Xanthious said:
It's heartwarming to see that the companies that make games feel they deserve some benefit that no other company in the history of the free market has enjoyed. Honestly, what makes them so god damned special? Does Ford come asking for money when their cars get resold? Don't think so. Does Toshiba expect a cut of the cash I get when I sell my old Plasma TV? Again, nope, not in the least.
Used goods being sold is nothing new. Hell it's been going on for as long as people have been making and selling things. Why the gaming industry chooses to get butt hurt over it is beyond me.
However, instead of pissing and moaning about it what they should be doing is asking what they could be doing to entice people to buy new instead of used. Maybe they could get away from this trend of charging more and more while they provide less and less of an actual product. I know I refuse to pay for sixty dollars for half of a game and then pay another 40 or however much on top of that for DLC.
The game market as it exists today is quick to point a finger at anyone but themselves. If it's not pirates its used game sales or maybe evil monkeys. It's never their fault though, never. Honestly the more I hear come out of their mouths the more I feel the more of these entitled pricks that go under and close up shop the better. If they really want to improve the gaming industry they need to stop passing the buck and look in the fucking mirror.
I understand where you are going with this analogy, but unfortunately it doesn't hold up to scrutiny.
In the case of an auto manufacturer, they don't make money just off the sale of the car but also:
1) Financial services (loans and financing)
2) Regular maintenance
3) Extended Warranty
4) After market products (accessories)
In many ways, the vehicle itself is just a way to move additional product and services. The analogy here in the software world would be a game like WoW with it's subscription base, or a pay to play model of some sort with micro transactions.
Also, in terms of other types of good, generally they have wear and tear which devalues them over time. This isn't really true with software at all. Also, if software needs "maintenance" then they get a patch, always for free - imagine if EA or someone demanded you pay them a dollar for a patch for a game, would that sit well with anyone?
Frankly, digital distribution is the way to go here. Cut retailers out of the loop entirely. This isn't really possible for the current crap console market, but on the PC platform it's become the defacto distribution model of choice and the benefits here are pretty astounding. Hell, I buy many games off of steam and I'm constantly looking for their mid week and end of week sales where I can often pick up new titles for half off or more.
This is a win/win for the publisher and the consumer because the consumer gets a discounted rate on the purchase (plus automatic updates, dlc, etc) and the publisher saves money on distribution and resales which means they can afford to discount games on sales to drive profits.
I know that a lot of the people that frequent the escapist are far younger than me, but I'll provide an "old guys" perspective on this: First of all, the price of games has not really risen dramatically over the last 20 years and this is because while the profit margins have gotten narrower, the overall market has expanded by leaps and bounds (gaming is more or less a mainstream hobby now). This pattern will turn around if the companies cannot continue to increase revenue - you see, they are all public companies and their value is dictated by their stock price, which is dictated by increasing growth (net profit increase over quarter by quarter).
These companies, as public companies, need to increase that quarter over quarter growth as a fiduciary responsibility to their shareholders. The retailers in this case are causing them a perceived "loss" - not because YOU don't have to pay full price for a game, but because they (the publisher) don't get a cent for it at all and are completed "locked out" of expanding the market (ergo, people who only buy used games).
Now, here's the rub - if the game publishers can lock out the retailers and expand into that market as well, then the good news for most people is that game prices will stabilize again for another ten or twenty years. However, if that doesn't happen then the publishers will find that they have tapped their market out completely and the only way to increase profits will be to expand margin on the per unit sales, which translates to either - firing staff, or higher prices.
Anyway, as a consumer, the general rule is that you do NOT want a "middle man" between you and the supplier. In this case, the retailer is adding an inefficiency into the market and someone is going to bear the burden for it. I'll give you guys a hint - it won't be the publishers who will wear this in the long run, because like I said, they are simply not allowed to by virtue of being public companies (shareholders won't let them do this).
Anyway, back to my original assertion - the best solution here is to move more and more sales to the digital distribution model. Possibily even subscription based in the long run (Would you pay 50 or 60 bucks a month to be able to play any game you want from a publishers title list, even new games when they came out? Just like cable tv? I probably would...)
There's lots of room here for coming up with a good solution for consumers and the suppliers, but unfortunately the distributors are going to be the guys that need to get the axe in order for this to happen.
So in summation - hasta la vista GameStop. It's been (not really) nice knowing you.