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XMark

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Jan 25, 2010
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I think I agree with a bit of each of the three when it comes to motion controls.

Yes, motion controls CAN make an experience more involving, and make it more satisfying when you beat your opponent or accomplish your goal.

But I agree with Yahtzee about general waves causing your onscreen avatar to perform skilled moves. It just doesn't work. ESPECIALLY when your attempt at making a certain gesture fails or executes another gesture entirely

I'm specifically thinking about The Fight: Lights Out. Excellent one-to-one tracking of the fists (and I suppose the head tracking would be great if I had a freakin' bluescreen behind me or something) but the game totally falls flat on its face requiring you to do specific gestures for a ton of special moves, which it will misread 80% of the time. Unfortunately, the controls for one-to-one movement can't be used for anything more accurate than flailing your arms about.
 

sir.rutthed

Stormfather take you!
Nov 10, 2009
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Good lord. Nothing makes me feel more intelligent than listening to intelligent people talk about something very technical in an intelligent way, and this convo did that trick quite well. These three are some of my favorite people on the internet, and having them all in one place is a nerd dream come true. Keep it coming, Escapist. Bravo.
 

RTR

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Mar 22, 2008
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This is so awesome!!! I've always imagined something like this SHOULD happen.

Will this column be weekly? Bi-weekly?
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
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Oh man, I'm excited to read more! I don't mind if they have the same line-up or if they mix it up with different people. I agreed mainly with Yahtzee, but James and Moviebob also managed to bring up some excellent points about gaming in general. Although, if I ever got a complete neural interface device, I would totally live in the fantasy world because the real world sucks tremendous elephant testicles.

In conclusion, I would totally mail pizzas and drinks to both the creators of this idea and the people making the debates every single week if it meant I got to see more of this. BTW, I live in the US of A so do expect the food to take a little while to get there... >.>
 

Kingjackl

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Nov 18, 2009
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It's rare that I prefer Moviebob to Yahtzee in any situation,but the latter's little spiel about motion controls at the hand just makes him seem quite pathetic. How the hell is a Wiimote waggle 'physical exertion'? Why is 'virtual reality' the prefferable alternative to 'fun little motion-control device'?

If they did invent some sort of Matrix-style neural computer, all it takes is for Blizzard to say 'ooh, that might work well with World of Warcraft' and then we're all truly fucked.

Apart from that, itg was a quite interesting discussion and I look forward to more.
 

NaramSuen

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Jun 8, 2010
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ReiverCorrupter said:
There is a diochotomy underlying this debate that Yahtzee just touched upon lightly in his last reply:

The division between a 'GAME' and 'VIRTUAL REALITY'

In a game, the gamer is conscious of the fact that he is controlling the avatar. In virtual reality the gamer IS THE AVATAR. Now granted we haven't really seen virtual reality yet, but that's exactly what the Wii is moving towards. Why go to the gym to play racquetball when you can do it in your own home. In this scenario, the gamer REALLY IS playing a VIRTUAL VERSION of racquetball, NOT a SIMULATION of racquetball.

Will VR kill normal gaming? I don't think so. People who play Star Craft are still going to play Star Craft. They're conscious that they're playing a game, and furthermore, they don't care about feeling like they're "in the action," quite the opposite in fact.

Thus I see the gaming community going in two directions. One will the the VR simulators for casual gamers that will be part of the family entertainment system (i.e. it will also provide netflix, TiVo, internet, all connected throughout the house). The hardcore games will come on consoles.

PC gaming will be die because the PC will die. Well... it won't die, it'll just be spread throughout the house. The PC gamers will just move over to consoles, and the console will probably have keyboard accessories etc, so it'll work more or less like a PC.

The consoles will really be attachments to the integrated home system, that allows one to use it for the more hardcore games.

TL;DR version: technology will integrate such the lines between hardware will blur completely, thus making the terms 'PC' and 'Console' rather obsolete.

Those are my predictions.
I think that you have eloquently put something into words that has been bouncing around my skull ever since the Wii came out. Part of the Wii's success is due to the fact that it is selling virtual reality experiences, not necessarily "video game" experiences. I think that there has been a significant portion of the population waiting for games to deliver just such an experience and then can get something approaching it on the Wii.

However, just as you see the PC getting swallowed up into an as-of-yet-unnamed much larger integrated system, I see no reason that consoles would not go this route as well. If the PC will get reduced to a keyboard, then what is stopping the console from being reduced to a controller? If download-only becomes the standard medium of the gaming industry, then a physical console no longer makes any practical sense.
 

metal mustache

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Oct 29, 2009
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I like having a cursor on the screen as well, thats one less analog stick i have to fidel with, allowing me to hit a more different button. But shaking the controller is stupid! I have to shake it so hard I can't hit any of the buttons on it, and my wii is always so slow on the up take because of how much shaking it needs! If it weren't for those issuses I would like it too, because you can execute alot more actions in the game if you have those options, and then the games are made even more difficult in a good way, vs the bad way where the actions are just made harder meaning the game needs to be simpler.
 

Meatman

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Oct 28, 2009
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Valagetti said:
Hands up who fully agrees with Yahtzee, yet again.
*Raises hand*

Was a really interesting read, and it was a enjoyable, intelligent discussion too. Rare thing on the escapist :p
 

qeinar

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Jul 14, 2009
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I agree with yhatze on the controller shake thingy, in a fps game iif i could remap the controller to not use the shake i would do that in a heartbeat, becuase shaking the controller takes longer time than pressing a button. having played donkey kong country i didn't like shaking the controller, it did nothing for me and i'd rather they used a button for it instead.

while i can see it work in some games, in a fps game i think we are far off from a better solution than a mouse and keyboard. (while some might say the would like an analouge instead of the keyboard i find it kinda wierd since i can move exactly how i want in any fps game, but that's just me..) oh and i also finished super meat boy both with a keyboard and a controller, and my keyboard time is better. (did it once on pc and once on xbox)
 

Wolfenbarg

Terrible Person
Oct 18, 2010
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I like this quite a lot. Add my voice to the others that wish to have this on a weekly or bi-weekly basis. I would read it any time it was put up.

Anyway, on motion controls: I agree with both parties, but only if the realms of motion controls and standard button fare remain separate. There are certain games were a bit of a flourish can really put you into the experience, and in those cases I think motion controls are absolutely king. This generation has failed to really grab me on more than one or two titles, but I think as the technology progresses, we'll eventually get to a killer app that absolutely everyone has to have (something more endearing than Wii Sports please). When that happens, I'll be on board in an instant. However, I find a majority of my experiences to be far more enjoyable with the simpler control schemes. As Yahtzee said, it is all about escapism, and how would more complex motion control schemes make your favorite game more immersive? The more I have to think about the control scheme, the less I am going to be enjoy slaying dragons or whatever other creature happens to be standing in my way.

I also found MovieBob's comparison to the near film crash to be a great comparison to what we may be steadily approaching next generation. Yahtzee and Extra Credits also have touched on this sort of thing in the past, so I think it's very important that we as gamers take note. Triple-A productions are getting to a realm of absolute absurdity, and we're very steadily approaching very unknown territory as far as hardware developers are concerned. What happens if it turns out that Sony and Microsoft bet on the wrong horse with this motion control stuff and make it a key feature in their next systems? Since they fight over formats and graphics while Nintendo has been more about artistic design, they can very easily tank and lose millions on huge projects that their fanbases might ultimately not have any interest in. Then of course we'll have to rely on the indy gaming industry and current software developers to hopefully stand behind projects that are actually in touch with what fans want. Either way, the idea of a crash is a very real and quite disturbing prospect.

Anyway, I'd once again like to say that this was a great idea guys. Keep it coming.
 

SL33TBL1ND

Elite Member
Nov 9, 2008
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On the subject of motion controls, I'm more in line with Yahtzee's opinion. The time it takes to swing my sword by left mouse click is much less than it takes to swing my arm and I just find myself more comfortable with that.

The only Wii game I liked was SSBB and that didn't even have motion controls.
 

The_Splatterer

Off on a Tangent
May 31, 2009
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Absofuckinglutley awesome

We Saw some innovation with the Wii as it basically forced developers to change, as apposed to the PS3 and Xbox, just giving HD versions of their former self, so a lot of developers just gave HD versions of their former games. Sometimes we need that push, as Bob pointed out with the Film industry... not that we want that to happen.
 

RandV80

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Oct 1, 2009
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From Yahtzee:

Sometimes I have a horrible feeling that creatively, console gaming peaked with the last generation, when consoles were powerful enough to bring one's creative vision to life but development wasn't as arduous. The PS2 with its great third party support still has, to my mind, the best (and biggest) library of any console, and is still one of the biggest selling games machines in the world.
This highlights exactly how I feel about the current console generation. Having started with a NES and looking at the jump in tech and games from previous generations the current PS3/360 leaves much to be desired in that area. They're still good games, but for the most part they're games that could have been made last gen with toned down graphics.
 

Sarah Frazier

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Dec 7, 2010
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Motion control gaming isn't for everyone, and it could be for any number of reasons.

For me, trying to tilt the controller JUST SO never works out and I end up veering crazily and failing whatever I was supposed to be doing. When it comes to swinging or thrusting with the controller, it ends up that punching as I learned from martial arts does NOTHING while wild flailing got results along the lines of button mashing from a regular controller. And don't even get me started on the point-and-click interface with jittery hands that makes the cursor jump around no matter how still I try to hold. Something that actually looks at how I'm standing and reacts to that is out of the question simply because I lack the stamina to flail around as needed for more than maybe twenty minutes before hurting something. I'm just too physically frail for games that require physical work.

Other people have a better time interfacing with motion sensitive controllers and find them fun for those moments where you can (crudely) act out punches and kicks and watch the avatar pull off some cool move. It's easy to think that these people would be in great shape, or at least close enough to it, but that doesn't mean that over- or underweight people couldn't get through a sport game and do very well.

A brain interface would be interesting to see some day, if only to see all the bugs that happen if the interface isn't fully calibrated to a person's brain. I don't know if a full overwrite of the physical senses would be allowed right away, but those twitch-shooters would have a blast at not having any delay between seeing movement and turning to fire. It would also be fun to watch when their minds overreact and screws them in the end. *wicked grin*

TLDR: Motion controls are not for everyone. Brain interface could get buggy. Watch spazzy shooters twirl at real or game sounds in their ear.
 

LadyRhian

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May 13, 2010
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As soon as I saw this article, I heard the sound of 50,000 fanboys creaming their pants. Not me. I'm a fangirl. ;)

Seriously, the problem I have with motion controls is only partly that it takes longer to do the actual motion than just to indicate it with a button press or what have you. It's the entire overuse thing that was reported after the Wii originally came out. Overdoing the motions to the point of torn rotator cuffs, sore muscles, sprains and so on.
 

Artorius

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Mar 18, 2009
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Tactical Fugitive said:
Cool. You guys should do a video talk show, with callers and all, discussing what's hot in the gaming world.
i second to this.
OT: it was unexpected but awesome. the best minds on escapist arguing for a better gaming future xD.
can't wait to see more.
 

pluizig

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Jan 11, 2010
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I like this. Is it going to turn (bi)weekly? And will you have other contributors -like Shamus Young, Paul Saunders/Graham Stark, or some of the staff, too? I love these three guys (especially James, although he didn't say much this time), but it would be interesting to hear different voices.