Co-op Dialogue trees

Recommended Videos

Wither

New member
Nov 19, 2009
81
0
0
I had this idea and, I thought I would see what you guys thought of it, or if it has been done before:
Say there is a RPG, like Dragon Age or Mass Effect, with dialogue trees, that's co-op. But, not only would you have another person to help you in combat and probably have some crappy co-op elements (like in Gears), but that extra player would also take part in the dialogue bits. For example, if you were trying to get information or something out of an NPC, you could take different roles, playing good cop and bad cop. This could also add another level to role playing, the different players getting to interact with a charcter in the world that isn't another beeping robot, but has their behaviour guided by the other player. So yeah, that's it. Stupid? Interesting? Been done before?
 

delet

New member
Nov 2, 2008
5,089
0
0
That would be horrible...

Me - "Ok, so where did the bad guy go?"

Buddy - "Fuck that! Kill kill kill kill!"

I'd never get anything done...
 

Siuki

New member
Nov 18, 2009
706
0
0
Wither said:
I had this idea and, I thought I would see what you guys thought of it, or if it has been done before:
Say there is a RPG, like Dragon Age or Mass Effect, with dialogue trees, that's co-op. But, not only would you have another person to help you in combat and probably have some crappy co-op elements (like in Gears), but that extra player would also take part in the dialogue bits. For example, if you were trying to get information or something out of an NPC, you could take different roles, playing good cop and bad cop. This could also add another level to role playing, the different players getting to interact with a character in the world that isn't another beeping robot, but has their behaviour guided by the other player. So yeah, that's it. Stupid? Interesting? Been done before?
That could work. A charismatic NPC could help you negotiate, while a lumbering brute could help you with some intimidating diplomacy. It would add more depth to the NPC as a partner, rather than just a combat companion.
 

Miumaru

New member
May 5, 2010
1,765
0
0
Aby_Z said:
That would be horrible...

Me - "Ok, so where did the bad guy go?"

Buddy - "Fuck that! Kill kill kill kill!"

I'd never get anything done...
Well, anything with a partner has that same flaw. This is why you need someone who understands. I never trust random strangers, but if it were my brother with me, then I know we know eachother enough that we could probably get it done right without even telling eachother specifically what to do.
 

War Penguin

Serious Whimsy
Jun 13, 2009
5,717
0
0
It's certainly interesting but I don't see how it would turn out well in the end. I like the idea, especially if you're using it in good cop bad cop situations, but it would turn up very convoluted, and confusing. Not to mention how awkward the effects would be to the story. Normally, in those types of games, what you say reflect your actions and change the ending of the game. Having two people with two different alignments could mess things up quite a bit.

But it's an interesting idea and I like it. Maybe it could work, but it might need some repair before putting it in a game.
 

Wither

New member
Nov 19, 2009
81
0
0
Siuki said:
That could work. A charismatic NPC could help you negotiate, while a lumbering brute could help you with some intimidating diplomacy. It would add more depth to the NPC as a partner, rather than just a combat companion.
I was thinking more along the lines of another player character, but that could work too. You could even build their characteristics to play off your own (in terms of personality)
 

hittite

New member
Nov 9, 2009
1,680
0
0
Aby_Z said:
That would be horrible...

Me - "Ok, so where did the bad guy go?"

Buddy - "Fuck that! Kill kill kill kill!"

I'd never get anything done...
My motto, never play co-op with someone outside of "Gibbs slap" range.

OT: I like it. I kinda hate when co-op is the mighty hero and that other guy.
 

Siuki

New member
Nov 18, 2009
706
0
0
Wither said:
Siuki said:
That could work. A charismatic NPC could help you negotiate, while a lumbering brute could help you with some intimidating diplomacy. It would add more depth to the NPC as a partner, rather than just a combat companion.
I was thinking more along the lines of another player character, but that could work too. You could even build their characteristics to play off your own (in terms of personality)
Take for example, Neverwinter Nights 2. You could play as the other characters, but they didn't serve much role in conversation. It mostly revolved around you. The only time you would see them talk is if you were talking with them.
 

Wither

New member
Nov 19, 2009
81
0
0
War Penguin said:
It's certainly interesting but I don't see how it would turn out well in the end. I like the idea, especially if you're using it in good cop bad cop situations, but it would turn up very convoluted, and confusing. Not to mention how awkward the effects would be to the story. Normally, in those types of games, what you say reflect your actions and change the ending of the game. Having two people with two different alignments could mess things up quite a bit.

But it's an interesting idea and I like it. Maybe it could work, but it might need some repair before putting it in a game.
Yeah, there would need to be dialogue oiptions that are basically damage control: "please ignore my elvish companion, he's an utter idiot"
You make a good point, basically, if one player wanted to be an evil bastard in every conversation, then the more sensible guy would be dragged into an endless string of fights.
 

Enderrr

New member
Dec 8, 2009
116
0
0
It hasn't been done but it's being done. Star Wars: The Old Republic will have this, as will some other upcoming RPGs such as Neverwinter, Lord of the Rings: War in the North and Demonicon: The Dark Eye.
 

Stollos

New member
Sep 6, 2010
196
0
0
This would be fun. Kind of like the idea of being able to gang up on people in conversation as well as combat.
Aby_Z said:
That would be horrible...

Me - "Ok, so where did the bad guy go?"

Buddy - "Fuck that! Kill kill kill kill!"

I'd never get anything done...
Wither said:
Yeah, there would need to be dialogue oiptions that are basically damage control: "please ignore my elvish companion, he's an utter idiot"
You make a good point, basically, if one player wanted to be an evil bastard in every conversation, then the more sensible guy would be dragged into an endless string of fights.
Me - "Can you believe this guy? I can't believe I was considering sparing him"
Buddy - "I know right?"
NPC - :O halp
 

Celtic_Kerr

New member
May 21, 2010
2,166
0
0
Aby_Z said:
That would be horrible...

Me - "Ok, so where did the bad guy go?"

Buddy - "Fuck that! Kill kill kill kill!"

I'd never get anything done...
Me - Excuse me Ma'am? Now that We've killed the man attempting to murder you, are you okay?

Buddy - Alright *****, give us you're fucking money or you're next

Me - No no no, I insist we need no reward for saving you, I swear it

Buddy - *runs her through* should have paid up *****

I can see that going HORRIBLY wrong
 

Celtic_Kerr

New member
May 21, 2010
2,166
0
0
Wither said:
War Penguin said:
It's certainly interesting but I don't see how it would turn out well in the end. I like the idea, especially if you're using it in good cop bad cop situations, but it would turn up very convoluted, and confusing. Not to mention how awkward the effects would be to the story. Normally, in those types of games, what you say reflect your actions and change the ending of the game. Having two people with two different alignments could mess things up quite a bit.

But it's an interesting idea and I like it. Maybe it could work, but it might need some repair before putting it in a game.
Yeah, there would need to be dialogue oiptions that are basically damage control: "please ignore my elvish companion, he's an utter idiot"
You make a good point, basically, if one player wanted to be an evil bastard in every conversation, then the more sensible guy would be dragged into an endless string of fights.
WOuldn't work. One guy would be srouting hateful shit the whole convo, and the other would be sitting there saying "I'm sorry, I'm sorry, I'm sorry.... And on and fucking on and on