I really like the new graphics. They remind me of AoM and AoEIII. And the feature list seems to improve many of the things that were lacking in civ 5. The new semi-stacking will hopefully allow for more units on the map and thus units that are less expensive to build than entire buildings so that there is something in between a large early game army and no early game army. Having the buildings on the map puts the focus even more on city placement and looking at the map. One of the advantages of the non-stack armies was that the map mattered militarily beyond "chop down the forrests near your frontier cities". This new feature will hopefully put even more emphasis on city placement. If firaxis does this right I am willing to pretend Civ BE never existed.
I do hope they go back to the intricate tech three of civ IV. Civ V was basically a science rush 80% of the time. Though civ IV was kind of a unit rush, (especially in mp games, rifles for victory) there were multiple ways to go down the tech three depending on your resources (stone, marble, plantations), the units you wanted first or the way you were hoping to tech. (specialists or commerce or both) I also hope they buff up great people points. The seperated gpp of civ 5 made great merchant points effectively worthless, making merchants worthless until you had secularism and that is assuming you have a tall empire where you'd want merchants because I ussually want production specialists or even better: scientists.
I also hope they make wider empires more viable than in civ V because firaxis did what they could to make wide empires weaker. I played a lot of liberty and a wide empire can work, but they ussually just can't tech allong with the tall ones until research labs come allong (which is too late), especially since firaxis decided that allong with having more expensive policies, far more expensive national wonders and higher gold costs, they also needed to nerf liberty so you got your free settler 15 turns later and they had to make every extra city make tech more expensive, and add a static number of trade routes that made more money in large cities. The only thing that wide empires had were better religion bonusses and better production.
I will be checking this out in oktober.
I do hope they go back to the intricate tech three of civ IV. Civ V was basically a science rush 80% of the time. Though civ IV was kind of a unit rush, (especially in mp games, rifles for victory) there were multiple ways to go down the tech three depending on your resources (stone, marble, plantations), the units you wanted first or the way you were hoping to tech. (specialists or commerce or both) I also hope they buff up great people points. The seperated gpp of civ 5 made great merchant points effectively worthless, making merchants worthless until you had secularism and that is assuming you have a tall empire where you'd want merchants because I ussually want production specialists or even better: scientists.
I also hope they make wider empires more viable than in civ V because firaxis did what they could to make wide empires weaker. I played a lot of liberty and a wide empire can work, but they ussually just can't tech allong with the tall ones until research labs come allong (which is too late), especially since firaxis decided that allong with having more expensive policies, far more expensive national wonders and higher gold costs, they also needed to nerf liberty so you got your free settler 15 turns later and they had to make every extra city make tech more expensive, and add a static number of trade routes that made more money in large cities. The only thing that wide empires had were better religion bonusses and better production.
I will be checking this out in oktober.