And dont forget that if a game is server-side, nothing prevents the compagny from simply "pulling the plug" on a server they no longer consider "profitable enough", so your games that you spent money on will likely be lost forever after a few years.level250geek said:The only way I'll ever support cloud computing is if it's 100% free. No subscription fees, no rental costs, nothing. I go to a website and click on "play game" and there I am. If I don't get to pick the hardware configuration or what games are available to me, then I shouldn't have to pay anything.
Its why physical copies and/or digital-download wihtout need for online activation are important, with everything and its grand-ma requiring constant online checks to work.. (with exeptions of Impulse or Steam in offline mode) "clouds gaming" is basically the worst-case scenario possible for the consumers, and the best for the big corps.