Changes:
-Doubled the damage multiplier of all ammunitions. (NOTE: The pre-doubled ammunitions are avaliable, just rename the file "weapons_predoubled" to "weapons" and remove the old weapons file)
-Doubled the deceleration of bullets due to wind resistance.
-Made the SUSAT scope 4x, rather than 2x
-Made all silenceable weapons more silent. Weapons that fire supersonic rounds have a 0.8 multiplier to sound with a silencer on. Pistols and subsonic rifles now have a 0.2 to 0.25 multiplier to sound with a silencer on.
-Made all weapons FAR more accurate when ironsighted, less accurate while moving.
-Changed the upgrades for all edited weapons to fit the new stats (i.e. If a weapon now has a damage of 1, and the upgrade is a 10% increase, that weapon will do 1.1 damage after the upgrade, instead of getting 10% of the old value)
-Fixed the bug where upgrading a rifle to use new bullets would stop it from using hollowpoints or ballistic rounds.
-Made all rifles have real-life bullet speeds. Previous speeds were roughly 400 m/s for NATO and 5.45mm rifles. Now they tend to be roughly 900 m/s
-Made buckshot more accurate (1.4x dispersion, previous was 3x)
-Made Slug rounds do more damage (1.4x damage. Previous was 1x)
-Made Dart rounds more accurate (0.6x dispersion. Previous was 0.8x)
-Made the L85 base dispersion lower (0.5)
-Made the SIG 550 base dispersion lower (0.52)
-Made the G36 base dispersion lower (0.65)
-Made the sawed-off shotgun less accurate (1.6)
-Made the LR300 fire faster (900 RPM)
-Made the LR300 base dispersion higher (0.7)
-Made the Groza base dispersion lower (0.65)
-Made the MP5 fire faster (800 RPM)
-Increased the damage for the SIG550 and L85 (0.5)
-Increased the damage for the G36 (0.47)
-Increased the range of the L85 and SIG 550 (350 m)
-Increased the range of the G36 and FN F2000 (250 m)
-Increased the range of the LR300 (200 m)
-Increased the range of the AN-94 Abakan (250 m)
-Increased the range of the AK74U (150 m)
-Increased the range of the MP5 (100 m)
-Decreased the damage of the MP5 (0.3)
-Increased the damage of the SVD and SVU (1.25)
-Decreased the damage of all pistols to more realistic levels
-Gave the traders the appropriate new ammunitions. Freedom have Ballistic and Hollow-point 5.56x45 ammunition, Duty have Ballistic and hollow-point 5.45x39 ammunition, STALKERS have Hollow-point 5.45x39 and Ballistic 5.56x45.
-Gave the NPCs new equipment. Mid-ranking freedomers now carry upgraded L85s and Ballistic ammo. High-ranking freedomers carry upgraded "sniper" SiG550 rifles and ballistic rounds. Mid-to-Low ranking dutiers carry upgraded AK74u rifles and hollow-point rounds. Higher ranking dutiers carry upgraded Grozas. high-level STALKERs get the sniper SiG. Low-ranking bandits now carry a 7.62x39 AK-M. Mercs get the L85A2.
-Increased the reliability of the AK74 tenfold
-Made the AK74U have better handling (1.0)
-Made the MP5 have better handling (1.0)
-Fixed the bug where attaching a silencer would increase weapon damage and range
-Fixed the bug where the W1300 (chaser 13) shotgun had automatic fire mode
-New texture for the TOZ34 Shotgun
-New sounds for the TOZ34 Shotgun
-NEW SCOPES! We have introduced an ACOG 4x, a better SUSAT texture and a 1.6x scope based on the steyr AUGs reticule.
New content:
-Hollow-point ammunition for all assault rifles (Higher damage, lower AP effectiveness)
-Ballistic ammunition for all assault rifles (improved range, accuracy)
-Freedom and Duty customised rifles
-Gave the AI custom rifles
-Created a .357 SiG P226 in the game
-Added in custom inventory icons for new munitions
-Created low-dose antiradiation drugs and small medical supply packs
-Created a "Stalker's medkit", which is a combination of a low-dose antirad, small medkit and bandage
-Created the L85A2