danpascooch said:
I support Portal being studied as art, but I don't think there is much educational value to Starcraft, Don't get me wrong, I LOVE that game, but I don't think it has real world value.
It's like writing off an air hockey table as a tax deduction because it "helps your hand eye coordination" and you're a surgeon. It's a load of crap.
If you listen to a Day9 daily, you'll get some introspective on how it applies. For example:
1) Macro is king. If you try to get too much of everything off of limited resources, you will lose. Yes, doing so may
counter your opponent, but its a lot easier to just get more. This applies to the way that many Protoss players try to get a high-tech Colossus unit or two before they move out from their main base to expand. All the money they spend on the technology slows their initial macro so much that even though that Colossus may counter the enemy marine and marauder group, it will be flimsy and require careful micro to just survive.
2) Have a plan. Even if your plan isn't perfect for the scenario, a well executed plan will out-play someone who tries to counter it, but doesn't do it fast enough. If you know how to Banshee rush a zerg player well, the key moments you save with good execution can mean the difference between facing two queens (early anti-air) and three queens. This is also crucial in mirror match-ups where Terran plays Terran for example. Whoever gets more tanks and vikings faster and at the right times will claim victory.
3) Tricks can buy you time, but rarely win you the game. Forcefielding a ramp as a Protoss player can mean the difference between victory and defeat against an early 3-barracks push. It takes careful execution, but should give you an advantage over your enemy who has poured his early resources into military rather than economy.
There's plenty more, but that would take a while, so feel free to ask questions.