I just finished my first game... all 12 hours of it, and navies seem fairly balanced so far. They are a LOT stronger than they were before the expansion which is a good thing, but because they can only go after coastal cities and melee naval units have an attack strength roughly equal to land units it stays balanced, that said they are a LOT faster than any land unit save helicopters so they are better for surprise attacks.DeathQuaker said:Anyway, thanks for the review, Greg Tito. I've already bought this (a rare, once in the blue moon event of my actually preordering something) but I am glad to hear it seems to meet my expectations. Really looking forward to the religion customization and new Civs especially. Also really glad to hear they beefed up naval capacity, while it sounds like it makes a strong navy almost too dangerous, I think it makes navies more of an appropriate force to be reckoned with rather than basically water-based armed scouts and exploration units.
I ended up taking a few Aztec cities with a combination aircraft carrier (1 fighter, 2 bombers), a battleship, a destroyer and a mech infantry being escorted by the battleship. Air power did the bulk of the damage to the WWI era cities so it wasn't exactly a fair fight tech wise. Also great generals and admirals (those get to be great now too) can't be used to trigger golden ages so they're a lot less useful.