Well, I will give you that not being more clear or even giving proper hints as where to go was a really stupid decision that made the learning curve far higher than it needed to be, but everything else I disagree with. Having had a 4 month hiatus from Dark Souls, I have come back only to get slaughtered as I tried to pass through areas which I could have ran through with my eyes closed back in my prime. Dark Souls requires skill, something you will attain by the end of the game as opposed to the traditional RPG "get levels, become stronk". The 1 area that Dark Souls does suffer from "RPG syndrome" is that items become overpowered really damn quickly.Kerboom said:No.Skin said:*Waiting on Dark Souls to be released on PC to show you kids how a real Dungeon Crawler should be done.
Not really.
See, I like having defined quests in my dungeon crawlers, rather than the "Yeah, just, y'know, figure where to go next by yourself" approach Dark Souls had.
Maybe I just didn't really pay attention, but I got to the first bell tower then went "So... Now what?", proceeded to wander around for an hour and then decided to finally check the guide.
See, there's a fine line between difficulty and stupidity, Dark Souls, in places, is difficult because it's really fucking stupid.
Plus, that Capra Demon is a bastard and a half (I didn't get much further past that, I beat the big bone dragon thing boss and then died, losing about 75k worth of souls, couldn't recover them, gave up because it was too much effort to continue on, and I wasn't fighting that Capra demon again.)
I cannot fathom how people still play point and click dungeon crawlers. The idea is just so primitive that it disturbs me to see how well these games sell.
Oh well. Guess I am in the minority.