Well if this is going to turn into a cutscene debate, I'll admit that it's going "out of style" but it's only being replaced with real-time cutscenes in which you still do nothing but just watch what happens while controlling your characters head, and maybe have a quicktime event to deal with, until we get rid of scripting in general we're going to have cutscenes, whether they be 10 minutes or 100 minutes - Mass Effect and The Witcher did something with that (yet ME still had unskippable cutscenes which were annoying) but they are RPG's so it's all about "multiple choice/say what you want" - which I don't see happening in GeOW - and hell it wouldn't even work well with Gears, and it also had those cutscenes (if you want to call them that) where your character just puts his hand on his ear, listens to the radio chatter, and you control him walking slowly forward - and sometimes Mass Effect's "dialog system" just padded the length because all 3 choices would have said the same thing - overall cutscenes have taken a different form but they are still there. It's like everyone is expecting games to become actual VR this November.
We complain about cutscenes, unlockable content, linearity, repetition, pretty or ugly graphics, realism, etc. - do we just not like games anymore?