Gamestop, and used game sales in general are part of the reason so many console games are sold. Being able to recover some money on a bad new game is why some people even risk buying new at all. PC's don't have that advantage and it's why people wait for those Steam sales.Ultratwinkie said:Funny, the people that are responsible for the console's waning health is claiming its not bled dry yet. Of course they would say this, its their main line of income.
Next up: Mcdonalds says their food isn't unhealthy.
Unless you try to reinstall it and need to activate it online or if you need to check in every 30 days.kiri2tsubasa said:Good, because the problem that I have with cloud gaming is that you do not own the game and when the company decides to take it off the list and it isn't installed on your computer then it is gone and they have your money for something you can not play anymore. At least with a physical disk you can play it until the disk doesn't work anymore.
Fix'd.CBanana said:For the consumer, this should mean lower prices for games. It would definitely mean higher accessibility.
The supply and demand curve can work in a way to make lower prices more profitable. Usually as price decreases, demand increases.Kakashi on crack said:Fix'd.CBanana said:For the consumer, this should mean lower prices for games. It would definitely mean higher accessibility.
Sorry if I seem pessimistic, but... More money for developer + same demand (or even slightly less demand) = more profit coming in... So, from a business perspective... If I can sell a digital copy for the same price as a hard disk copy, and sell the same number of said copy. Also note that I'd be paying a small fee for the broadband usage for download compared to the amount needed for all those hazardous chemicals used to manufacture CDs, and wouldn't have to go through a middleman like gamestop or gamecrazy...
Why would I lower prices?
Besides, what happens if you stop subscribing or the internet goes out? I usually resort to playing single-player games then, but I guess I'm SOL if all my games are on Onlive or something.Waaghpowa said:Exactly, as much as people want to say that you don't own your games on Steam, you actually download it. The game exists as accessible, manipulated data. With the cloud service, I feel like I'm paying for access to the one and only copy of the game on their server. Mind you I don't actually believe that they use 1 copy of 1 game between thousands of users, but that's how it feels, especially when you consider how laggy the damn thing is.TokenRupee said:Especially since you don't own the game and have to keep paying to have access to it.Waaghpowa said:Cloud gaming sucks anyway, I'd rather have a new Playstation.
The main difference being that Steam has an offline mode and you can still play all your games. You're screwed if Onlive's servers crap out though.FelixG said:This can happen on PCs with steam, this is why whenever I am not looking at all of the sexy sales that are up I switch it to offline mode, then I can game worry free about internet avalabilityTokenRupee said:Besides, what happens if you stop subscribing or the internet goes out? I usually resort to playing single-player games then, but I guess I'm SOL if all my games are on Onlive or something.Waaghpowa said:Exactly, as much as people want to say that you don't own your games on Steam, you actually download it. The game exists as accessible, manipulated data. With the cloud service, I feel like I'm paying for access to the one and only copy of the game on their server. Mind you I don't actually believe that they use 1 copy of 1 game between thousands of users, but that's how it feels, especially when you consider how laggy the damn thing is.TokenRupee said:Especially since you don't own the game and have to keep paying to have access to it.Waaghpowa said:Cloud gaming sucks anyway, I'd rather have a new Playstation.