constantly used things in games youll never like

Amethyst Wind

New member
Apr 1, 2009
3,188
0
0
cuephat said:
I hate to be typical, but water levels. No matter how well they're done, they always end up frustrating and the most glaringly terrible part of the game. I mostly don't realize why they can't manage to make them fun.
I dunno, Majora's Mask had worse parts than it's water levels.
 

Milkatron

New member
Jul 18, 2008
262
0
0
Forced stealth sections anger me every time. Especially when I know I could tear the area a new asshole, and get no opportunity to.
 

zohmbee

New member
Feb 21, 2008
414
0
0
Timed obstacle-course sections where you HAVE to pass them in order to continue.
 

Kakarot4739

New member
Jul 1, 2009
15
0
0
Internet Kraken said:
Stupid sliding ice puzzles.

It's hard to explain what I'm talking about so I'll try using an example. Remember the ice cave in Pokemon Gold/Silver? How there were patches of ice that you had to slide across in one direction until you hit a rock? I hate puzzles like that. They just waste your fucking time, yet for some reason they keep popping up in RPGs.

EDIT: I found a tvtropes page for it: http://tvtropes.org/pmwiki/pmwiki.php/Main/FrictionlessIce
I agree, ice sucks. Reading this post reminded me of the pain I felt in the icy area in Ocarina of Time all those years back, pushing icy blocks around while sliding all over the place so you could platform to different rooms.
 

Chicago Ted

New member
Jan 13, 2009
3,463
0
0
Unskippable tutorials/opening scenes. Sometimes it's annoying as hell when you're creating a new character.
 

Kakarot4739

New member
Jul 1, 2009
15
0
0
quiet_samurai said:
When animals have giant battle axes inside their corpses instead of organs.
Diablo 2 anyone? "Oh no I'm being attacked by swarms of gnats! Go go Frozen Orb....woot! Killed them! ....what is this? A Green Breast Plate? Argh!"
 

azncutthroat

New member
May 13, 2009
1,260
0
0
Kakarot4739 said:
quiet_samurai said:
When animals have giant battle axes inside their corpses instead of organs.
Diablo 2 anyone? "Oh no I'm being attacked by swarms of gnats! Go go Frozen Orb....woot! Killed them! ....what is this? A Green Breast Plate? Argh!"
I wouldn't expect anything else from killing a Hell Bovine. Unless they got uber-steak that makes 'juvies look like fucking stamina potions.

Edit: OT- A.I. that makes you want to join the enemy's side.
 

Kakarot4739

New member
Jul 1, 2009
15
0
0
Oh I should probably add one of my own gripes instead of commenting on others. How about anytime you want to find something cool and it has a 0.01% drop rate of some special creature you only see randomly or after fighting certain monsters for an hour or more? I understand it's supposed to be rare, but when you can waste literal months finding some things, your elation over finding said item changes from joy to depressed relief that you can continue on with your life. (I'm looking at you, Thief's Knife [FFXI] and Danjuro [FFXII]!)
 

Kuchinawa212

New member
Apr 23, 2009
5,408
0
0
MadeInThe90s said:
Timed obstacle-course sections where you HAVE to pass them in order to continue.

I hate those missions too! Anything with a timer and I just start to rip my hair out.
 

Mordwyl

New member
Feb 5, 2009
1,302
0
0
"Innovation", which is the word pseudo-designers use to sugarcoat the fact their game brings NOTHING new to the market, or even genre, to begin with.

Want to make an innovative first-person shooter? Do. Not. Make. A. Damn. Space. Marine.
 

Wakefield

New member
Aug 3, 2009
827
0
0
Quick time events.

Seriously every time I get moderately excited about Assassins Creed 2 something pops up that makes me go "Ew, seriously?"

The latest of which are quick time events..

Seriously people just let me watch my cut scenes in peace.
 

brutus3933

New member
Aug 3, 2009
128
0
0
Games that require you to use at least three hands to play properly (Half the games on the DS), the orange button on every guitar game made (not only does it make it next to impossible to use a normal controller, but it gives my inbred friend an unfair advantage), and and making your character decidedly unlikable, it makes me feel like I'm unwanted in their universe. A note on quick time events, Sid Meier's Pirates! did it right. You get it right, you can skip a few, minor fights, you mess up, oh well, the enemies aren't particuraly hard.
 

badgersprite

[--SYSTEM ERROR--]
Sep 22, 2009
3,820
0
0
Characters who either call you up or mysteriously talk to you from a long way away and don't shut up. eg. "Your health is low. Do you have any potions? Or food?" or "HEY! COUSIN! Let's go bowling!" or "*bleepbleep* Snake? SNAKE? SNAAAAAAKE!" or "Do a barrel roll!"

The reason I play video games is to get away from people who constantly annoy me. Besides, I have phone phobia, so the last thing I want to hear is a ringing phone in my video games. ><
 

Mirroga

New member
Jun 6, 2009
1,119
0
0
The ultimate symbol of a game's limitation and exploration aka Invisible Walls, and also the annoying and literally Simon Says in games called QTEs
 

kidragakash

New member
Oct 22, 2009
96
0
0
Milkatron said:
Forced stealth sections anger me every time. Especially when I know I could tear the area a new asshole, and get no opportunity to.
tottaly! I am an Avatar fan... (Go Aang!) and decided to try the game out Burning Earth... asside from cruddy graphics (the talking characters were tad fluky sometimes moving their mouths when they talked, sometimes just staring gormlessly)...

Reach the part at the Bei-Fong estates, where you have to reach Taph... and you have to sneak through the gardens past partolling guards... they all patrol the one way there, and there are little side gardens you can duck into to be avioded being seen...

After beating my head against the desk after failing repeatedly, i asked myself, "He's the avatar... all powerful, and an air bender... WHY NOT FLY? or hell, have enough puff to hop over the hedges and just go through the little side gardens to the end, instead of the walkway full of guards?"

I found it annoying that your all powerful avatar neutered so he was unable to hop a simple fence or fly to her, silly and frustrating...
 

cuephat

New member
Oct 7, 2009
5
0
0
Amethyst Wind said:
cuephat said:
I hate to be typical, but water levels. No matter how well they're done, they always end up frustrating and the most glaringly terrible part of the game. I mostly don't realize why they can't manage to make them fun.
I dunno, Majora's Mask had worse parts than it's water levels.
That's fair. I'd consider that game a bit of an anomaly, anyway. Everything was kinda...backwards... At least they gave you a really fun way to navigate in the water, which I think is the first big step to making a fun level. But let me say this: Water Temple.
 

clericwithnolife31

New member
Sep 16, 2009
124
0
0
quiet_samurai said:
Aqualung said:
quiet_samurai said:
When animals have giant battle axes inside their corpses instead of organs.
Or when, while hunting for wolf tongues, only half of the wolves you slay actually have tongues.

God, this pisses me off to no end.
Or, when for some god forsaken reason some wolves have more then one.
aside from wolves though that is annoying, if you have to slay and retrieve 25 human hearts * cough hearts of zeal cough* and some humans don't have hearts.............grrr