Company Predicts Game Review Scores With Science

Keane Ng

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Sep 11, 2008
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Company Predicts Game Review Scores With Science



Everybody loves to play armchair game reviewer and guess what kind of scores a game might get before it comes out, but the folks at UK company Vertical Slice claim to have it down to a science.

Are we game reviewers really so predictable? Now I know there are some games out there that everybody assumes are going to get good reviews - I would be surprised if Halo 3: ODST and Modern Warfare 2 did poorly on the ol' Metacritic later this year - but come on, we can't be that easy to read. Right? British company Vertical Slice apparently thinks so very much: they're boasting that they can predict game scores up to a year in advance.

"People think you can't predict a game based on quantifiable data," director Graham McAllister said. "What we can do is get these estimators. Some people will just have a hard job believing it. We have analyzed the statistics to death, thorough and rigorous, and what we're saying is, 'You may not like it, but this is the best model that anyone has come up with to date.'"

The "estimators" Vertical Slice is talking about are some pretty heavy statistic and science work. Not only has the company "reverse-engineered" game reviews to see which phrases correspond to particular scores of reviews, but they've used intense biometrics to measure how people respond to games. After 30 seconds of play, they say, they can figure how where a game will fall in terms of its review score.

"Biometrics is our big thing; we hook people up to equipment that will measure your heart-rate or skin response," McAllister said. "If someone says, 'This is the scariest game ever,' we'll be able to say, "Really? Well, we don't think so." And we'll be able to prove it."

The point isn't to make game reviewers look like idiots, though. It's to help developers figure out sooner how they make their games, see where their games are going. "There's no reason why you would not want it," McAllister said. "The return on investment is potentially huge. At the minute, our clients range from PS3 developers to iPhone developers."

[Via Eurogamer [http://www.eurogamer.net/articles/can-you-predict-review-scores]]

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Toty54

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Jul 11, 2009
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SO have they predicted anything yet? any previous predictions that turned out right?
 

olee12343

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Jun 23, 2009
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ok...

"There's no reason why you would not want it"

Hmm... well there are plenty of developers who could care less about review scores. Also, having a formula to predict review scores might push publishers to force developers into a "stay-in-the-box" mentality, reducing innovation. In short, developers will be less likely to take chances at making something new.

My 2 cents.
 

pantsoffdanceoff

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Jun 14, 2008
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HAH! Most gaming media can't predict if a game will be even generally good or bad the week before it comes out.

(Seriously GI? Seriously? You thought Too Human was going to be the RPG of the Year?)
 

Bigeyez

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Toty54 said:
SO have they predicted anything yet? any previous predictions that turned out right?
This. Thats what I want to know. They cant really make any claims if they haven't predicted anything yet.
 

Rhy3kk3

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Oct 9, 2008
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How do they want to predict the games "up to a year in advance" when they need someone to play it? I know no game that was finished, much less polished nicely that far in advance. A year in advance most games aren't even playable.
 
Feb 13, 2008
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Bollocks.

Half-Life. 5 minutes of doing nothing at the start.

Review? Maybe 75%.

RL: Game of the Year from almost all the magazines.
 

Sixties Spidey

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You know an aggregator site like Metacritic is fucking the game industry over when a company pulls the exact same stunt 2 times on 2 of its games.

Obviously I'm talking about Eidos and their review score fixing of Kane and Lynch and Tomb Raider Underworld.
 

Echolocating

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"There's no reason why you would not want it," McAllister said. "The return on investment is potentially huge. At the minute, our clients range from PS3 developers to iPhone developers."
Who are these developers? ...because I have this amazing snake oil to sell them. Yup, it can cure shitty games and make them into winners. Honestly.

Good grief. This is the most creative consulting scam I've ever heard of.
 

Jandau

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Dec 19, 2008
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Well, in all fairness, some things ARE quite predictable. If a can of poop had "VALVE" stamped on it, it would be hailed as the next Game of the Year. If a dead carcass had "Blizzard" on the side, people would flock to it. The list goes on...
 

AvsJoe

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May 28, 2009
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This sounds cute and all, but I'll wait for the real reviews before I decide to go play something. Good idea though.
 

BobisOnlyBob

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The_root_of_all_evil said:
Bollocks.

Half-Life. 5 minutes of doing nothing at the start.

Review? Maybe 75%.

RL: Game of the Year from almost all the magazines.
Yeah, but there's something about the atmosphere in that opening, a sense of interest and slight bewilderment. If that shows up on biometrics and they've done their groundwork well enough to factor in games like that, then it's likely closer to the accuracy they suggest.

Also, I separately suspect that in such a case, they would begin timing the "first 30 seconds" from the initial moment a fail-able challenge that pertains to the core of the game (ie. combat) occurs. Everything else is simple exploration and switch-flipping in a risk-free environment - certainly not the focus of the Half-Life games.
 

Pendragon9

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I call BS on this,if only for the reason that they're treating game reviewers like guinea pigs.

Also, they can't predict every game score. Infact, I bet they won't be able to get half of them correct. They're likely just people who think they can predict that Modern Warfare will get sold out or that Halo ODST will be nominated for GOTY.

It's old news. They're not special, it's just common sense.
 

HobbesMkii

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Jun 7, 2008
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I'm not gonna totally knock them. Developers have used biometrics for creating better games for a while (On Halo 3, Bungie used a biometrics firm to help figure out level design and enemy distribution). So, why wouldn't they be able to do this? But, my one concern is that if you predict something like this a year in advance, it might be a case of self-fulfilling prophecy. After all, if I told you a game was going to suck a year in advance, and that I had the science to prove it, when that game came out, you might remember it and also think that it sucks, even if it doesn't suck as much as I said it does.
 

wewontdie11

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Could be very useful to developers if this is actually accurate. May make for some interesting experiences in the future.
 

cleverlymadeup

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yeah i don't see how this will work, i think it's going to fall flat. tho i guess it depends on what 30 seconds of the game they play