This thought came up when I was responding to another thread involving tomb raider, but the AAA industry seems like it needs more games with some actual visual flare and style. It's really odd that a game like Tomb Raider can be technically superior playability wise to a game like Gravity Rush, yet I find Gravity Rush more compelling due to it's visual flare, unique mechanics, and strange world. Heck, I've found that particular title even more compelling than other super power based games like Infamous just because it takes it's theme and really goes with it.
The problem isn't just with Western Releases, either. It feels like the JRPG scene has been having a similar crisis (albeit somewhat contextually different), with games like Final Fantasy getting too worked up about over the top visuals when they need to seriously look at their story and get themselves grounded back with the basics of world exploration and gameplay. For reference, look at the summons from Crisis Core [http://www.youtube.com/watch?v=CGirHUjlRoY]: Did going over the top really help all that much with the game? It's great that the CGI artists got to flex their muscles, but not a great game does over the top CGI make (unless that bahumut sequence from Crisis Core involved leaving a DBZ style smoldering crater).
Obviously this isn't the case for every game in each respective genre: we've had gems like Valkyria Chronicles and borderlands, but now it's even starting to creep into games like Metal Gear Solid Reveangence. The only level I can recall actually having a strong theme in that game is one involving a office building / garden complex with the vibrant pink trees.
Anyone else ever felt like the industry is getting a bit too narrowly defined on this front?
The problem isn't just with Western Releases, either. It feels like the JRPG scene has been having a similar crisis (albeit somewhat contextually different), with games like Final Fantasy getting too worked up about over the top visuals when they need to seriously look at their story and get themselves grounded back with the basics of world exploration and gameplay. For reference, look at the summons from Crisis Core [http://www.youtube.com/watch?v=CGirHUjlRoY]: Did going over the top really help all that much with the game? It's great that the CGI artists got to flex their muscles, but not a great game does over the top CGI make (unless that bahumut sequence from Crisis Core involved leaving a DBZ style smoldering crater).
Obviously this isn't the case for every game in each respective genre: we've had gems like Valkyria Chronicles and borderlands, but now it's even starting to creep into games like Metal Gear Solid Reveangence. The only level I can recall actually having a strong theme in that game is one involving a office building / garden complex with the vibrant pink trees.
Anyone else ever felt like the industry is getting a bit too narrowly defined on this front?