What stuck with me about the editorial was the comment that there were places Yahtzee had been that he found beautiful, but that he didn't think he got more out of it than he would have from sticking a picture of the scene close to his face.
It's funny; there are places that have been like that for me. I remember being underwhelmed by the Grand Canyon when I was a kid (I might feel differently, now.) I spent a week in Utah's national parks in my twenties, and by the end of the week I just wanted to scream, "Yes, it's another big freaking rock, now can we go someplace cool and shady and drink margaritas?!"
But I also remember feeling a sort of awe at Joshua Tree National park. And I remember thinking that the Eifel Tower was just another big man-made structure, smaller than many modern skyscrapers, and what was the big deal... And then standing underneath its legs, looking up, and feeling dizzy with appreciation.
I suppose I want to say a utilitarian view of beauty might just not have found a particular instance where beauty was worth it for beauty's sake. But I honestly don't know it that's true. Yahtzee's view of, understanding of, and appreciation of beauty might just be very different from mine, and there's nothing inherently wrong with that.
In video games, there's beauty that draws you in- a quality I've heard more than once ascribed to Dark Souls- and then there's beauty that just makes for pretty screen shots or feeds certain game makers' secret wishes that they were actually working in cinema rather than video games. I can certainly appreciate a utilitarian view of beauty in video games, especially now as bullshots and resolution actually seem increasingly in conflict with function, both in terms of the amount of system resources devoted to each and the amount of developer time spent on each.