CliffyB Doesn't Like MGS4

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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CliffyB Doesn't Like MGS4


Metal Gear Solid 4 [http://www.epicgames.com/], calling it "passive entertainment" that's on the way out.

"We're going from the bowels of the Earth to the highest peaks of Sera, producing those beautiful environmental money shots," Bleszinski said in a short Gears of War 2 interview with IGN [http://xbox360.ign.com/articles/884/884154p3.html]. "We want to create places where you'd want to make your home, and sip coffee in the morning."

"We wanted a blockbuster pace, and in doing so, we lost the story a bit. So that's one of the lessons we learned," he said, talking about taking the experiences of the original Gears of War [http://www.gearsofwar.com] into the sequel. "This time around there's more repetition. Games aren't movies and aren't consumed in a single sitting. So secondary characters will remind you about stuff, which is pre-established in plot clues."

"Metal Gear Solid is our example of the game we're not doing," he added. "Passive entertainment is on its way out - you need to hook up with this web 2.0 stuff."

Released in June, Metal Gear Solid 4: Guns of the Patriots was well-received by critics and fans alike but raised some eyebrows over the length of its cutscenes; one reviewer [http://www.escapistmagazine.com/videos/view/zero-punctuation/99-Metal-Gear-Solid-4] described the length of time between starting a new game and engaging the first enemy as "23 cocking minutes."

Gears of Wars 2 is currently in development for the Xbox 360 [http://www.xbox.com] and is slated for release in November.


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Skrapt

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It may be on the way out but that doesn't mean there isn't a market for it.
 

PedroSteckecilo

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Says the guy who couldn't create a good character to save his life...

Not that he isn't correct, this sort of passive thing needs to be phased out, but not at the overall expense of story and narrative, and Gears of War is NOT a good example of strong narrative. This strikes me as very much a Itagaki statement, something to stir up controversy and let him feel important.

Mostly though, I just don't like people who make statements like this.
 

tendo82

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This is like listening to the pot calling the kettle black. Both games are alternately ridiculous and enjoyable.
 

fix-the-spade

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Oh my goodness. An executive with an opinion.

It's commendable that he feels able to talk openly, but these guys always sabotage themselves by sounding like used car salesmen.

It would be nice if one of them grew the balls to admit their own mistakes rather than talk down others too, maybe that's too much to hope for.
 

Frapple

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fix-the-spade said:
Oh my goodness. An executive with an opinion.

It's commendable that he feels able to talk openly, but these guys always sabotage themselves by sounding like used car salesmen.

It would be nice if one of them grew the balls to admit their own mistakes rather than talk down others too, maybe that's too much to hope for.
You mean like;

"We wanted a blockbuster pace, and in doing so, we lost the story a bit. So that's one of the lessons we learned," he said
 

Anton P. Nym

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Frapple said:
fix-the-spade said:
It would be nice if one of them grew the balls to admit their own mistakes rather than talk down others too, maybe that's too much to hope for.
You mean like;

"We wanted a blockbuster pace, and in doing so, we lost the story a bit. So that's one of the lessons we learned," he said
Thanks for picking that up... I was going to mention it myself.

Personally, I'm neither a Cliffy-fan nor a Cliffy-hater but what I do like about the guy is that he's willing to take the hits (and acknowledge them) as well as dish them out. He's been frank about what was missing in Gears, which has me hoping those gaps will be filled when Gears 2 comes out.

-- Steve
 

Jumplion

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I'm not exactly sure what Cliffy doesn't like about MGS4.

He can say whatever he wants about MGS4 after he's played the game, and i certainly hope he actually played the game instead of asusming that MGS4 is Passive entertainment because it takes 23 minutes from pressing new game to the first enemy.
 

shadow skill

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Really I do not know why he said what he said there was no need for it. What is worse is that if it wass Itagaki that said something like that it would be less of a problem because he could at least say that one of his games is at the top when it comes to combat systems. Cliffy cannot say the same about Gears. I mean honestly at least Kojima knows how to make a woman actually look like a woman unlike the people at Epic.
 
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I'd expect that sort of comment from a guy who looks like he's constantly mainlining caffiene. However he does have a good point and I agree with him on this one. That said GoW isn't known for its scintillating storytelling.
 

Grampy_bone

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Maybe the reason more games don't have long cutscenes is because most game's plots are shit. If Gears of War had 30 minute cutscenes, I wouldn't play it. No one played Gears of War for the plot.

Despite all the bellyaching and whining about the cutscenes, the MGS series continues to be amazingly popular. Despite all convential wisdom that "gamers have short attention spans" and cracks about "passive entertainment." When I played Gears of War I don't remember any clever gameplay mechanics like hiding from your enemies in a cardboard box or detecting infrared tripwires with cigarette smoke.
 
Nov 28, 2007
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Grampy_bone said:
Maybe the reason more games don't have long cutscenes is because most game's plots are shit. If Gears of War had 30 minute cutscenes, I wouldn't play it. No one played Gears of War for the plot.

Despite all the bellyaching and whining about the cutscenes, the MGS series continues to be amazingly popular. Despite all convential wisdom that "gamers have short attention spans" and cracks about "passive entertainment." When I played Gears of War I don't remember any clever gameplay mechanics like hiding from your enemies in a cardboard box or detecting infrared tripwires with cigarette smoke.
That's because Gears of War is not a stealth game.
 

Katana314

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The most despicable thing about this bastard insulting the MGS series...is that unfortunately he's sort of right.
 

Jumplion

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thebobmaster said:
Grampy_bone said:
Maybe the reason more games don't have long cutscenes is because most game's plots are shit. If Gears of War had 30 minute cutscenes, I wouldn't play it. No one played Gears of War for the plot.

Despite all the bellyaching and whining about the cutscenes, the MGS series continues to be amazingly popular. Despite all convential wisdom that "gamers have short attention spans" and cracks about "passive entertainment." When I played Gears of War I don't remember any clever gameplay mechanics like hiding from your enemies in a cardboard box or detecting infrared tripwires with cigarette smoke.
That's because Gears of War is not a stealth game.
That's not the point (i think) he's trying to get across.

What he's saying is that the MGS series brought many new things to the table, it doesn't matter if it's a stealth game, it still brought something new.

GoW however basically brought one thing that i can think of which is the cover system and i'm not sure why exactly everyone was so amazed by it but cudos to them. Everything else was seen in pretty much every other shooter before it. Granted i've never played GoW to a great extent (2 or 3 plays, but i wanted to play more) so excuse this if it seems biased.

And a stealth game doesn't have to be the only genre that has a good story with nice cutscenes.

BUt htat's just me speaking for him, so argue to him not me.
 

Anton P. Nym

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Jumplion said:
GoW however basically brought one thing that i can think of which is the cover system and i'm not sure why exactly everyone was so amazed by it but cudos to them. Everything else was seen in pretty much every other shooter before it.
It did have Active Reload, which is a quite novel mechanic in shooters; a timed event that allows players to try to shorten the reload cycle at the risk of lengthening it if the player blows the timing. Some games have allowed this (inadvertently) by animation interruption by some abtruse control input sequence, but Gears codified that into a truly fair mechanic.

-- Steve
 

Jumplion

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Anton P. Nym said:
Jumplion said:
GoW however basically brought one thing that i can think of which is the cover system and i'm not sure why exactly everyone was so amazed by it but cudos to them. Everything else was seen in pretty much every other shooter before it.
It did have Active Reload, which is a quite novel mechanic in shooters; a timed event that allows players to try to shorten the reload cycle at the risk of lengthening it if the player blows the timing. Some games have allowed this (inadvertently) by animation interruption by some abtruse control input sequence, but Gears codified that into a truly fair mechanic.

-- Steve
Oh yeah, i remember that. Didn't think to much of it when i actually did play the game, but i never found out how to do it anyway.
 
Mar 26, 2008
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Jumplion said:
Anton P. Nym said:
Jumplion said:
GoW however basically brought one thing that i can think of which is the cover system and i'm not sure why exactly everyone was so amazed by it but cudos to them. Everything else was seen in pretty much every other shooter before it.
It did have Active Reload, which is a quite novel mechanic in shooters; a timed event that allows players to try to shorten the reload cycle at the risk of lengthening it if the player blows the timing. Some games have allowed this (inadvertently) by animation interruption by some abtruse control input sequence, but Gears codified that into a truly fair mechanic.

-- Steve
Oh yeah, i remember that. Didn't think to much of it when i actually did play the game, but i never found out how to do it anyway.
Play GoW with its active reload and then jump to another FPS or TPS. I swear you will soon sing the praises of it. It doesn't set the world on fire but it is a very welcome addition in the heat of battle. It is awesome to nail it and watch Marcus quickly slam a magazine into the Lancer, toss it from one hand to the other and promptly return fire while exclaiming "Nice!" It is equally nerve-wracking when you screw it up and he tries to jam a fumbled round into the breach of the sniper rifle, yelling an exasperated "Aww come on!" as locust soldiers zero in on your location.
 

eggdog14

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Epic seems to have alot of hate for other gaming companies, i do recall he described the Wii as a "Weird Virus," in that people see it, buy it, and never play it again? I mean, i play Okami a whole lot. . . Why not just promote their own games and STFU?

They should take notes from Valve on conduct.


EDIT/PS: I actually think really long cutscenes are fucking stupid, but wtvr.