I'm one of those who thought Xcom 1 was lackluster to begin with, and only got good with Enemy Within.
Xcom 2 on the other hand? I've drunk the koolaid long and hard and utterly love it.
-Timed missions? I seriously like them, I always found part a lot of the fatigue in long play throughs for me is in most cases you have kill EVERY alien on the map, and they don't always make it easy for you, resulting in drawn out missions where you can't rush or you might get surprised by some grey hiding in a corner you couldn't see and lose a dude, or crawl the entire map at a snails pace leaving no stone unturned. By the end of my xcom 1 campaign I'd always just make my soldiers run in every direction then reload once xenos were spotted to save me some time.
Timed missions means this isn't the case anymore, you gotta go for it, do your business and GTFO out. No lolligaging and no hunting down hiding Aliens except for certain missions and all those ever did was remind me how I really don't miss that.
Maybe it's because I find this thematic and thus don't mind it even in its vanilla form (theres a mod out there that makes it so timer only kicks in when concealement is broken if you want it), but this has meant I can play Xcom 2 for longer periods of time and chain missions together with noticeably less fatigue or desire to play something else.
-The biggest thing Firaxis Xcom had over the old ones initially was the presentation and being able to play Barbie with your soldiers. Xcom 2 takes both of this to the nines and I always liked to see my soldiers moping around in the skyranger or their faces and soak in the general mood after a mission.
-The ONLY area I personally feel Xcom2 falls short is in the enemy variety. Not just the fact that there ain't that many Alien types but the way the game works, you won't see Vipers after a certain point for example. Some mods help rememedy this and in time mods will fix this problem so it ends up becoming a strength though, which brings me to probably Xcom 2's best addition:
-MODS. There was a time when I'd make it part of my daily ritual to see how many mods were added since the previous day, and drool that they just kept coming, mod support for this game is incredible. I am fully confident that by time later expansions hit, we are going to see some crazy mods adding entirely new xenos or maybe even total conversions.
I mean for gods sake..There's a Fire Emblem style relationship mechanic mod!!!!! People are doing amazing things already and because the game is popular, I am fully confident this isn't going to stop. In the meantime I'm happy with all the various voice packs I have, no soldier I get ever sounds the same, looks the same or even plays the same since I got so many class mods.
-I can't really comment on the vanilla game balance anymore since I've gone hardcore with mods, the idea that people play with ONLY 4 classes rather then the like 30+ I have in mine just makes me shake my head in amusement, how can be people be so happy with so little? It's like playing Skyrim without mods, it's just something I will never understand.
So yeah as you can see Xcom 2 gets all of my love.
DoPo said:
The amount of people who (don't) figure it out through experimentation is astonishing. They would reload and reload and reload and conclude that the game is broken or some shit instead of believing what they see and reach the logical conclusion that the RNG sequence is immutable.
For those who don't know, there is a fix for this, all you have to do is do the actions in a different order, and you will get different results, this works for both Xcom 1 and 2. I've scummed my way out of many an impossible situation thanks to this.