Command & Conquer 3 - First Impressions.

The Legacy

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Feb 20, 2008
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A few days ago, I finally picked up Command & Conquer 3 for the PC, and have been playing it for hours. Although right now I do not have enough for a full, comprehensive review, I do on the other hand, have gained significant campaign experience as of now, and I believe that I know enough now that I can make a preliminary review of the game.

This is, yes, the thirteenth game to bear the C&C name, in which pretty much the entire game mechanics are based off of earlier installments, the original C&C being based off of Dune 2 (which by the way is a classic, and basically invented modern RTS). If you're expecting more of the same, then Command & Conquer 3 will be like putting on a worn, comfortable pair of shoes, completely with FMV cutscenes and top notch voiceovers and acting.

However if you're looking or a complete overhaul of the formula, then you might be disappointed. However, there are significant changes, so before you give up on it, let me explain...

First of all, they've changed the unit building queue to a combination of Tiberium Sun and Red Alert 2, with four categories of buildable structures and units. However, they added a brand new, slightly inspired feature (and I say new because how they implimented it is different). Basically, they now have it that instead of the queue being universal, your queue counts per construction structure. Basically, if you order infantry from your Hand of Nod or Barracks, they'll come out of the specific one. Although it is slightly akward if you have more than six production cues for the type (happens a lot if you have more than one race available), but works quite well, and is mostly clutterless and easy.

I've played through part of the Nod, and through the entirity of the GDI campaign. The campaigns are decently long, and for the most part have a very nice layout. There is enough variety to keep it fresh (though the objectives are mostly the same old, same old; destroy this force, blow up that force, escort this object, defend for x number of minutes, etc etc). However, one thing that they added which gives a whole breath of fresh air is the secondary objectives; similar to the ones you see in other RTS games, by completing all of the secondary objectives (such as discovering intel, doing things above and beyond what is asked, and so on), it gives the game some additional replay value. Although few may want to finish the entire game on hard with all objectives finished, at least finishing the games to unlock all of the backstory plot twists you get via the intel will be incentive enough to at least play through most of it.

Team balancing is the major nitpick with his expansion, however. First of all, there is a third team in this game, the Scrin, and I will say this, they are so overpowered, so powerful, that both the Nod and GDI have their hands full in the campaign. This unfortunately translates into multiplayer. Although it's nice to have a third race in the game, this one is designed as a 'boss race', or a team that should have been campaign only. They have some very powerful aircraft, to the point that if you crank them out, neither original team can counter it effectively, especially since these beasts require no landing pad.

Multiplayer is a blessing in some ways, and a curse in the others. The unbalanced teams (though GDI vs Nod are mostly balanced) really display their weaknesses during multiplayer matches. I've seen games up where the host states "No Scrin". That's a big warning sign that the teams are unbalanced for multiplayer. Honestly, you should be able to play any race you want (or even random), without having to worry about these things.

However, not all is bad. One big benefit is that maps can be downloaded through the host, so that way there's no need to pre-download maps. This will give the game a very long lifespan (like Starcraft). Also, the invention of "Battlecast" is a huge remarkable breakthrough that gives this game instant 'clan-loving' status. Most games have to be modified to go into tournaments like the WCG, to be able to observe games to show players how the others are doing, and who's winning. This completely breaks up this entire issue; anyone can watch into a Broadcast-enabled game, and this is great for leagues. In addition, this will help out those who are just learning the game for new strategies. And finally, the Battlecast viewer is free!

Overall, I recommend this game as far as I've seen. I'll likely add the rest of it once I have more playtime. All its gripes and all the negative reviews aside, I think it's a good game. It can be better, yes, but there is no such thing as a 'perfect game'. Even Half-Life, Halo, Starcraft, or any of those high-classed examples have their problems.
 

Dectilon

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Sep 20, 2007
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"...completely with FMV cutscenes and top notch voiceovers and acting."

I laughed milk out of my nose because of you! I hope you're happy : P

It's a good review I think, although perhaps a bit on the short side (which is understandable since you haven't dug too deep yet). The Battlecast system is something that's been built up around games such as StarCraft and Warcraft 3 and isn't really new in that regard. Had that function cost money the community would've probably created their own system outside the official one. I think you're a bit apologetic towards the end. The comment "there is no such thing as a 'perfect game'" isn't the best way to handle the issue. Better then to say that it's good points well make up for its failings (which in this case may well be fixed eventually through patching, or through the coming expansion pack).
 

runtheplacered

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Oct 31, 2007
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Yeah I would definitely say the acting is some of the cheapest I've ever seen, lol. If you've ever watched Lost, you'll really get a kick out of watching Sawyer struggle with his nod character, haha

Good review. I have the expansion but haven't installed it yet.. this makes me want to go do that.
 

Joeshie

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Oct 9, 2007
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The acting is supposed to be B-movie grade. That's part of it's charm. It's been that way since the very first Command & Conquer.
 

runtheplacered

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Joeshie said:
The acting is supposed to be B-movie grade. That's part of it's charm. It's been that way since the very first Command & Conquer.
Kind of.. I played the first one, when it first came out.. so it's been awhile. But if I remember, the "general" (I'm assuming that's what he was) that gave you your missions wasn't so bad. Actually it seems like the first one had some decent acting in it. I'll have to see if I can find the videos anywhere online. Seems like they started getting cheesy when Red Alert came out.
 

Drong

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Oct 31, 2007
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Joeshie said:
The acting is supposed to be B-movie grade. That's part of it's charm. It's been that way since the very first Command & Conquer.
Don't be dissing our lord Kane or the brotherhood will come and hunt you down!
 

The Legacy

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Feb 20, 2008
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Thanks for the positive remarks guys. :)

Now that I've beaten both campaigns, I shall write up a more comprehensive review sometime in the very near future.

Oh, and about the FMV cutscenes...yes, it IS B-movie grade. But, compared to MOST other games out there, these people are AAA. And besides, it was captivating enough to draw me into the whole storyline, which is the entire point. The campaign in some regards hit me harder than most games today, for that exact reason. It was real people, in a realistic-looking background. Exceptions aside of course (I didn't like some of the reporter actors).

One of the biggest points that made the FMV's work, is that the budget, and the technology, has reached the point where real actors can blend in with an authentic-looking background. Recently, I tried Command & Conquer: Tiberium Dawn (C&C95) and although the acting was only somewhat worse than in C&C 3, the FMV background graphics were horrid. I just didn't get drawn in like I did with C&C 3.

Oh, and if anyone thinks Joseph D. Kucan is a bad actor, should be brought out for Nod brainwashing techniques. ;)

Because honestly, he plays Kane, extremely, extremely well. I couldn't help but think of Kane as a brilliant, yet subtly crazy and psycho person. He gave me the feeling that if you weren't afraid that he was going to kill you dead, that his rheortic made a whole lot of sense. Amazingly, in some situations he acts better than the rest of them. Michael Ironside (Starship Troopers) and Billy Dee Williams (Star Wars V, VI) were the other standouts too.

But all and all, the folks at EA knew what they were doing when they made the FMV sequences. Sure, it's a shot to the past, and it is very campy, but the thing is, is that because it's no longer common, and since it was done so well for C&C3, that I think it will make a much larger lasting impact than if they were to go strictly CG or ingame (like most companies have been doing nowadays).
 

Markness

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Apr 23, 2008
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Darth Mobius said:
I bought this game over 7 months ago... And my laptop won't run it... Now I really want to play it. Good review.
Wow, your laptop must be even worse than mine. This game worked on it and its got, lets see
1.4ghz single processor, 504mg ram, 128mg graphics card.

The game does crash occasionally though and it looks like command and conquer 2 graphics,