A very good carpenter leaves behind obsolete designs.el_kabong said:A good carpenter doesn't blame his tools.
Seriously, if you have to massacre the engine, just release it for PC.
A very good carpenter leaves behind obsolete designs.el_kabong said:A good carpenter doesn't blame his tools.
Or perhaps they're unhappy about having to spend millions to get the engine to run on PS3 and Xbox because, regardless of how much untapped potential it might have [Really, not a lot], PCs have about 10X more that they are able to and want to utilize, instead of doing this much optimization for what is likely to turn out as not a lot of return. You really have no evidence that the 7 to 8 year old hardware of the PS3 can handle it, at least without these millions of dollars down the drain making it so the thing can, so don't state it like you know. People want to know why graphics cost so much? This is why; getting them to run on a console, even on low settings.Nieroshai said:Agreed. Let's also not forget that the PS3 has a lot of untapped processing power. If anything, this is a problem of designing an engine that requires something about a PC. Maybe the engine required .exe's or DOS or something? Some other software requisite consoles aren't built with because they're exclusively for games? PS3 can handle it, so what's the problem? Besides, here comes the age-old problem that started with Crysis. They're building a game intentionally too complex for what it's going to run it on. Crysis had to be played on minimal settings for all but the best computers, if any of us remembers. And all that just to make an average shooter win awards for looking better than any of the others. Does anyone remember playing Crysis, or do they remember not being able to run it?
You've probably quoted the wrong guy there, seeing as he said nothing about sales in the slightest, but I'd be interested as to where you get your facts from. For one, its not 'Always'. Developers like Valve have stated that PC has sold more than consoles for games like Portal 2, so whilst the majority of AAA games might sell better on consoles overall, PC still sells better with some of them.surg3n said:Not sure where you get your facts from dude. Console sales always outweigh PC sales, no matter what - that is why a lot of publishers leave the PC til last. You think that the PC sells more games than a console? - that's just crazy, console sales are always more than double the PC sales, sometimes as much as 10 times more across all formats. Developers won't prioritise 10%-20% of their sales in favor of 40-50% on the 360.
As for piracy, well piracy does a lot more harm to the PC market than the console market. With the PS3 and 360, people tend to avoid piracy because they know it could end up with them being banned, and people like multiplayer games, and there are so many barriers put in front of people who pirate console games. On the PC on the other hand, people tend to buy the multiplayer games, but then single player games are pirated left right and centre. The only console that is really heavily abused with piracy is the Wii - I know lots of people with cracked Wii's, I don't know anyone with a cracked PS3 or 360.
As has been stated a number of times in this thread, they sold more copies of the original Crysis on the PC only than Crysis 2 across all platforms. Going console didn't earn them more money, what they cut out to make a console game lost them a large chunk of their PC audience.Abandon4093 said:Bloody hell, the amount of people on here goin 'herp derp sell outs, ees yow own faultz'.
They aren't selling out by going multi platform. They're trying to keep up. That's where the big money is, and if you want to them to justify that toad tech, they need it to make the big money.