I'm typing this because I can not sleep. My brain has got the remnants of plot in its brain and it can't focus on getting any nocturnal activity until the threads iron themselves out. Which won't happen, because the plots are related to video games.
((It's also because my wisdom teeth were removed and I still can't get used to the wierd feeling my tongue has when it goes over the stitches. But let's run with this...))
Despite calling myself a gamer, I don't actually play many games any more, prefering to read about them (in mags like Edge), read the theory about them (to wit, my copy of Designing Virtual Worlds by Bartle arrived in the mail on Friday), and hear what informed people have to say about it (like, my friends, Yahtzee and of course, you lot).
So when I DO play a game, it's a rare thing I complete it. Which is why I'm feeling a little down. The last three games I completed (over the last six months) have not exactly ended... oh the credits rolled, and I've been told the game's over by being dumped back to the main menu but... well...
Okay. The three games are, in order, Portal, Beyond Good and Evil and Assassins Creed (the latter came with the 360 I bought last week. Go me, I'm finally next gen compatible).
Now it could just be my dumb luck thats given me three games with no clear definitive ending whatsoever, but I'm noticing it in everything I do now - I just finished watching the end of the Pirates of the Caribean trilogy since I heard the third one sucked and have been putting off watching the DVD for ages, and still THAT wants a sequel. And lets not get started on the half finished projects I've got at work that I've passed on to my boss, and have had passed onto clients, and now have hanging over me like a Sword of Damocles because the clients have miraculously forgotten about wanting them finished...
Am I going mad, or does everyone seem alergic to closure in storytelling nowadays? Lets be fair here, sequels just for the benefit of telling us what happened to X, Y, and Z when you left them behind in the last story aren't fun... sequels should build on the characters already introduced, which explains why Indiana Jones and James Bond are such strong lines - you can name the recurring villains and characters on two hands at the most in each (bar the title characters). And they're stronger for it because they manage to be fun and new and maintain the worlds and characters we love without having to dangle plot over the audience's head like some misshapen carrot. Sure, an overiding plot is fine, but it doesn't need over a year of foreshadowing - particularily foreshadowing that may NEVER materialise and will be left to the realms of fanfiction.
What happened to the good old days of plots that ended with no holes demanding they be filled in a sequel? Games like Metal Gear Solid... okay bad example... games like Freelancer... let me try again... erm... Oddworld? Final Fantasy VII?
...
...
...
Hell
((It's also because my wisdom teeth were removed and I still can't get used to the wierd feeling my tongue has when it goes over the stitches. But let's run with this...))
Despite calling myself a gamer, I don't actually play many games any more, prefering to read about them (in mags like Edge), read the theory about them (to wit, my copy of Designing Virtual Worlds by Bartle arrived in the mail on Friday), and hear what informed people have to say about it (like, my friends, Yahtzee and of course, you lot).
So when I DO play a game, it's a rare thing I complete it. Which is why I'm feeling a little down. The last three games I completed (over the last six months) have not exactly ended... oh the credits rolled, and I've been told the game's over by being dumped back to the main menu but... well...
Okay. The three games are, in order, Portal, Beyond Good and Evil and Assassins Creed (the latter came with the 360 I bought last week. Go me, I'm finally next gen compatible).
Now Portal doesn't exactly give any closure whatsoever. In fact, it doesn't even tell me who I am. It's like playing Myst all over again, only without the joy of the sequels that follow it to clear up the plot. Oh I know Episode 3's going to clear up those plot holes and tell me exactly what Apeture Science is and give Gordon a portal gun, but stuff that. I don't actually like Half Life, I've not played the other episodes, I bought Portal over Steam because I didn't want to pay for more Half Life or yet-another-multiplayer-fps (which, actually, I'll be buying eventually since I've seen how much fun it is... but not Half Life... not going to happen). And I've heard whispers of Portal II... but would it have been so bad to have been told everything in game? Do I really have to sift through promotion sites and forums to understand what the hell just happened?
Okay. Beyond Good and Evil. The game is perfect in every way. Except for some plot holes, but by and large everything's explained. And then, shock horror, After Credits Screens. Great. Now I'm next in line demanding UbiSoft, third member of the Western Triforce of video gaming monopolies gives me a sequel to give me more of a world to play in and finally defeat the DomZ once and for all and get them out of Double H and Pey'j
Speaking of UbiSoft... Assassins Creed. It just... ended. This is a game that, as I mentioned above, I only got last week, and only opened the shrink wrap for on Thursday because I was getting a tiny bit bored of Burnout Paradise (I'll be going back now... can't stand the idea of putting Mass Effect in). So final boss done, Desmond comes out of the Animus and... he's left behind in the lab with Eagle Sight (yes, I've seen the credits roll). And yay... guess what... I'm waiting for a sequel. One that's going to take more time to arrive than the other two.
Okay. Beyond Good and Evil. The game is perfect in every way. Except for some plot holes, but by and large everything's explained. And then, shock horror, After Credits Screens. Great. Now I'm next in line demanding UbiSoft, third member of the Western Triforce of video gaming monopolies gives me a sequel to give me more of a world to play in and finally defeat the DomZ once and for all and get them out of Double H and Pey'j
Speaking of UbiSoft... Assassins Creed. It just... ended. This is a game that, as I mentioned above, I only got last week, and only opened the shrink wrap for on Thursday because I was getting a tiny bit bored of Burnout Paradise (I'll be going back now... can't stand the idea of putting Mass Effect in). So final boss done, Desmond comes out of the Animus and... he's left behind in the lab with Eagle Sight (yes, I've seen the credits roll). And yay... guess what... I'm waiting for a sequel. One that's going to take more time to arrive than the other two.
Am I going mad, or does everyone seem alergic to closure in storytelling nowadays? Lets be fair here, sequels just for the benefit of telling us what happened to X, Y, and Z when you left them behind in the last story aren't fun... sequels should build on the characters already introduced, which explains why Indiana Jones and James Bond are such strong lines - you can name the recurring villains and characters on two hands at the most in each (bar the title characters). And they're stronger for it because they manage to be fun and new and maintain the worlds and characters we love without having to dangle plot over the audience's head like some misshapen carrot. Sure, an overiding plot is fine, but it doesn't need over a year of foreshadowing - particularily foreshadowing that may NEVER materialise and will be left to the realms of fanfiction.
What happened to the good old days of plots that ended with no holes demanding they be filled in a sequel? Games like Metal Gear Solid... okay bad example... games like Freelancer... let me try again... erm... Oddworld? Final Fantasy VII?
...
...
...
Hell