Well if that's the case, why is sniping such a problem?A Weakgeek said:"Thinning out enemies" COULD work, the only problem is that these games more often than not employ minute respawn times, and usually the respawn locations are ON the objectives.OneCatch said:See, I kind of disagree. I think that sniping is a legitimate tactic (especially in stuff like battlefield when it focuses on open-field combat and combined arms). They thin out the enemy team and run interference, which in almost any game type will help the team somehow (unless they're being dicks, but then any class has it's share of dicks)A Weakgeek said:Amen. I really despise sniper classes in all objective based fps. They really are the shit tier players who don't give 1 fuck about the team, and just camp for kills. As if that wasn't enough already, in many games where snipers are able to camp objectives, it discourages normal players going for them too.SquidSponge said:One-class wonders. You know, that guy who "plays sniper". Only.
The worst ive had it was Battlefield Badcompany 2. Not only did the snipers ruin hardcore mode entirely, it made playing rush mode of any map as the attackers a chore.
The problem is when games enable quickscoping which is ripe for abuse, or make snipers acceptably good at short range combat, or allow exploiting to get to stupidly unfair [http://www.youtube.com/watch?v=Iz0weIbNAPg] places on the map.
I personally think a good way of balancing it would be to give sniper rifles their full capacity, rate of fire, accuracy, but configure them in such a way that you had to be stationary to scope at all, and would face an extreme accuracy penalty unless you were prone or at least crouched behind cover.
It wouldn't stop camping, but it would stop one-hit-wondering (which imo is worse) and make it easier to root out people that were camping with a bit of coordination, especially on well designed maps.
If you spawn near enough to the objective to 'have another go' without traipsing half way across the map, then surely it isn't an unfair strategy - no different to someone going on a muscle-memory rampage with a shotgun.
Or did you mean that it basically results in de-facto spawn camping?
And I still reckon my ideas regarding scoping and movement would stop or at least dissuade the more unbearable sniper playstyles.