Combat Techniques/Other Features for Enemy AI

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Incompl te

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Dec 13, 2008
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I was thinking today, about how games (In this case FPS) could have a small thing implemented to make it a bit harder for the players. Then I thought that what if you're playing a FPS and you're attacking an enemy. This enemy could act like he's been defeated when he actually hasn't. So he'll drop and play dead and when you move on he can get up and get an easy shot on you. This could be a feature added onto harder difficulties that would make the game itself harder. What ideas have you had to enhance gameplay a bit more?
 

Booze Zombie

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Dec 8, 2007
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I might suggest that the A.I shouldn't see you when you're hidden (behind a wall or hidden in a bush) but can otherwise aim straight, with the same gun problems effecting both of you.

Jamming, no ammo, recoil, etc...
 

LOOY

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Apr 14, 2008
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It'd work the first 3 times, but after that I'd just shoot every corpse a couple of times anyway.
 

Incompl te

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LOOY said:
It'd work the first 3 times, but after that I'd just shoot every corpse a couple of times anyway.
that could get tedious when you have 10 other enemies shooting your skull now wouldn't it?

EDIT: Skull not school :p