In a world where the Hero can slash through countless enemies and successfully reach his waypoint...Ah sound like a movie
Anyway lemme start over and reach my point
With the release of Antichamber i noticed that any and most games has reached a formula that either don't want to change or don't risk changing it, a story driven point A to B backed up by a tutorial or even a NPC holding your hand pointing at the enemy and the trophy behind him all driven by simply reason.
Puzzle and sandbox games had tackled best the unconventional thinking on games but without making it into the mainstream or even making a new genre.Where even Scifi games don't even attempt to innovate even if they have free reign on that area
Games like minecraft(beta) Gmod Portal DayZ that see commercial success today became popular by players alone and seems they crave for strange games to intrigue them but none coming from the industry where critics would simply find them confusing and slap a 3/10 on them and throw it on the bin just until a player explain them what is up with it
Bottomline:Is it possible for a game with unconventional thinking to come from the current triple-A industry and how?
Here have a video
Anyway lemme start over and reach my point
With the release of Antichamber i noticed that any and most games has reached a formula that either don't want to change or don't risk changing it, a story driven point A to B backed up by a tutorial or even a NPC holding your hand pointing at the enemy and the trophy behind him all driven by simply reason.
Puzzle and sandbox games had tackled best the unconventional thinking on games but without making it into the mainstream or even making a new genre.Where even Scifi games don't even attempt to innovate even if they have free reign on that area
Games like minecraft(beta) Gmod Portal DayZ that see commercial success today became popular by players alone and seems they crave for strange games to intrigue them but none coming from the industry where critics would simply find them confusing and slap a 3/10 on them and throw it on the bin just until a player explain them what is up with it
Bottomline:Is it possible for a game with unconventional thinking to come from the current triple-A industry and how?
Here have a video