I'm an aspiring game designer and, though I am only 16, I'm already creating my games to pitch in the future. Anyway, my main game has multiplayer. It is a shooter (think CoD or Gears) and the multiplayer is class-based at the moment. Now, I'm not entirely sold on the class-based system,so I wanted to see public reception of it. The classes I have right now are more in the vein of something like Team Fortress, in the way every class has a duty and distinctive feel. So far, there is the soldier, medic, heavy assault, close quarters assault, sniper, and one unique class for both sides you can play on. What do you think of the system? Do you think a game with this system could be as big as Halo or CoD?