ZippyDSMlee said:
Arbre said:
Well for one, I didn't mind the old school gameplay. It still rules when done on coop, and the setting is so strong, that I prefer such games with a very solid identity, rather than games like Unreal which are just ideas from everywhere more or less else properly agglomerated together.
Unreal 1 was very nice ,2 was "underneath the underneath"/ ,03 laughable,04 a make up to the mistake and delay of making 03 incorrectly.
the setting of D3 devoured the game without the level design to back up the gameplay it simply failed to be a good game IMO.Been playing though Doom on doomsdayHQ and damn its got some great level design,all D3 and q4 need is slightly larger levels and most stashes secrets to be the games they should be but as they widdle away at "expendable" extras like level design and fun gameplay.
I also been review all the 94-96 ID games and damn I miss secret counters and maps in newer games...is it such a crime to know if I completed a level or not...*sigh*
Well, I actually loved the Doom 3 level design, on all aspects. It really felt like a credible futuristic base, with its kind of old town, and the newer and shinier upper city levels. I found it very adequate for the mood.
Slightly open from times to times, and mostly cramped inside, like a submarine washed upon a mountain, because Mars is a nasty place outside.
As for Hell, plain enough for an american and doom style rendition of this dimension.
Besides, the texture art was really good. Plenty of details.
That's also what always made me love id instead of Epic. I noticed that Epic was more about using lots of brushes, 3D models to give a level more detail, more volume, but inspecting them revealed from time to time that the texture job on them was hardly jaw dropping, often found being bland hues of repetitive and untilable concrete or metal materials pasted upon very complex, say messy masses of polygons, while id was more about all the job done with intricate textures.
I don't mind claustrophobic environments, nevermind if it's a corridor sim.