I got mine.
I was lucky, years after ignoring Undying at full price I saw it in a store for something like ten bucks, and recalling how a friend of mine had said it was surprisingly excellent, I figured that as long as it didn't give me cancer I couldn't go too wrong at that price. So I got it home and played it for awhile and I was like "Dude!" and he was like "Dude!" and we were like "DUDE" and we both agreed that it was one of the most underappreciated games we'd ever played.
The thing about Clive (can I call you Clive?) is that if you don't like horror you're not going to like his games, and that's fine, most games at least dip their toes into the "if you don't like..." pool. But if he's serious about using videogames as an original storytelling medium, and he follows through on it, ultimately it's good news for all of us. The obvious downside to that kind of inherently risky approach is that you'll inevitably end up with flops like Jericho, either because people avoid it out of ignorance and fear, or maybe because it's just shit; but it's also the only way you end up with truly innovative and unique games, which is what makes it all worthwhile.
I was lucky, years after ignoring Undying at full price I saw it in a store for something like ten bucks, and recalling how a friend of mine had said it was surprisingly excellent, I figured that as long as it didn't give me cancer I couldn't go too wrong at that price. So I got it home and played it for awhile and I was like "Dude!" and he was like "Dude!" and we were like "DUDE" and we both agreed that it was one of the most underappreciated games we'd ever played.
The thing about Clive (can I call you Clive?) is that if you don't like horror you're not going to like his games, and that's fine, most games at least dip their toes into the "if you don't like..." pool. But if he's serious about using videogames as an original storytelling medium, and he follows through on it, ultimately it's good news for all of us. The obvious downside to that kind of inherently risky approach is that you'll inevitably end up with flops like Jericho, either because people avoid it out of ignorance and fear, or maybe because it's just shit; but it's also the only way you end up with truly innovative and unique games, which is what makes it all worthwhile.