My bet is that it's because it's really hard to write a successful morally grey conflict. If you're not careful, one side will end up looking like the clear "villain" of the story. Plus, unless there's a cop-out peaceful ending, one side is going to lose, and in some settings that means an ugly, depressing end for one of the cultures. A lot of studios try to avoid those, maybe for marketing reasons.erttheking said:Something that more bugs me than anything else. Halo and Mass Effect had a nice interesting setting with Humans and other aliens, enough of a conflict between everyone in the setting to tell a good story, enough good characters to carry it. So how come in those stories with well built universes they have to throw in an ancient evil that's going to kill everyone and everyone has to put aside their differences to stop it. Why? Why can't we have conflicts between aliens that aren't super powered ancient robots or parasites that are going to wipe out everything that isn't them? Why couldn't we see how the Batarians would've reacted to Humanity, their more or less enemy, getting a Council seat and expanding even further into their territory? Something like that.
With an outside-context antagonist like the Reapers, they don't need to worry about "humanizing" both sides. The Reapers were interesting to me, but not because I was wondering what the Reaper lifestyle back in Reaperland was like.
I totally agree with you though. I'd love more stories like what you described.