Now the subject is fairly narrow, as I didnt want anything too long.
Disclaimer!
The specific issue being that people complain about 'realistic' looking games being filled with lots of browns and greys.
I have yet to see any game in which I think that there is an excessive or rampant use of dull colours. Generally all the games that I have played recently have had settings that fit into their supposed 'world', and all of these settings had appropriate colours. Yes there is a lot of brown and gray in some of them, for example Fallout 3.
My point is that if the 'world' and setting in which the level is placed would logically have a lot of concrete for instance, then you will have a lot of grey in the level. People don't tend to paint walls bright pink in an industrial site, why? Because it doesn't make any sense.
Yes you do get things like the yellow stripes etc. In an industrial site, which is usually done in a fair depiction in modern games.
For a game to continue the immersion of the player it needs to make immediate sense. Having lots of brightly coloured objects that catch your eye in a shooter like Call of Duty 4 is only going to frustrate you, because you will naturally look at the brightest distracting objects first, and miss that bloody sniper that has been waiting for you.
Buildings do not tend to be bright orange. Grass often has patches missing, under which is (omg no way) this brown stuff called dirt. To mantain immersion you must have something that the player expects to fit within a location, within that particular world setting.
The real world has plenty of Gray, and Brown, so if you want a realistic game you had best get used to it.
Disclaimer!
I apologise if this overlaps with any previous topics. If the mods don't take notice then I don't think you should either. The first person to say "use the search button" shall be labeled mentally defective. Thanks.
The specific issue being that people complain about 'realistic' looking games being filled with lots of browns and greys.
I have yet to see any game in which I think that there is an excessive or rampant use of dull colours. Generally all the games that I have played recently have had settings that fit into their supposed 'world', and all of these settings had appropriate colours. Yes there is a lot of brown and gray in some of them, for example Fallout 3.
My point is that if the 'world' and setting in which the level is placed would logically have a lot of concrete for instance, then you will have a lot of grey in the level. People don't tend to paint walls bright pink in an industrial site, why? Because it doesn't make any sense.
Yes you do get things like the yellow stripes etc. In an industrial site, which is usually done in a fair depiction in modern games.
For a game to continue the immersion of the player it needs to make immediate sense. Having lots of brightly coloured objects that catch your eye in a shooter like Call of Duty 4 is only going to frustrate you, because you will naturally look at the brightest distracting objects first, and miss that bloody sniper that has been waiting for you.
Buildings do not tend to be bright orange. Grass often has patches missing, under which is (omg no way) this brown stuff called dirt. To mantain immersion you must have something that the player expects to fit within a location, within that particular world setting.
The real world has plenty of Gray, and Brown, so if you want a realistic game you had best get used to it.