Let me just make this clear - I've no problem whatsoever if developers start broadening their demography of customers. What I fear is a shift in interest to cater to that new demography. Look at Epic. They established themselves on the PC. But when they found the money was on consoles, they simply spat on customer loyalty and started making shitty PC titles like the GoW port (which came out about 2 years after the console version, with the bug issues never fixed) and UT3 (which actually had less features than UT2004). Obviously, PC gamers voted with their wallets and went "WTF?" How did it turn out? With Epic blaming things on <url=http://www.escapistmagazine.com/news/view/100717-Epic-President-The-Moneys-On-Console>piracy, even though it was obviously just a case of MS giving the studio <url=http://www.digitalspy.co.uk/gaming/news/a307109/epic-would-love-gears-of-war-on-ps3.html>"compelling reasons" to keep their GoW titles XBox exclusive. You know, the platform where all the money is. Hell, they're still being <url=http://www.rockpapershotgun.com/2011/01/17/no-pc-bulletstorm-demo-cliffyb-indifferent/comment-page-2/#comments>dicks.Thorvan said:Well, don't buy the game, send a letter to the developer, encourage others to do the same.
And it stings. CliffyB was the guy who made Jazz Jackrabbit, which was basically our cooler version of Sonic the Hedgehog. I was enraged when MS took away Crimson Skies and made it an XBox exclusive. It sucked how Sony took away Wipeout from us. The list goes on and on...
GrizzlerBorno said:Also, what game are you talking about, that dumbs down it's control scheme for consoles?
Well, I put the phrase 'dumbed down' in quotation marks, because it usually isn't the case. Bioshock and Mass Effect were both ported from the Xbox, but I didn't really feel any discomfort using the K&M (except for the item management in ME1, which was clearly optimized for the controller).
But when it comes to RTS and RTT titles, the difference is visible. DA2 on the Xbox, for example, is based more on the hack-and-slash route (which is more oriented towards the controller) instead of the whole finely-tuned micromanaging tactical route (which is suited better for the K&M setup). Hell, the XBox version doesn't even have auto-attack.
Also, take a look at Tiberium Twilight. EA was trying to cater to both PC and console (though everyone was fired before they could finish a port) through radical simplification in gameplay. The result of the console-orientation was that it destroyed the Tiberium series for the PC community.
Along with that a lot of people raised their eyebrows when SupCom2 came out. It was more simplified than SupCom1 (which in turn was the spiritual successor to Total Annihilation, an RTS title arguably more important than StaCraft) to resolve 'accessibility issues' (Gas Powered Games was trying to make a break into the XBox market) that left a large portion of the fanbase cold. Fortunately, they brought forward major updates and changes post-release.