College Course Teaches Pro Starcraft

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Keane Ng

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Sep 11, 2008
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College Course Teaches Pro Starcraft



A course offered at UC Berkeley [http://berkeley.edu/] is teaching Starcraft fans how to take their skills to the next level by using mathematics, Sun-Tzu and "advanced Starcraft theory."

The course [http://michaelo.phswebs.com/BerkeleyStarcraft/index.html], taught by Alan Feng, "will go in-depth in the theory of how war is conducted within the confines of the game Starcraft." Using calculus, differential equations and analyzing footage of Starcraft matches, the goal is to "think more deeply about the game to derive a greater satisfaction from playing...for students to learn, enjoy the art of competitive Starcraft, and have fun." More than that, the lessons learned should "have applications in real life, to further synthesize new information from limited inferences."

Yeah, okay. Sounds like a glorified "how to play Starcraft like the pros" seminar. Take a look at the course outline [http://michaelo.phswebs.com/BerkeleyStarcraft/syllabus.html] - it reads like a Table of Contents for a strategy guide. Week two covers "units, strength, weakness, attributes, stats," week three is "fighting micro and unit use," and week four is "army movement and positioning" and so on and so forth.

But if it doesn't really sound like a bona fide college class, that's because it really isn't. For one, it's only offered for two credits and is taken pass/fail. Secondly, it's listed as a DeCal [http://www.decal.org/home/index.php] course. DeCal's an alternative education program at Cal that lets students "manage and direct their own learning" without the threat of grades. Other DeCal classes include "Intro to Handball" and a class about Second Life, as well as a class about Tupac and "Batman As American Mythology."

That's not to say that anyone who doesn't know their Protoss from their Terrans doesn't have anything to learn here. So if you're around Berkeley and Starcraft and diff eq are your cup of tea, the class starts on January 29, with labs running on Saturdays from 12 to 5 pm at the Moffitt Library. Technically you have to be a Cal student, but Feng seems to be encouraging folks to sneak in anyway. He'll also be webcasting the lectures, so basically anyone can participate. Check out the Facebook [http://www.facebook.com/group.php?gid=56436429104&ref=mf] group for more info.


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uppitycracker

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Oct 9, 2008
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"Batman As American Mythology."

Most awesome thing I've ever heard. I must go to this school and find out just what kinda Batman American mythology is out there. He's clearly an american hero.
 

bitzi61

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Jan 28, 2009
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I would have gotten A+ in everyone of those classes!!! I wish we had that here in Canada!
 

Asehujiko

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Feb 25, 2008
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So you spend 3 weeks learning stuff you shold have found out after your first playthrough of the campaign. After that it's almost pure mouse skill and ergonomic keybindings. Odds are real gamers would crush these "graduates" every time they try.
 

KBKarma

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May 14, 2008
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So, do Korean players do any of that? They're apparently the best. Is this Alan Feng one of the best?

To be serious for a moment, since when has calculus and Sun Tzu played any part of Starcraft? There are parts of Sun Tzu that do NOT translate well, either to a videogame or to sci-fi.
 

Samah

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Jul 7, 2008
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Asehujiko said:
So you spend 3 weeks learning stuff you shold have found out after your first playthrough of the campaign. After that it's almost pure mouse skill and ergonomic keybindings. Odds are real gamers would crush these "graduates" every time they try.
There's a difference between playing versus the AI in a strict campaign scenario and playing versus another human. You actually need intelligent strategies to play against a human, whereas pumping out units and detectors will normally win in a campaign (not so much in a comp stomp).

Campaigns tell you how to play the game, not how to beat good human players (regardless of your leet mouse/keybinding skillz).
 

Sigenrecht

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Mar 17, 2008
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I bet the goons over at Blizzard are having it out over this. What do you think they're going to do, congratulate themselves, or sue?

Regardless, this seems a little over-the-top. I'm not going to argue the intellectual possibilities of Starcraft and even treating Batman as mythology of the 20th century, but whole classes dedicated to it? My word.
 

Syntax Error

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Sep 7, 2008
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Final Project should be:

"Beat a random Korean in Battle.Net using the things you have learned throughout the course."

Then watch the students weep in agony at their inability to complete the final requirements. Also, does passing this course contribute to the number of units (har) you've completed?
 

Asehujiko

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Feb 25, 2008
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Samah said:
Asehujiko said:
So you spend 3 weeks learning stuff you shold have found out after your first playthrough of the campaign. After that it's almost pure mouse skill and ergonomic keybindings. Odds are real gamers would crush these "graduates" every time they try.
There's a difference between playing versus the AI in a strict campaign scenario and playing versus another human. You actually need intelligent strategies to play against a human, whereas pumping out units and detectors will normally win in a campaign (not so much in a comp stomp).

Campaigns tell you how to play the game, not how to beat good human players (regardless of your leet mouse/keybinding skillz).
How exactly did we jump from "this course is useless" to "campaigns and multiplayer skirmishes are different"? From the looks of it, everything in this course consists of stuff you should know BEFORE you go online in the first place, which puts them at a level on par with a b.net first timer, minus the feel for the game you get by actualy playing it a few times, even against the AI.
 

Samah

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Jul 7, 2008
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Asehujiko said:
Samah said:
Asehujiko said:
So you spend 3 weeks learning stuff you shold have found out after your first playthrough of the campaign. After that it's almost pure mouse skill and ergonomic keybindings. Odds are real gamers would crush these "graduates" every time they try.
There's a difference between playing versus the AI in a strict campaign scenario and playing versus another human. You actually need intelligent strategies to play against a human, whereas pumping out units and detectors will normally win in a campaign (not so much in a comp stomp).

Campaigns tell you how to play the game, not how to beat good human players (regardless of your leet mouse/keybinding skillz).
How exactly did we jump from "this course is useless" to "campaigns and multiplayer skirmishes are different"? From the looks of it, everything in this course consists of stuff you should know BEFORE you go online in the first place, which puts them at a level on par with a b.net first timer, minus the feel for the game you get by actualy playing it a few times, even against the AI.
To me, you implied that "finishing the campaign" + "hotkeys" = "good player". I made a rebuttal to that, but agreed with your other statement that experienced StarCraft players would likely beat them in any match.
Sorry if I misread you or was unclear in my response.
 

Lord_Ascendant

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Jan 14, 2008
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I have these really crazy strategies for Starcraft and stuff. Even my campagins I've made are crazy but good.
 

Zeromaxx

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Jul 2, 2008
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Well...I've always wanted to experience "higher education" but I suppose I've been experiencing it for a good long time now.
 

Erana

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Feb 28, 2008
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Yes, that's nice and all, but isn't the point of college learning skills that will advance oneself in life? I mean, what could you do with Starcraft skills?
(When you can't speak Chinese or Korean, that is.)
 

D_987

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Jun 15, 2008
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Sigenrecht said:
I bet the goons over at Blizzard are having it out over this. What do you think they're going to do, congratulate themselves, or sue?
Both.