As I said in the last thread on this topic, I think think games offer two major types of experiences: games in the proper sense of the term, and virtual reality.
Wii sports are more like VR; you're actually playing tennis etc. except you do it in the comfort of your own home with your friends. That's where a lot of motion controls are going towards, but not all of them.
Here's how I see it:
VR allows people to do things bodily; there is no avatar, just the player. It's about taking part, doing it yourself. In this sense the player is taking part in a virtual reality themselves.
Games involve the player being suspended from the action, it's more like watching a movie. I don't think I'm going to far to say that most people don't want to take part in a slasher film, but they're more than happy to watch it. I think the same thing goes for shooters. Just because I like playing CoD, it doesn't mean that I want to play paintball in my own house.
There are even genres where the gamer doesn't have an avatar, like RTS games. Saying an RTS gamer wants virtual reality is like saying a chess player wants to joust. The RTS player is immersed in the competition of the gameplay, they don't want to suspend disbelief and jump into another reality.
Thus I think the game community will be split, with VR simulators like the Wii becoming very popular, but with traditional consoles clinging on for those who enjoy classical gaming. There's nothing wrong with either. I just think companies should realize that they are two markets so that they don't try to serve both in one system and therefore sacrifice the quality of both in the process. They should realize that people who are attracted to VR aren't necessarily going to like more traditional games.
Wii sports are more like VR; you're actually playing tennis etc. except you do it in the comfort of your own home with your friends. That's where a lot of motion controls are going towards, but not all of them.
Here's how I see it:
VR allows people to do things bodily; there is no avatar, just the player. It's about taking part, doing it yourself. In this sense the player is taking part in a virtual reality themselves.
Games involve the player being suspended from the action, it's more like watching a movie. I don't think I'm going to far to say that most people don't want to take part in a slasher film, but they're more than happy to watch it. I think the same thing goes for shooters. Just because I like playing CoD, it doesn't mean that I want to play paintball in my own house.
There are even genres where the gamer doesn't have an avatar, like RTS games. Saying an RTS gamer wants virtual reality is like saying a chess player wants to joust. The RTS player is immersed in the competition of the gameplay, they don't want to suspend disbelief and jump into another reality.
Thus I think the game community will be split, with VR simulators like the Wii becoming very popular, but with traditional consoles clinging on for those who enjoy classical gaming. There's nothing wrong with either. I just think companies should realize that they are two markets so that they don't try to serve both in one system and therefore sacrifice the quality of both in the process. They should realize that people who are attracted to VR aren't necessarily going to like more traditional games.