Code Vein 2 - Elden Vampire

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CriticalGaming

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I've noticed a pattern with Souls-like games recently, and the more I look back on it, it's a pattern that started very early on.


I first noticed it with Team Ninja's Nioh series, where Nioh 1 was clearly taking influence from Dark Souls 1 and Demon Souls to a lesser degree. Then Nioh 2 was an expanded game with more refinement and challenge like Dark Souls 2. I remember thinking that this developer was going to try making Seikiro next and sure enough Wo Long was a parry drift game following that idea. Okay so now do Elden Ring, oh hey look Rise of Ronin is open worldy and soon Nioh 3 will also be open world.

It's like everyone copied Fromsoft's homework but changed it enough to not get caught by the teacher. I see you Lies of P copying Bloodborne you aint fooling me.

With Elden Ring I feel like a lot of devs are trying to skip steps in the evolution process though. And here we have Code Vein 2, the sequel to anime Dark Souls which featured exceptional poor level design but some creative ideas despite that.

Code Vein 2 is Elden Ring with anime vampires, same concept and many of the same gameplay ideas. Unfortunately it also has not of the polish or creatively Elden Ring managed to put forth throughout that huge game.

In CV2 you are a ressurected vampire thing called a Reve..or wait....you know what nevermind. CV2 throws so many different terms for things at you in the first 20 minutes, the story is a confusing mess. The world is ending, go save it. It's your standard Souls combat for the most part, different weapons have different attack movesets and your character has a few bells and whistles taped on. The Weapon Arts from DS3 and ER are here except you can equip 4 at a time and most abilities aren't directly tied to a specific weapon allowing you some freedom of mix and matching. Along with a couple defensive shield options you can create a character to fit just about any playstyle you like.

However combat struggles for me as there is a slight floatyness to it that is hard to pin down. Dodging feels good, but your weapon attacks just feel like slightly delayed from when you press the button which makes the direct combat feel sluggish. Even blocking and parrying feels overly difficult because they don't seem to happen when I push the button, but instead slightly after I push the button.

Thankfully combat is really easy. I only have 3 hours into the game so far and I've beaten 4 bosses without trouble at all. Partly because like the first game you get an constant AI companion to fight along side you, which if you've ever summoned in Dark Souls you know how much of a difficulty drop this can make bosses who aren't focusing on you. Additionally when you die, your companion will revive you at the cost of them disappearing from battle for a few seconds. So long as the companion is there, you are immortal and cannot die. The more the AI has to revive you however, the longer they will be gone from the battle, however in theory if you can just run away and survive long enough, you can prevent ever dying in the game. Despite that, some monsters are aggressive enough that you'll still die.

Speaking of enemies the variety in game sucks. Which for a massive open world game is a problem. Apparently there are only like 25ish enemy types in the game which means in the first few hours you'll have fought everything the game will ever throw at you in terms of normal enemies to fight. There are unique bosses but many bosses repeat or become normal enemies in later areas which admittedly was also a problem in Elden Ring, but ER pulled from a much bigger pool of enemies at least.

Overall CV2 is fine. But it's not great, it's clunky and quickly repetitive, but if you need to scratch the itch for an anime souls game it'll do. Just wait for a big sale and maybe some patches to fix some of the performance bugs.
 
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meiam

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I own the first but still have to play it... damn you lack of time.

Anyway, as far as copying from, can you blame them? Elden ring sold like a gazillion, and then they were able to sell a "sequel" that was just re using asset from the first game and it still sold a gazillion. When demon's soul came out, it was such a departure from the usual action game at the time that it was able to get a sequel and be sold outside asia despite sony having 0 expectation for it. I wonder when the next evolution will come to replace soul clone.
 
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CriticalGaming

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I own the first but still have to play it... damn you lack of time.

Anyway, as far as copying from, can you blame them? Elden ring sold like a gazillion, and then they were able to sell a "sequel" that was just re using asset from the first game and it still sold a gazillion. When demon's soul came out, it was such a departure from the usual action game at the time that it was able to get a sequel and be sold outside asia despite sony having 0 expectation for it. I wonder when the next evolution will come to replace soul clone.
I actually feel like people are getting Souls-fatigue at this point. Every action game seems to pull off of the same elements of difficulty and that same Souls formula of respawning everything loosing exp on death and all that jazz.

I'm really interested in what the next big game genre will be or at least what the next new modifier is going to be on it.
 

BrawlMan

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actually feel like people are getting Souls-fatigue at this point.
People have been complaining and whining about "Souls Fatigue" for over two years now. If they're really that tired, then there's plenty of other games to play. Here's an advice: stop playing the you fools. [Arkade] points out the problem on people with this type of fatigue and those that are just saying it for the sake of it, but don't venture elsewhere.

We've had so many non Souls action games come out after 2019 and still getting more this year and beyond. There are some people who really can't get out of their own heads, and only look in the one direction.

  • Astral Chain (2019)
  • Oneechanbara Origin (2019 in Japan, 2020 everywhere else)
  • Punishing Gray Raven (2019)
  • Streets of Rage 4 (2020)
  • No More Heroes III (2021)
  • SIFU (2021)
  • Bayonetta 3 (2022)
  • Soulstice (2022)
  • Evil West (2022)
  • God of War: Ragnarok (2022) - Both Norse Era games still count, even though there is a shift in perspective.
  • Gungrave GORE (2022)
  • Hi-Fi Rush (2023 on Series X/PC, & then 2024 on PS5)
  • Wanted: Dead (2023)- Though that's a piece of garbage to me.
  • Zenless Zone Zero (2023)
  • FFXVI (2023)
  • FFVII Remake, Inter-grade, & Rebirth sort of count, depending on how you customize certain characters with Materia. You can have Cloud, Tifa, and Yuffie play like Platinum Games characters, if you equip them the right way.
  • Stellar Blade (2024)
  • Ninja Gaiden II Black (2025)
  • Lost Soul Aside (2025)
  • Shinobi: Art of Vengeance (2025)
  • Ninja Gaiden 4 (2025)
  • Romeo is a Dead Man (2026)
  • Stupid Never Dies (2026)
  • Onimusha: Way of the Sword (2026)
  • Phantom Blade 0
  • Tides of Annihilation (TBA/2027)
 

Dreiko

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Love this series. The game is coming out tomorrow for me. The aesthetic is reminiscent of Hellsing and Castlevania which is the coolest thing ever for me and has a nostalgic vibe. First game ended in such a clear cliffhangerry way that this game was a must too.
 

FakeSympathy

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Well, if there is any consolation we still have the first game to go back to.

This is strange. Elden Ring laid the groundwork for how a soulslike games should feature an open world map (well, to best fit the gameplay that is), And Bandai also released another game, Sandland in 2024 which also was an open-world game.

So why not take the idea from there, and add your spin to it? Hell, i woudl've even been fine with copy-pasting from ER.

Enemy variety sounds terrible; This is something that you'd expect from classic JRPG. Granted, souls games had their share of reskinned enemies (i.e. Silver knights and black knights), but I feel it was done for the purpose of storytelling.
 
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Dreiko

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So having a blast so far with this.

A few things to address about what’s mentioned here.

You can absorb your partner so it’s not like you have a summon with you that tanks. This addressses difficulty. You do it by pressing r1 and up on the dpad. Also while absorbed you get some buffs. The first dude you meet gives you +2 dexterity cause he uses dual daggers.

Revenant is a dub term, in JP they just call em vampires. Not sure why they chose to change this. You’re a vampire hunter not an actual vampire but you died and this vampire girl resurrected you by giving you half her heart so now you are a sort of hybrid able to tap into vampire abilities and magic while still being human. This reminds me of Dragonheart but instead of Sean Connery we have a waifu that travels through time.

The story is about a cosmic horror event mutating life into horrors and bringing forth vampires. Some vampire heroes sealed the horror with their hearts but their hearts are wavering and causing the world to explode so you have to go back in time to kill them before the whole world explodes.

Char customization is just as good as I remember.

No performance issues at all on base ps5. It may be a bad pc port or something I dunno.
 
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Brokencontroller

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Navigating the games maps and dungeon layouts is harder than fighting the enemies. I had the same problem in the first game where the level design was dogshit. Glad to see they didnt learn any lessons.
 

Dreiko

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Navigating the games maps and dungeon layouts is harder than fighting the enemies. I had the same problem in the first game where the level design was dogshit. Glad to see they didnt learn any lessons.
There’s these map trees in this one. Shoot em with the gold bow asap. Makes navigation a lot easier.
 

Brokencontroller

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There’s these map trees in this one. Shoot em with the gold bow asap. Makes navigation a lot easier.
I am aware of that, but it does nothing to help navigation imo. Just trying to leave the Sunken City was confusing as shit because no map tree shows you the pathway. Same for the Forrest as again no map tree informs you that there is a tunnel to take. Plus the bigger dungeons are just nonsense designed leaving you running in circles. It sucks.

Enemy variety is terrible as well, the game feels unfinished. I have a feeling that they pivoted to an open world model somewhere in the middle of development and it just fucked everything up. But then again, the level design sucked in the first game too so many they just aren't very good level designers in general.
 

Dreiko

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I am aware of that, but it does nothing to help navigation imo. Just trying to leave the Sunken City was confusing as shit because no map tree shows you the pathway. Same for the Forrest as again no map tree informs you that there is a tunnel to take. Plus the bigger dungeons are just nonsense designed leaving you running in circles. It sucks.

Enemy variety is terrible as well, the game feels unfinished. I have a feeling that they pivoted to an open world model somewhere in the middle of development and it just fucked everything up. But then again, the level design sucked in the first game too so many they just aren't very good level designers in general.
There’s clear landmarks everywhere and the highways are lined in golden while trees are purple circles. Just cleared the sunken city on day 2 with the game. Not had any issues so far.
 

Dreiko

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maybe im a moron then.
I just have good wayfarer skills. People complained about this in the first game too but outside of that white cathedral I had no issues either. Also it helps resting till morning cause light makes it much easier to find your way when outside.

But yeah I’m super in love with this game. Josee is perfect cause I play a greatsword user so her blood code is just what I need and her char was so cool too. She’s voiced by Sawashiro Miyuki in JP, doing her more brash tomboyish voice but she had a bunch of tender moments down the line too and the contrast is to die for.

I put in a good 14 hours yesterday which for a non-jrpg game is unheard of for me. Haven’t done that since Sekiro most likely. Now I have to learn to use these fiery rune blades cause the story about them was so good it moved me to change my build for a while. And that’s what’s great with this series. Blood codes act as equippable builds so it’s very easy to try out a totally new weapon you just got that looks cool. I’ll prolly use Lou’s blood for that one cause of the high mind. She was kinda pouting a bit after the betrothal affair so this should put her in a better mood lol.
 
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CriticalGaming

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I unlocked the bog titted-witch and I dont wanna play anymore. The enemies are boring, the world is boring, the plot is stupid, all the characters feel the same. I'm done.
 

Dreiko

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Man, I love this game nearly done with it at around 90 hours. Going in the past and redeeming the bosses you are forced to kill after having bonded with them only to kill them again felt so tragic. Josee is top tier and the thing with her sister too, it kept going where you'd not expect! And Zenon being Dio is perfect. Koyasu definitely had fun with him.

In souls games the bosses always are the main draw and you find lore about them here and there, be it in items descriptions or cutscenes, but here they actually take you to the past when they were in their prime so you literally see them and form a connection with them. You even know what they like to eat. So when you are made to fight them it feels a lot more engaging than when you first encounter a souls boss before you have had the information about their past, when they still are just a big guy with a sword and 4 tails coming out of their nose. Man, fighting Josee and
having her phase 2 transformation involve her remembering the scent of your blood, realizing who she's fighitng (she's blind at that point) and stabbing herself in her heart so that once she goes mad again you'll have an easier time killing her is one of the most impactful boss transitions I've ever seen. And phase 2 is actually easier too thanks to that.
They really implemented it perfectly.


Also I love the blood code system even more every time I play, the build freedom and the emphasis on experimentation is amazing. At one point I had a single hit build with a million buffs and the strongest greatsword in the game. Most normal enemies would melt. Other times you can play as basically a total range char, and it's all the same char, just changing equipment.


Spoilarz about ending!


So I made the right choices and altered all the pasts and did all the sidequests which naturally leads to the good ending, up to this point it's all normal, you get the Zenon trick and continue off of the bad ending and fight the final boss and you win. Super tragic bittersweet ending. It kinda ended how I expected it to cause you were already dead before the game begun. Thing is, the good ending isn't the ending either. They freaking add another mode! Now it's 100 years into the future and you wanna help Lou be free from having to be the perfected seal! This mode would in any other game have been a sequel. Or at least dlc. But no, they add it after the good ending in the start menu. I only just started it cause I was exhausted and it was like 4AM so I dunno how big it is but it definitely carries over all your stuff so I'm actually not done with the game yet.
 
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