Because I just like making discussion posts, here's an overly elaborate post I made in Joystiq.
Actually, in my opinion, consumers are losing because of this competition, instead of gaining. Here are my reasons.
a) Seperation of standards
Remember the Netscape/Internet Explorer problem? When two companies (or more) have competiting products, they'll tend to make themselves different. Whether it's good or bad, is a different matter, but in my opinion, it's currently heading towards "bad". Different online implementations, different online expectations, different hardware configurations.. In the end, people have to buy more than one console to get everything. This doesn't happen with computers, and is markedly reduced with browsers as well.
b) Bloatware
Also because of the need for seperation, occasionally stuff that aren't really important are added in. Some would argue that the inclusion of tilt in the Sixaxis and the inclusion of BluRay are examples of such occurances. Whether or not they are in the end is incertain, but in the case of BluRay, many people seems to agree.
c) Power War
Usually competition leads to a price war. Occasionally, it leads to a power war instead, like the Cold War. In this case, it's obvious that something similar is happening with XBox 360 and PS3, which are sacrificing general affordability for even more power. Just because I can get an alienware (or Dell gaming) laptop for a couple thousand doesn't mean I should, especially when a laptop suffice for my general gaming needs.
d) Exclusitivity, forced purchase
Because of the need to be unique, every console has exclusives. This means that in order to play everything, I MUST get all three consoles. Unlike a PC, which as long as I have a good enough computer and graphics card, irregardless of manufacturer, I will still be able to play any game on the PC market.
e) Risk-adverse
Sometimes competition creates more interesting products. Sometimes it just causes parties to play cautious. When everyone is looking out for their bottom line, they cannot take risks that might give them a weekness that others can strike. Because of this, certain risks may never be taken, like investing in an "unknown" director for a field he's new to, even it he's top-of-the-line for a directly related field.
f) Questionable practices
Because the competition is fierce, companies must make use of any advantage they can manage to obtain, even if some are questionable, such as the Lik Sang situation.
Conclusion: competition is not always good. Sometimes it may end up absolutely self-destructive.
Discussion: Is the current competition (meaning Nintendo/Microsoft/Sony) in console space harming or helping the average consumer?
Actually, in my opinion, consumers are losing because of this competition, instead of gaining. Here are my reasons.
a) Seperation of standards
Remember the Netscape/Internet Explorer problem? When two companies (or more) have competiting products, they'll tend to make themselves different. Whether it's good or bad, is a different matter, but in my opinion, it's currently heading towards "bad". Different online implementations, different online expectations, different hardware configurations.. In the end, people have to buy more than one console to get everything. This doesn't happen with computers, and is markedly reduced with browsers as well.
b) Bloatware
Also because of the need for seperation, occasionally stuff that aren't really important are added in. Some would argue that the inclusion of tilt in the Sixaxis and the inclusion of BluRay are examples of such occurances. Whether or not they are in the end is incertain, but in the case of BluRay, many people seems to agree.
c) Power War
Usually competition leads to a price war. Occasionally, it leads to a power war instead, like the Cold War. In this case, it's obvious that something similar is happening with XBox 360 and PS3, which are sacrificing general affordability for even more power. Just because I can get an alienware (or Dell gaming) laptop for a couple thousand doesn't mean I should, especially when a laptop suffice for my general gaming needs.
d) Exclusitivity, forced purchase
Because of the need to be unique, every console has exclusives. This means that in order to play everything, I MUST get all three consoles. Unlike a PC, which as long as I have a good enough computer and graphics card, irregardless of manufacturer, I will still be able to play any game on the PC market.
e) Risk-adverse
Sometimes competition creates more interesting products. Sometimes it just causes parties to play cautious. When everyone is looking out for their bottom line, they cannot take risks that might give them a weekness that others can strike. Because of this, certain risks may never be taken, like investing in an "unknown" director for a field he's new to, even it he's top-of-the-line for a directly related field.
f) Questionable practices
Because the competition is fierce, companies must make use of any advantage they can manage to obtain, even if some are questionable, such as the Lik Sang situation.
Conclusion: competition is not always good. Sometimes it may end up absolutely self-destructive.
Discussion: Is the current competition (meaning Nintendo/Microsoft/Sony) in console space harming or helping the average consumer?