I don't see why anyone would think this given that her her criticisms are a) extremely mild and b) generally accompanied by constructive advice for the industry.FieryTrainwreck said:I think a lot of the outrage directed at Anita Sarkeesian and her criticism of video games has to do with the fact that it is, well, criticism. It's not typically constructive or instructive; for the most part, she establishes a framework for tearing down video games with little apparent interest in building them up or pushing them forward.
This seems like a slightly weird exercise given that she frequently talks about games that appeal to her in her videos. Why not just watch those and then get your answer?1. What existing games would attract the attention of Anita Sarkeesian, and why?
While Sarkeesian has (justifiably, in my opinion) often criticized the trend of most games using violence as their primary or sole gameplay mechanic, I don't recall her ever expressing a dislike for games that are high-pressure, anxiety inducing or competitive. In fact she's indicated she likes Spelunky, which is about as high pressure as you can get.It's not high-pressure, anxiety-producing, or competitive in any way.
If this was true the RPG and adventure game genres wouldn't exist, nor would strategy games like Crusader Kings or Civilization or even MMOs like EVE Online. I don't know which fantasy version of the industry you're reacting to here, but it doesn't seem to resemble the real one a whole lot.More complicated interactions with characters and environments simply don't translate very well. In fact, such interactions are usually stilted and off-putting - and subsequently financially ruinous for publishers.
You're picturing this wrong. Seriously, she's stated pretty clearly that what she mainly wants are games just like the one we have now, but with more women in non-demeaning roles and as protagonists.Regarding the lack of female-focused (or Anita-focused) AAA titles: if Gone Home is what I picture Anita playing
[quote[aren't we dangerously close to emulating other media? I mean it's a walk-around simulator, right? There's very little that might be strictly defined as "gameplay" in Gone Home, and what's there might be easily removed or skipped over in similar offerings. At what point does it cross over into simply being an actual movie or graphic novel?[/quote]
The entire gameplay appeal of Gone Home is the ability to interact with a highly detailed environment; that's not possible at all in a movie or graphic novel. Sure, you could tell the *story* of Gone Home in another medium just fine, more easily than most game stories, but you couldn't replicate the experience of playing it.
Have you actually played Gone Home? Because your characterisation of it really isn't very accurate.
In fact while we're at it, have you actually watched the Tropes vs Women videos? Because a lot of these points are addressed directly in them. I don't see what the purpose is of sitting around speculating on what Sarkeesian's views might be like she's some mysterious black box when her opinions on a lot of this stuff are readily available. For example, the point about console and mobile gaming- she's stated several times that she wants to see more "core" games made by big publishers on consoles which are more inclusive to women.
One of the reactions to this whole situation I'm tired of seeing is BUT THE FEMINISTS ARE SO CONFUSING WHAT IS IT THEY WANT????? when just listening to what they're saying could give you all the answers.