Cloud gaming? Like On-Live? Because im not too happy with the idea of using On-Live but I do wish there were digital downloads of my favorite PS2 games for my PS3.
I'm glad someone finally mentioned controller design. Though not unexpected, I'm a little disappointed it didn't really get mentioned between the Big 3.Daveman said:In fact if we take a look at the Xbox controller more closely we can actually see it is designed to near perfection. They fixed the issue with the last controller of requiring huge hands to operate it, they added shoulder buttons because your fingers spend more time looped round the back there and you can easily control more than just two triggers. They stick to the standard layout of 4 buttons on the right which aides those familiar veterans with learning controls and a D-pad thrown in in the corner for easy access though it does not require a great deal of use due to the dual analogue controls. These two sticks are at different angles so in your mind they are much less likely to get mixed up due to the angle at which you hold it. These two thumbsticks have also evolved from dual joysticks as the joystick reuires much greater movement which is slower to respond which leads to frustration.
Basically, modern day controllers are actually pretty damn awesome and user friendly, having evolved from simple controllers, which only allowed simple gameplay, to more complex ones allowing a range of gameplay styles to be accomodated.
Yes it did. Motion controls makes games what they used to be in the arcade: You pick up and you play em. Everyone can play them, and only few can really master them. Simple mechanics make for a great gameplay.Fronzel said:"Revolutionized"? Really?EscapingReality said:Motion controls have really revolutionized gaming into making well thought out motion mechanics for people who are used to kinectic experiences. That is people who have most likely never touched a traditional controller. Case in point: My father. He gets dizzy with Tomb Raider and I couldn't get him into Smash Bros, but he is fucking crazy about Wii Sports.
Maybe it's because my Wii mostly collects dust, but I can't name a game where the motion controls really make it much better.
Mario, Asteroids, Pacman, Breakout, Donkey Kong, Angry Birds, Solipskier, Canabalt (simplest game ever), Audiosurf... I could go on forever and fill the page. Wii Sports is a prime example of simple mechanics/great game experience because you don't really need to learn to play. You just need to fucking play. In the words of MovieBob in The Game Overthinker: "Hitting a baseball with the bat shouldn't be the challenge because the bat is wrapped in barb wire; hitting the ball IS the challenge."Fronzel said:Examples, please?EscapingReality said:Motion controls makes games what they used to be in the arcade: You pick up and you play em. Everyone can play them, and only few can really master them. Simple mechanics make for a great gameplay.
I spent the christmas period temping on the games counter in a large highstreet retailer, we had a kinect demo set up. The amount of times I had to go over and handhold people on what is going on an what is expected of them was insane for something that is meant to be intuative.EscapingReality said:Kinect doesn't have that. Since you do not have any physical conection with the videogame as you play it, the control schemes are much more complicated. The Kinect in and of itself is a wonder of hardware engineering (just look at the things people have done with the free libraries for Linux) but as a peripheral and the games it comes attached with it sucks big balls. I have seen the Kinect and tested it myself to see the technology wasn't implemented correctly in the Microsoft Kinect games (which is ironic), and it just feels AWKWARD. It feels awkward to move your body around pretending you are holding a racket to play ping pong, when in the Wii you have a physical object (the Wiimote) that actually maked you feel you're holding the racket and thus you don't have to LEARN HOW TO PLAY you just gotta PLAY.
That is the analogy with ye olde arcades. You just pick up and play.
I totally agree with you on the size thing. I don't have especially large hands and the old Xbox was indeed unbearable to play on because of it. The PS2 controller is more my kind of thing if I'm honest. The thing is we both exist within the bell curve, for those of us with smaller than average hands there are many more who find it perfectly comfortable, so the big gaming companies don't really care about us all that much. My large handed friends express similar problems, though more often with the PS3 controller. But that said, controllers may not be perfect, but they're a damn sight better than the ones that came before them. This entire point is that relatively small physical changes, unnoticable to the average observer, do make a huge difference in the enjoyment of a game. Motion controls are a HUGE step forward in gaming, when ultimately I would have liked them to take notice of the smaller details. One thing about studying engineering is it really opens your eyes to how much work people put into products. If you look at the controller, every single dimension has been carefully chosen. On a big project like the Xbox they no doubt had at least one person assigned to how big the thumbsticks would be and the exact size of the indent inside them. It's the little things that count... like little hands.Notashrimp09 said:I'm glad someone finally mentioned controller design. Though not unexpected, I'm a little disappointed it didn't really get mentioned between the Big 3.Daveman said:self-snip
However, I'm going to disagree with you, Daveman. The controller design, particularly for the 360 is not pretty damn awesome, or user friendly -- to someone like me. I've got really small hands, and as much as I enjoy the 360, it's controller is often problematic for me when it comes to games. I can't imagine what it'd be like for me to play on the original XBox, dealing with an even larger controller.
Let's look at Guitar Hero for a second. It was a lot of fun at first, but I got bored after I started mastering songs on medium, but couldn't perform anywhere near as well on hard, let alone expert. No, it has nothing with my ability to play rhythm-based games -- I wouldn't have been able to get into my college's music major program if it were that. I had to pass exercises speaking one rhythm and tapping out another in a completely different meter, Guitar Hero is easy by comparison. However, in Guitar Hero, reaching that dreaded orange button required a physical shift of my entire hand (instead of a couple fingers) in its direction, and that few seconds of disorientation is costly mid-song. In this case, practice mode only gets you so far. There was a dissonant gap between what I could mentally understand the game asking me to do, and what I physically had to perform to do it successfully.
Look at something more recent. (For me and my preferences) Marvel vs. Capcom 3 is the most fun I've had gaming in a while, but I also have it on the 360. Having not played the previous installments, I'm having to learn everything from scratch -- and the challenge is also part of the fun. But it's another case where I lose time on some of the technical executions. Again, not because I'm incapable of "getting it," but when some of the more complicated button patterns involve moving all over the controller, it involves my entire hand moving all over the controller. My hand stretches to curve around the bumpers instead of resting there naturally, which means there's a lot less maneuverability in-between. (And at the moment, I don't have the money to invest in trying a stick.)
Now, before accusations start flying along the lines of why don't I play on a different console, or something with half-formed logic: I don't believe that my console preferences should be completely limited based on someone's size. That, and consoles are expensive -- If I already invested time and money into one console, I'm not keen on dropping a bunch of money I don't have to reinvest in everything because I enjoy one or two games that might be a little extra harder for someone like me to play. That's silly. I still have fun gaming, though it might be something to keep in mind for if there's ever a next-next-generation.
My question is this: is it far out of the technological realm for controller designs to go the line of baseball bats, bowling balls, and stringed instruments and be sized? Controllers, now in S, M, and L!
Well, don't buy the game, send a letter to the developer, encourage others to do the same. Yes, I UNDERSTAND that it's a problem for some, but again, having both simple and complex controls is a good thing, and it's a problem WE can fix either way.Raiyan 1.0 said:Thorvan said:My only answer to this is... so? Just because we get simplified controllers does not mean that A; we lose the more complex ones, or B; it will result in necessarily worse experiences. There are significant markets for both the simplified and the complex input devices, for a smattering of reasons; and if we pressure game developers to provide a conduit for both of these in their games, what exactly is the downside?In Dragon Age II, you can either take the whole hack-and-slash route (which is more oriented towards console gamers) or the whole finely-tuned micromanaging tactical route (which is suited better for the K&M setup). Then again, it's Bioware we're talking about, who's not known for shitty ports and actually makes proper multiplatform games. But what's to say that other devs will go through the trouble to cater to two entirely different fighting mechanisms?Easton Dark said:Start a new gamer onto S.T.A.L.K.E.R SOC and just wait a few hours.
Heck, even I get flustered by the number of hotkeys sometimes. Can't remember what's bandages and what's medkits.
Take a look at Tiberium Twilight. The game was trying to cater to both PC and console (though everyone was fired before they could finish a port) through radical changes in gameplay. The result of the more console-oriented gameplay was that it destroyed the C&C series for the PC community.
For all you know, the next Ace Combat iteration might just have QTEs for performing kulbits and pugachevs to make it more 'accessible' and to become the next 'CoD-killer'... '-_-
I think they meant the co-existence of several different control schemes of varying levels complexity.Raiyan 1.0 said:Oh dear...
Console gamers already see PC games being brought over to their platform being 'dumbed down' because of the constraints of the controllers. If the industry tries to cater to the novice to expand the market, won't they be simplifying the controllers even further if the current ones appear 'daunting' to a rookie?
Moviebob:Extra Consideration said:Extra Consideration: Controller Evolution
This week, MovieBob, Yahtzee, and James Portnow discuss the evolution of the controller and the difficulty in bringing non-gamers up to speed.
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That is fair... you aren't going to like a rhythm game unless you like the music in it, and not everyone likes Rock/Country/Rap/Techno/ect. But the sped up Simon Says note highways are exillerating even without the guitar controller. It is like an advanced version of a kids toy, where you press a button and get a sound. Just like when we were 3, it is still as exciting today.daftnoize said:Thank you so much for mentioning those games. I am a massive fan of pre guitar hero harmonix and actually completely disagree with bob. I play all the guitar HERO GAMES WITHOUT THE SILLY GUITAR!!!! Argghh I rage so much (probably cos i don't really like the music in the guitar hero games) but wish they'd make a true sequal to amplitude. I suppose i'll just have to stick with gitaroo man from now on....Korne said:Bob brought up that GH might not even work if it didn't have the controller. I disagree with this. Harmonix had made 2 fantastic rhythm games before Guitar Hero using basically the same highway of notes (Frequency and Amplitude). Everyone that I have showed the games to have become immediatly hooked, since they are really fun games (just like Guitar Hero). What the guitar controller did was serve as a hook and took out the foreign nature of a video game controller (people kinda get the guitar motion).