This is loosely related to videogames, but also ultimately goes off topic. I hear a lot of people complaining about cardboard characters, a lack of complexity, and a lack of character development in videogames. This confuses me.
To my knowledge, character development in Videogames is roughly similar to character development in pretty much every other artform.
Let me give a few examples: Juliet from Romeo and Juliet is a teenager in love. Every act she takes is derived from those 3 words: Teenager in love. She in no size, shape, or form, ever manages to be more than a teenager in love. Those three words define her entire existence. The same is ultimately true for Romeo.
In Les Miserables, Jean Valjean starts out as a convict, becomes a good man who is rich, adopts a girl. that is pretty much everything you could possibly want to know about him, he has no more depth than that. He is arguably a cardboard character.
EDIT: Keep in mind, this is a question of comparison- the question is, do characters in videogames feature far less character development or complexity than characters in literature?
To my knowledge, character development in Videogames is roughly similar to character development in pretty much every other artform.
Let me give a few examples: Juliet from Romeo and Juliet is a teenager in love. Every act she takes is derived from those 3 words: Teenager in love. She in no size, shape, or form, ever manages to be more than a teenager in love. Those three words define her entire existence. The same is ultimately true for Romeo.
In Les Miserables, Jean Valjean starts out as a convict, becomes a good man who is rich, adopts a girl. that is pretty much everything you could possibly want to know about him, he has no more depth than that. He is arguably a cardboard character.
EDIT: Keep in mind, this is a question of comparison- the question is, do characters in videogames feature far less character development or complexity than characters in literature?