Strazdas said:
I rarely use random map and often use earth map. i like doing earth map on marathon with different factions. i also love the other premade maps such as Africa map. especially ones where there is some resource scarsity which means not everyone has full resources and fights for resources exist. I also like to mod the game where i could take earth map on "massive" put in 30+ civilization and see things evolve. trust me, no two games are identical there.
I do agree that there are some strategic path for echnology that makes it somewhat linear. altrough sometimes i roleplay a leader such as agressive one i would play as military first, but if often just means im hurting myself and thats about it.
I'm with you on that one, my favourite way to play is a Huge Earth map. Didn't know you could mod it to be bigger, might be something I try one of these days (care to throw me a few good links?) :)

I can't be bothered with Marathon though, the Standard pace suits me just fine. I also like to turn off all the victory modes, leaving the only victory option total domination, although sadly in Civ, the AI doesn't seem to be suited for that at all most of the time. I'm not even in it for the total victory either, I just like playing through it and roleplaying a real (or rather alternate) world situation, usually trying to maintain world peace during endgame. I only wish they'd make the AI more robust for the whole diplomacy thing, their decisions often make no sense whatsoever and it kinda ruins it sooner or later.

For example, in my last game, I had the absolute control of the world, my empire spread across most of the globe, a solid supply of nuclear weaponry while the AI was only left with a small amount of Nuclear Bombs (ie. no ICBMs, got a Nuclear Non-Proliferation act enacted to the dismay of many), held a majority in the UN through Civ-states, loads of resources, gold, ahead of everyone in technology etc. So I tried to maintain world peace by aligning myself with the weakest state to protect them (Mutual Defensive Pact) and a shitty little Civ (who's very friendly with me btw) declares war on them anyway. Even in Civ III, the AI usually had more brains than that.
 

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I'm going to assume this is going to be a bit like what XCOM:EU was to XCOM:UFO defense. Not a remake or a part 2 strictly speaking of AC but clearly based on some of the same concepts. And Firaxis has the talent and experience to make an interface which doesn't completely suck which is good for someone like me who hasn't played many of the old strategy titles and doesn't like their old UI. No doubt it will be compared to previous civ games and AC and some people will be deeply disappointed because it has some features which are different from another Civ or AC game that they prefer. Anyway, the last three firaxis games I've played (civ4, civ5, xcom:EU) have together taken up over 1200 hours of my spare time so I am very excited about their new game.
 

Azaraxzealot

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That looks amazing! Though I have to admit, I'm more interested in the potential mods than the vanilla game :p
 

Strazdas

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Vrach said:
While I agree with you, what I'm worried is that it'll only turn into a 0 years of past and x years of future. Which could be great... but I'll have to see it to form an actual opinion. Still, this is a definite buy for me, I love the Civ series, I only hope it's better optimized than Civ V.
this is my worry as well, but even if it is so a modern day alpha centauri game with possibility of modders making ability to import the finished civ5 games as start in here and it may turn out gloriuos.

Vrach said:
I'm with you on that one, my favourite way to play is a Huge Earth map. Didn't know you could mod it to be bigger, might be something I try one of these days (care to throw me a few good links?) :)

I can't be bothered with Marathon though, the Standard pace suits me just fine. I also like to turn off all the victory modes, leaving the only victory option total domination, although sadly in Civ, the AI doesn't seem to be suited for that at all most of the time. I'm not even in it for the total victory either, I just like playing through it and roleplaying a real (or rather alternate) world situation, usually trying to maintain world peace during endgame. I only wish they'd make the AI more robust for the whole diplomacy thing, their decisions often make no sense whatsoever and it kinda ruins it sooner or later.

For example, in my last game, I had the absolute control of the world, my empire spread across most of the globe, a solid supply of nuclear weaponry while the AI was only left with a small amount of Nuclear Bombs (ie. no ICBMs, got a Nuclear Non-Proliferation act enacted to the dismay of many), held a majority in the UN through Civ-states, loads of resources, gold, ahead of everyone in technology etc. So I tried to maintain world peace by aligning myself with the weakest state to protect them (Mutual Defensive Pact) and a shitty little Civ (who's very friendly with me btw) declares war on them anyway. Even in Civ III, the AI usually had more brains than that.
No, you cannot make it bigger, thats the limitation of game engine, the largest map choice is the largest. Altrough i think there was a mod for civIV that tried that but i never personalyl tried that because there were many huge warnings about game becoming unstable since the engine does not handle that.
What i actually meant is i take largest earth map and then mod away the countries limit to make a start with 30 countries and whatnot.

Marathon is where its at! i actually think that at some points its too fast even. i just hate when somoen declares a war on me and i make a move at him but by the time my troops arrive the tech has changed so much im fighting cavalry with barbarians. Less of that in marathon, but i do understand the long wait cycles going through turns can sometimes be annoying, especially in the endgame when you got to control 50 cities and i get to control all myself because i must know what they build.
However i got to admit im a slow pacer in games. i think most RTS is too fast moving and love the long economic cycle oriented ones like Settlers 2 and War and Peace, meanwhile more troop spam race oriented new settlers i find unfufilling.

I usually leave domination/destruction and culture modes on. the reason for that is because if i leave no culture mode or tech mode on then the AI just goes berserk agressive and declares war on everyone randomly, however with culture option the AI seems to be more... roleplaying meanwhile on marathon to win a culture victory.... lets just say thats nthing to worry when we talk AI, ever. The AI decisions for your games make no sense since the only victory option for you us conquest and they look at victory and see that the only option is to war everyone. if you give them at least one peaceful option they will act much more sensibly and roleplayish.

I too like to roleplay my nations sometimes, but often that just means im handicapping myself by not taking the most efficient route (that i know). i am also hopelessly expansionistic person. i need to build many new cities and engulf my map with my ocuntry. even to the point of building useless cities in artic regions of north russia or even covering entire oceans in Alpha Centauri (when i found there are floating cities there i was afraid, since that means i need to build 100s more cities!. and i simply cannot let some land not be my territry. im obsessive like that, but ive been getting better with it now. still a sad state but not as crazy as before.

so yeah, leave at least one peaceful victory condition and your AI will act much smarter. also aligning yourself with weak state when your the king is going to make AI think your going to help him take over everyone else. i tend to say no to any alignments nowdays since they usually just drag me into wars across the globe where i have no power projection when im trying to make my economy bloom in middle ages. no, i dont have troops to spare to send to US when im based in india, thank you. i got my own war with chinese to fight.
 

Vrach

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Strazdas said:
I don't snip often, but when I do... :p
It seems we're quite alike ^^
I too like spreading my empire across the globe as much as I can (one of the reasons I play the Earth map in fact), however, playing Ghandi (because big empire=the motherfucking Ghandi, seriously), I don't feel right taking out Civilizations with no cause. If someone attacks me even once (or is repeatedly a major thorn in my side), you can bet I'll be destroying his entire civilization, but by the end of the game, there are usually a few civilizations I like and a few civilizations I don't harbor any ill will towards and at that point, I usually strive for world peace.

As for Marathon... to each their own really, it's just way too slow for me, both in the beginning (which is already too slow for me even on Standard) and especially in the late game where my turns can take up 10 minutes as it is, if not more. Standard's one of those "juuuuust right" and I can't say I run into situations where I launch an attack and research something incredibly valuable by the time my armies get there. Then again, I am pretty slow with attacking, I wait until I have the utmost advantage and then just annihilate things unless it's a really pressing matter (like a city built on the Suez canal or in one of those one-tile Middle America spots <3)
 

spartandude

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Strazdas said:
Vrach said:
My problem is with Civ V i usually find that if i have any non dominate victory active (as well as dominate) nobody ever declares war ever. Seriously i dont get any wars unless i decide to go out of my way to declare war.
 

AwesomeDave

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So Civ V with new unit skins and different map tiles? You know, because we dont have enough other franchises cutting and pasting old games with shinier graphics....
 

Strazdas

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Vrach said:
Strazdas said:
I don't snip often, but when I do... :p
It seems we're quite alike ^^
I too like spreading my empire across the globe as much as I can (one of the reasons I play the Earth map in fact), however, playing Ghandi (because big empire=the motherfucking Ghandi, seriously), I don't feel right taking out Civilizations with no cause. If someone attacks me even once (or is repeatedly a major thorn in my side), you can bet I'll be destroying his entire civilization, but by the end of the game, there are usually a few civilizations I like and a few civilizations I don't harbor any ill will towards and at that point, I usually strive for world peace.

As for Marathon... to each their own really, it's just way too slow for me, both in the beginning (which is already too slow for me even on Standard) and especially in the late game where my turns can take up 10 minutes as it is, if not more. Standard's one of those "juuuuust right" and I can't say I run into situations where I launch an attack and research something incredibly valuable by the time my armies get there. Then again, I am pretty slow with attacking, I wait until I have the utmost advantage and then just annihilate things unless it's a really pressing matter (like a city built on the Suez canal or in one of those one-tile Middle America spots <3)
i play variuos leaders so their motivations vary, or rather i can get excuses for offence, but yeah playing ghandi its a race for teritory rather than war for territory if were roleplaying. i too feel bad about taking out civilizations without cause for some reason, even if i am in total control and there will be no reprecussion because everyones afraid of me. it just feels wrong. i guess thats the same motivation of why i always default to "The good guy" in other videogames as well and have actually hard time intentionally being evil. which is ironic considering how sick my mind sometimes get.
I am also kinda obsessive about territory shaping. so i conquer some nation and take its territory over, and there is one city from another nation in the middle of it. dafuq. so i declare war, take that city, then sue for peace and to make sure to make them accept give them some technology or something. because that one city is all i wanted anyway. sometimes they dont accept and try to invade me, they usually accept after i crush their armies.
As far as AI attacking, i noticed it feels its ok to attack if it thinks your equal or less than it, if your stronger its going to stay away. it also considers "Friends" as "i can throw him into war to have some extra cannon fodder" so it usually overestimates its power. i did once have attacked a small nation and got whole world on my back for that. that was a challenge.

Yeah, to each his own when it comes to game modes. i loved when they added marathon in civ 4 via patch 1.6. it just felt "yeah, thats exactly what i needed since slow was moving too fast for me". standard is called standard for a reason, its the way most peopel are going to experience the game. and i do understand that a "one game lasting 40+ hours" can get long for people. I like it slow and steady though.

And yeah, the turn taking 10 minutes, yeah, i remmeber i once decided to play it on a weekend and found out i could do 14 turns in whole day. it goes much faster when not in war though.

I too wait for utmost advantage, but sometimes i just war in early game to have something to do than wait for workers to finish upgrades. it also brings in some chaos.

spartandude said:
My problem is with Civ V i usually find that if i have any non dominate victory active (as well as dominate) nobody ever declares war ever. Seriously i dont get any wars unless i decide to go out of my way to declare war.
I found this to be extremely dependant on difficulty. at easiest one noone is attacking anyone. on mediam dificulty theres usually at least half of AI waring somone all the time.
 

Vrach

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Strazdas said:
i play variuos leaders so their motivations vary, or rather i can get excuses for offence, but yeah playing ghandi its a race for teritory rather than war for territory if were roleplaying. i too feel bad about taking out civilizations without cause for some reason, even if i am in total control and there will be no reprecussion because everyones afraid of me. it just feels wrong.
I always crush every single civilization sooner or later after they've attacked me, especially when it was during the early stages of my empire (when I typically have virtually no army and only 2-3 cities). I play a quite vengeful Ghandi, I don't go to war if they didn't attack me first (unless it's the endgame and no one has the balls to attack me anymore, at that point I only take out civs who are constantly being a pain in every single way... and have some precious resources like Uranium in their territory ^^). To be fair, it's like roleplaying America, the thought of which kinda leaves a sour taste in my mouth sometimes >.< :p

(Seriously though, waging war through superior technology, most of the work done by stealth bombers, going to war out for revenge or resources, cutting education funding in late game to fund my ever-growing army, manipulating the World Congress to spread my religion, ideology while enforcing trade embargoes on civilizations that are unfriendly... I'm literally playing America here, much as I hate to admit x.x )

I have a sort of roleplayed myth related to my civilization - I will only wage war (offensively) once a Khan has been given to me by a City State. To my Civ, each Khan signifies a time to wage war against a civilization that has wronged me, a time to settle old debts. Older Khans who've fought and finished their wars are relegated to defending the civilization only, staying in the fringe cities of my empire (typically, inside the cities of an empire taken over by that Khan) and being ready if an invasion comes my way.

Strazdas said:
As far as AI attacking, i noticed it feels its ok to attack if it thinks your equal or less than it, if your stronger its going to stay away. it also considers "Friends" as "i can throw him into war to have some extra cannon fodder" so it usually overestimates its power. i did once have attacked a small nation and got whole world on my back for that. that was a challenge.
The most beautiful moment for me in the Civ series was in Civilization III. I was based in North America if I remember correctly and have already taken over both the American continents. A war was brewing in Australia, but I got sick of holding back all my ICBMs (having over a 100) and doing nothing with them (seriously though, I rarely use nuclear missiles). My navy was ready and I had a good supply of both naval troops and a transport line leading all the way to Australia (in Civ 3, you could use a number of transports to move a maximum amount of troops per transport within a single turn anywhere you wanted by loading/unloading them sequentially). Problem was, everyone knows when you launch a single nuclear missile, it pretty much gets all the nations to declare war on you instantly. So I hatched the most evil plan I've ever executed in a game. I started what was pretty much World War III.

I forged a geographically perfect alliance. The French and English had large territories basically splitting the Asia in two, with the Brits controlling the western region. I formed a Mutual Defense Pact with the English, the French territory being a closer shot from Australia, making it easy for my troops to move in once they were done with the Iroquois there. The Dutch controlled almost all of Europe (and were the second most powerful civilization after me), which was perfect, because they would be enough of a distraction for the English not to take too much of the French territory before I was done in Australia. A few ICBMs aimed at their most productive cities would cripple them enough not to give the English too much trouble. There were a few more civilizations in play, but they were all pitted against each other in a similar manner through Mutual Defense Pacts.

When I launched the first missile, the ensuing chaos would have made the devil himself proud. Every single civilization was pitted against each other at once in an all out war, while none could even remotely get in my way because of the threats much closer to home thanks to the Mutual Protection Pacts. By the time my campaign in Australia had finished, the Netherlands was a nuclear wasteland on one end and a battleground with the English on the other. The French lost a third of their territory to the English and my troops were marching ever closer, quickly taking over key cities like Paris for the few Wonders I did not control. The smaller civilizations perished in that war, taken over by the juggernauts right next to them and by the time the Pacts expired and civilizations started declaring war on me, their armies were nearly non-existent, lost in the infighting.

It was... glorious *evil grin*
 

Strazdas

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Vrach said:
snippity snip
quite gloriuos plan indeed.
I too dont build much ICBMs. i find i never use them because all the countries that can cause trouble i want to take over as intact as possible so i dont need to reinvent the wheel as far as land upgrades go and those that i dont care about usually have no targets worth nuking.

capchA: what do you associate with: north dakota
your answer: nuke them all
 

Vrach

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Strazdas said:
Vrach said:
snippity snip
quite gloriuos plan indeed.
I too dont build much ICBMs. i find i never use them because all the countries that can cause trouble i want to take over as intact as possible so i dont need to reinvent the wheel as far as land upgrades go and those that i dont care about usually have no targets worth nuking.
To be honest, the latest DLC for Civ V lets you have your cake and eat it too as far as nuclear armaments go. As I've mentioned, in my last game, I simply raced to get that technology as fast as possible, then put all my cities that weren't producing buildings essential to city growth to making Nuclear Missiles until I almost ran out of Uranium (left some for Nuclear Plants, though not much as I was planning to take over a few more resource areas anyway). I kept spies in all the more advanced civilizations' capitals to monitor when they first start building the Manhattan Project and as soon as one was close to finishing it, I submitted a proposal to the World Congress for non-nuclear proliferation, then bought a few votes just to make absolutely sure there was 0 chance of it failing (as obviously, almost every civilization was against it, as it put them at a disadvantage). The vote had passed and all that the AI was left with were a few pitiful Nuclear Bombs (I counted only maybe three in the most powerful and advanced civilization after mine).

While I didn't use them myself, several leaders soon became Fearful of me, the first time I've seen that disposition in the game. When I'd ask them what they'd ask for a resource I wanted to trade with them, they just responded "the deal looks good to me", with nothing offered on my end of the table and kept renewing those deals.
 

Strazdas

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Vrach said:
To be honest, the latest DLC for Civ V lets you have your cake and eat it too as far as nuclear armaments go. As I've mentioned, in my last game, I simply raced to get that technology as fast as possible, then put all my cities that weren't producing buildings essential to city growth to making Nuclear Missiles until I almost ran out of Uranium (left some for Nuclear Plants, though not much as I was planning to take over a few more resource areas anyway). I kept spies in all the more advanced civilizations' capitals to monitor when they first start building the Manhattan Project and as soon as one was close to finishing it, I submitted a proposal to the World Congress for non-nuclear proliferation, then bought a few votes just to make absolutely sure there was 0 chance of it failing (as obviously, almost every civilization was against it, as it put them at a disadvantage). The vote had passed and all that the AI was left with were a few pitiful Nuclear Bombs (I counted only maybe three in the most powerful and advanced civilization after mine).

While I didn't use them myself, several leaders soon became Fearful of me, the first time I've seen that disposition in the game. When I'd ask them what they'd ask for a resource I wanted to trade with them, they just responded "the deal looks good to me", with nothing offered on my end of the table and kept renewing those deals.
Ok, got to admit i never experience the AI being fearful to the point of giving me free resources. they usually try to defy me even when im 1 or 2 turns from taking them over completely.

I do like how they fixed the manhattan project in civ 5. in civ 4 once you research it its nukes for all players so it was mroe of either i research it first and built till they research the tech to make them or i intentionally let them take the burden of research and use that as a measure of just how far they reached in comparison. yeah, i played civ 4 far more, i played it obsessively for years. the treaties are fun thing to force the oponents into. i ruined their economy couple times like that, especially when it make serfdom not possible for a nation that needs those tile upgrades fast.

However what i would love is if you could break the treaties. like, the treaty does not disable the ICBMs so much as put a warning next to them and if you build it and another player finds out (spies for example) everyones disposition towards you drop significantly, possibly causing a war. same is true for AI. that would make it a much more engaging "let me build this quick before they find out" aspect to the game as well.
 

Sharonturn123

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Wow looks so much fun. I've always been a fan of Sid Civ games and this is something that was needed by now. Can't wait to play the full game.
 

Vrach

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Strazdas said:
Vrach said:
Ok, got to admit i never experience the AI being fearful to the point of giving me free resources. they usually try to defy me even when im 1 or 2 turns from taking them over completely.
From what I've seen it goes from Friendly to Fearful when you eclipse them completely in research.

Strazdas said:
However what i would love is if you could break the treaties. like, the treaty does not disable the ICBMs so much as put a warning next to them and if you build it and another player finds out (spies for example) everyones disposition towards you drop significantly, possibly causing a war. same is true for AI. that would make it a much more engaging "let me build this quick before they find out" aspect to the game as well.
While I agree the whole World Congress needs work (why not let you be a rogue nation and say "sod off" to the whole thing at least?), the whole "building it in secret" doesn't work because you can simply buy all the nukes you want in a single turn and since they cost the same in every city, all you'd need to do is buy them in some remote sodspot no one would bother to look at with a spy.
 

Strazdas

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Vrach said:
From what I've seen it goes from Friendly to Fearful when you eclipse them completely in research.

While I agree the whole World Congress needs work (why not let you be a rogue nation and say "sod off" to the whole thing at least?), the whole "building it in secret" doesn't work because you can simply buy all the nukes you want in a single turn and since they cost the same in every city, all you'd need to do is buy them in some remote sodspot no one would bother to look at with a spy.
Ah, i like to stay ahead in research all the time if i can. altrough few times where i was behind and later raced past (due to nice shenanigans of tech trading, make 5 trades with 5 nations, each of them only advances by 1 tech, you advacne by 5. especially fun if you sell out the same tech to all 5, so they cant trade between themselves either.

you do raise a good point with buying nukes in remote island. not sure what can be done about it. maybe the "Breaking treaty" items cannt be speed-built perhaps or something (cant hire public contractors because of secrecy)?

Imperioratorex Caprae said:
Space Ghandi will just nuke everyone, be wary of his treacherous ways. Fucking Space Ghandi ruins it for everyone...
Ah, the nuking ghandi. In the first civ the enemy Ai agressiveness was rated on a scale from 1 to 9. Ghandi being peaceful already had it at 1. however researching nuclear technology has decreased agresiveness of every nation in game by 1 because everyone is afraid of a nuclear war. due to a bug, ghandi agressiveness rolled over with 1-1 =9 because there was no 0 value available, so it went around in circle. this resulted in a lot of hilarity with nuking ghandi. the team recognized hilarity behind the bug and coded it in as a joke in later versions to make ghandi more agressive when nukes are available. it got so popular that it stayed all the way to latest games.