Civilization V: Tips for a newbie

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Neverhoodian

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I recently decided to purchase Civilization V after hearing almost universal praise for the game. This is the first Civ game I've ever played, so I decided to try out the tutorial missions. I gotta say, if the tutorial levels are this fun, I can't wait to try out a proper scenario.

Anyway, I was wondering if any fellow Escapists have any advanced tips that the tutorial doesn't cover. I'm thinking of going for a cultural victory for my first scenario, so what choices would you recommend?
 

Kitteh

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Mar 31, 2010
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Be France, have like 3-5 cities depending on if you want certain resources, and turn that option where you can hold off on policies on. Then just build a crap load of culture buildings. But bear in mind, your civ ability is lost when you research steam power. So, ya know, don't research it for a while.
 

Vrach

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Neverhoodian said:
I recently decided to purchase Civilization V after hearing almost universal praise for the game.
Sorry to be a bummer, but the game got hyped and praised ridiculously over what it deserves (not anti fanboism, I love the series and even the game itself in many points). I hope you're the sort of guy who likes small maps and short games cause otherwise you're gonna have more technical difficulties than trying to run a V8 engine in a VW Beetle, the game is ridiculously poorly optimized and has more bugs and things that cause crashes than most games' beta tests :\

But anyway, moving on.

Neverhoodian said:
Anyway, I was wondering if any fellow Escapists have any advanced tips that the tutorial doesn't cover. I'm thinking of going for a cultural victory for my first scenario, so what choices would you recommend?
I can't recommend much other than actually playing random scenarios to your taste to pick up on how the game works. As far as a cultural victory goes, I can't give you much advice there considering I generally go for a complete domination victory through military conquest and cultural victories are generally sought through small, focused civilizations.

That said, as a general advice, Ghandi kicks ass at huge empires as his bonus is ridiculously overpowered from the very start and gets exponentially more powerful as you grow larger and larger cities. It should help for a smaller empire even "more" considering the down side is the number of cities which you'll be avoiding in favour of larger city sizes. Also, the Mughal Fort essentially allows you a huge defense bonus for cities at a very cheap price (it pays for itself after Flight, not sure if you're planning to play that long though, I usually do).

Japan is fantastic for a military effort too via Bushido. It might be useful to help defend yourself if your allies try to invade you (and knowing the bastard Civ AI, they definitely will, I had 4 civilizations declare a war on me once for seemingly no reason other than that they felt I was too weak to defend myself).

However, if going for a cultural victory, I'm sure others can give you better advice on the choice of Civilization to go with... as I said, I'm not much of an expert, I just love to make a Huge Earth map, slap a pile of Civilizations and City States on it, turn off all victory modes and just have a weapons race via military and especially technological advancements, enjoying my way through alternative history as I conquer the entire Earth :)
 

oplinger

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Sep 2, 2010
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All I can say, don't neglect city-states. They give you major bonuses if you keep them as your allies. I've had games where I could not have won without them.

They give all your cities 1 food, or they give you a military unit every so often...it's really nice.
 

Neverhoodian

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Vrach said:
Sorry to be a bummer, but the game got hyped and praised ridiculously over what it deserves (not anti fanboism, I love the series and even the game itself in many points). I hope you're the sort of guy who likes small maps and short games cause otherwise you're gonna have more technical difficulties than trying to run a V8 engine in a VW Beetle, the game is ridiculously poorly optimized and has more bugs and things that cause crashes than most games' beta tests :\

But anyway, moving on.

I can't recommend much other than actually playing random scenarios to your taste to pick up on how the game works. As far as a cultural victory goes, I can't give you much advice there considering I generally go for a complete domination victory through military conquest and cultural victories are generally sought through small, focused civilizations.

That said, as a general advice, Ghandi kicks ass at huge empires as his bonus is ridiculously overpowered from the very start and gets exponentially more powerful as you grow larger and larger cities. It should help for a smaller empire even "more" considering the down side is the number of cities which you'll be avoiding in favour of larger city sizes. Also, the Mughal Fort essentially allows you a huge defense bonus for cities at a very cheap price (it pays for itself after Flight, not sure if you're planning to play that long though, I usually do).

Japan is fantastic for a military effort too via Bushido. It might be useful to help defend yourself if your allies try to invade you (and knowing the bastard Civ AI, they definitely will, I had 4 civilizations declare a war on me once for seemingly no reason other than that they felt I was too weak to defend myself).

However, if going for a cultural victory, I'm sure others can give you better advice on the choice of Civilization to go with... as I said, I'm not much of an expert, I just love to make a Huge Earth map, slap a pile of Civilizations and City States on it, turn off all victory modes and just have a weapons race via military and especially technological advancements, enjoying my way through alternative history as I conquer the entire Earth :)
I appreciate the concern and advice. I haven't run across any problems so far, but then I have just started playing.

Yeah, I heard Ghandi's a real warmonger in the series and that the Japanese Samurai are the best foot soldiers for the majority of the game.

Kitteh said:
Be France, have like 3-5 cities depending on if you want certain resources, and turn that option where you can hold off on policies on. Then just build a crap load of culture buildings. But bear in mind, your civ ability is lost when you research steam power. So, ya know, don't research it for a while.
This would probably suit me fine, since I plan on starting out during ancient times anyway.
 

octafish

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Apr 23, 2010
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Remember to sleep, that is the best advice I can give to a Civ player. I set an alarm so that I remember to go to bed before the sun comes up.
 

Neverhoodian

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octafish said:
Remember to sleep, that is the best advice I can give to a Civ player. I set an alarm so that I remember to go to bed before the sun comes up.
*plays final tutorial level*
*realizes two hours have passed*

Yeah, I'm starting to realize that now.
 

Jekken6

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Aug 19, 2009
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Take a look at the in-game Civopedia, there's an entry about everything in the game that tells you about how it works. Also, the entries on each of the leaders are pretty interesting reads.
 

Aidinthel

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Apr 3, 2010
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Only the first of each luxury resource does you any good. Trade extras to other civs.
 

Vrach

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Neverhoodian said:
I appreciate the concern and advice. I haven't run across any problems so far, but then I have just started playing.
Aye, the major issues are a memory leak in the save file causing it to get bigger over time (meaning longer waiting times and a time clock on a "out of memory" crash when you load the game) and optimization issues that you'll start to feel relatively soon when your map starts lagging as you scroll along it, especially if you're playing bigger maps/with more civilizations/city states.

There's more, but just as a heads up, check up a thread on Steam or something of known issues, you should be able to work around most of them as you go along. Oh and don't be surprised if it's literally impossible to load a game while you're playing one (say if you wanna load back a few turns to do sth different), it's pretty much an instant crash all the time, not sure if I had a single occurrence where it didn't happen actually, perhaps very early in the game... Basically, expect you have to quit the game to load another one every time.

Neverhoodian said:
Yeah, I heard Ghandi's a real warmonger in the series and that the Japanese Samurai are the best foot soldiers for the majority of the game.
I'm not sure if you noticed (it's not immediately noticeable if you open the Advanced Menu for making a game and Civilopedia is for some God forsaken reason not available until you start a game), but leaders have their own bonuses in addition to their state's bonus.

The reason Ghandi's bloodthirsty is the AI obviously (though they're supposed to make historical sense iirc so honestly fuck me if I get how that does), but he really is capable of it. The thing is that the Happiness is globally monitored for your entire civilization and larger empires, especially if you're Anexing some cities are pretty much impossible unless you're playing with Ghandi (his bonus is 50% more unhappiness for number of cities, but 50% less unhappiness for number of people and unless you're halting growth and spreading like a madman with small crappy cities [which, granted, is a valid and even overpowered strategy], you'll always have more people than cities to make that worth it, especially in late game).

My most recent game ended up with his bonus effectively (yes, minus considered) giving me 60 happy faces or something in the end game, which is preposterously huge and never in the game was his drawback bigger than his bonus, even when I stuck with just a few cities at the beginning or creating a bunch of new ones. Those 60 happy faces made the difference between a very happy empire traveling towards Golden Ages at high speeds and a very unhappy one that would have literally halted all growth and spawned a ton of rebels on my arse. So yeah, Ghandi rocks for a huge empire because there's pretty much barely any way you'll manage to keep your empire even remotely happy once you've spread out a lot.

As for Japan, the thing is that Samurai are at the position in the game where most of the fighting's happening really unless you're playing long games like me. You get them pretty early on, they last for ages and because of their Great Generals bonus, they gain promotions pretty fast, which easily make your infantry really difficult to deal with, especially as you also (duh, name) get Great Generals faster, allowing yourself an area bonus if you lead them around with your armies (heads up for promotions, I found the Medic to be the most important to pick up ASAP, at least for a few strategically placed units, lets your armies heal up nice and fast in enemy territory).

The leader also gives you Bushido - the ability for your troops' combat strength to not drop as they drop in health, keeping them at full strength all the time. Coupled with the Samurai bonuses and their quick promotions, it leaves you in a position where you can easily crush any opponent because a prolonged fight between two units will always be in your favour (as they drop in combat strength whereas you don't). They are easily able to whoop the arse of a few more advanced units even if you know what you're doing (the AI is constantly a little retarded as far as actual military strategy goes, even at higher difficulties from what I hear).

It's great even for defensive play which I can tell you as I tend to start out small and then suddenly expand like crazy later in the game. I was in a situation where I got attacked by the Persians, but with a little tactics and a Great General boosting my troops, I managed to fend off his entire army (and he was pretty much swarming my borders before declaring war) with just a few Samurai (yes, I play at the Normal difficulty, that shit won't fly on higher difficulty I imagine, but still)
 

SimuLord

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Aug 20, 2008
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Ramp up slowly (start on Tiny maps and Settler level, then move your way through levels and map sizes and don't be discouraged if you suck at it---even veteran gamers have trouble with Civ sometimes.)

Decide at the beginning what kind of win you're going for (cultural, science, killing everything in sight) and design your strategy to achieve that win.

Don't neglect your army unless getting ass raped by the AI is your idea of fun. The AI's pretty good about not attacking a nation far more powerful than it is.

And if you can, find natural defensive boundaries (rivers, mountain ranges, use the terrain to your advantage) and build your borders out to them, then post your military in the mountain passes---powerful frontline units backed up by ranged units behind them, so if the AI DOES attack, it'll just feed its troops into your meat grinder. It's not necessarily about making the biggest empire. It's about making one that works for that particular playthrough's needs.
 

OniaPL

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Nov 9, 2010
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As I see there are others who own Civilization V here, tell me, is the AI still afraid of water? Or has it mustered enough courage to build a ship?

And is the multiplayer in a state that doesnt make your brains explode? I would like to play it, but up till now it has been nothing but pain.

And I heard they tried to fix the general AI retardness with making it use ICS (Infinite City Spawn). Is this true?

I am sorry, I was just a tad bit disappointed with the game. It felt like work in progress with bugs, incompetent AI and multiplayer than can hardly be played. Also, it felt very streamlined, and I look for many options and choices and complexity in a Civilization game, but I just ended up spamming trade posts.
 

Telperion

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Apr 17, 2008
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OniaPL said:
As I see there are others who own Civilization V here, tell me, is the AI still afraid of water? Or has it mustered enough courage to build a ship?
Fixed in a patch. They now even cross oceans once they get the right tech.

OniaPL said:
And is the multiplayer in a state that doesnt make your brains explode? I would like to play it, but up till now it has been nothing but pain.
Don't know anything about multiplayer, because I only play single player.

OniaPL said:
And I heard they tried to fix the general AI retardness with making it use ICS (Infinite City Spawn). Is this true?
Don't really know what you mean. The AI expands quite aggressively, if you meant that and sometimes they don't put their cities in the best of places (like on tundra with no resources around).

OniaPL said:
I am sorry, I was just a tad bit disappointed with the game. It felt like work in progress with bugs, incompetent AI and multiplayer than can hardly be played. Also, it felt very streamlined, and I look for many options and choices and complexity in a Civilization game, but I just ended up spamming trade posts.
Like most games other similar games it takes a while before they get it right. The game has improved leaps & bounds since it was first released, and continues to do so.
 
Feb 13, 2008
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Pick Egypt, stick to one city, make peace with everyone, build everything, ?????, Profit.

Stockpile money, Build United Nations, Bribe all City States to Allies, Win vote.

Set off war between countries to your left and right, and then charge them both for open borders.

Always use 4 units to attack any city, preferably a bombard as well.

Early defence is near pointless. Get everyone out scouting.

Culture points are possibly the most bang for buck out of everything.

Great Artist Culture Bombs are wonderful for launching against City States before buying them back.

Always have a Defensive treaty with someone.
 

khiliani

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May 27, 2010
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Vrach said:
Sorry to be a bummer, but the game got hyped and praised ridiculously over what it deserves (not anti fanboism, I love the series and even the game itself in many points). I hope you're the sort of guy who likes small maps and short games cause otherwise you're gonna have more technical difficulties than trying to run a V8 engine in a VW Beetle, the game is ridiculously poorly optimized and has more bugs and things that cause crashes than most games' beta tests :\
i did manage to slog through a huge map senario with 12 people, took for fucking ever though with all the crashes.

best way to play is know what victory you want at the start, and go for techs and policies that make that happen faster. and well placed city states make for exalent speedbumps
 

OniaPL

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Telperion said:
Don't really know what you mean. The AI expands quite aggressively, if you meant that and sometimes they don't put their cities in the best of places (like on tundra with no resources around).
What I mean with ICS is that in Civ V city location isnt that crucial anymore. Thus you can make cities pretty much anywhere and benefit from it. ICS means making about 100 cities and putting them all so close to each other that each city has only two tiles to each direction for themselves. And with that many cities you gain a lot of benefits that make you powerful, and it is easy to defend because all of those cities can attack.
 
Feb 13, 2008
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Oh, if you're playing England, remember their bonus...get to the water as soon as possible and colonise the World. You should have the entire coastline colonised as soon as you get Triremes. Navigation should have you on every square inch of land.
 

Vrach

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khiliani said:
Vrach said:
Sorry to be a bummer, but the game got hyped and praised ridiculously over what it deserves (not anti fanboism, I love the series and even the game itself in many points). I hope you're the sort of guy who likes small maps and short games cause otherwise you're gonna have more technical difficulties than trying to run a V8 engine in a VW Beetle, the game is ridiculously poorly optimized and has more bugs and things that cause crashes than most games' beta tests :\
i did manage to slog through a huge map senario with 12 people, took for fucking ever though with all the crashes.
Aye, I was playing a Huge Earth map, 8 Civ, 15 City States or something like that game but got really annoyed near the end with all the crashes, lag, bugs and awful optimization. The "move the chopper a long way over a railroad for an instant crash" was one of the tips that spilled the barrel for me considering I loved using Gunships and my empire was connected throughout Africa, Europe and Asia with a pile of railroads.
 

Supp

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The recent patch tried to nerf ICS but its still broken beyond belief.

Even after the last patch, Civ V is still sooooooooo much easier than the other games in the series. Anyways, a game should go something like this:

1. Build Cities
2. Are you above -10 Happiness? Then go back to number 1.
3. Trade for happiness resources.

Congrats, you win. The diplo in this game is kinda broke, so just assume you'll get invaded and put some units in border cities. The AI is absolutely terrible at war, so you'll be fine.