Cool Gun--What Would Be Your Idea. Weapon in an FPS Campaign?

Kalashnikov2092

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Feb 15, 2011
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Some FPS's out there are sometimes hit or miss with their guns these days. Games like Call of Duty just use modern assault rifles and whatnot that only vary in their effectiveness in multiplayer.

You see, my dream game is a well done FPS with a very long campaign, well written story, and some interesting guns in both design and use.

Example: A sniper rifle that does not use bullets, but a white-hot bolt of plamsa or some other energy. It's ammo would be a long clear tube filled with some sort of viscous liquid that, when heated through the gun's inner mechanisms, would then be turned into a fireable energy round.

So now I want to hear from everyone out there what their cool gun would be in a FPS campaign.
 

repeating integers

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Mar 17, 2010
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Your idea sounds awfully similar to the Beam Rifle...

Anyway. A gun for use in multiplayer that fires teammates. With one button, you suck your teammate into the gun, with another, you fire him out. Naturally, he doesn't take fall damage when he lands, and if he hits an enemy, the enemy dies and the teammate immediately stops (perhaps taking some damage, but preferably not much).

Obviously this gun would be rare and not respawn very fast.
 

Particulate

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May 27, 2011
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Kalashnikov2092 said:
Some FPS's out there are sometimes hit or miss with their guns these days. Games like Call of Duty just use modern assault rifles and whatnot that only vary in their effectiveness in multiplayer.

You see, my dream game is a well done FPS with a very long campaign, well written story, and some interesting guns in both design and use.

Example: A sniper rifle that does not use bullets, but a white-hot bolt of plamsa or some other energy. It's ammo would be a long clear tube filled with some sort of viscous liquid that, when heated through the gun's inner mechanisms, would then be turned into a fireable energy round.

So now I want to hear from everyone out there what their cool gun would be in a FPS campaign.
Speaking as someone who knows a thing or two about guns I'd want the Remington ACR.... the actual ACR, not the BS that was in Modern Warfare 2 and Homefront.

The modern ACR (the militarized version made by Remington, not the crap civilian one made by Bushmaster) is a beast of tool steel and polymer. It's central claim to fame is right there in its name. It is an Adaptive Combat Rifle. This is a modern trend with weapons and entails the ability to easily switch out components to fit multiple roles. With the ACR in a game, I'd watch the complete ACR which is:

-shoots 5.56 NATO. Used by most of the "Good guy" nations of the world. Flies clean and true but doesn't cause a huge amount of tissue damage.
-shoots 7.62x39mm. Used by Russia and everyone they've sold guns to in the last sixty years. Flies like a brick but hits like one too.
-shoots 6.8SPC. A happy medium between the two that's only found in the US. Flies like a Fastball and hits like one.
-Varying barrel lengths from full sized rifle to carbine to even combat PDW.
-and then the standard suite of optional optical attachments and additional equipment that are found in every fps (suppressors, ACOGs, EOTechs, AN/PEQ, etc)

So that way you could include a snazzy minigame or something to switch out the parts of your rifle. Need something that'll let you engage enemies easily over an open field at long range? 5.56 with a longer barrel and a low-end scope. Need something that'll be ideal for use in heavy cover or urban areas? 6.8 with a medium barrel, a suppressor, and an Aimpoint. Need something that lets you get up close and ugly? short barrel, 7.62x39, and an EOTech.

The different barrel lengths could affect maneuverability or even something as abstract as the speed to switch weapons. But it would provide an integrated an interesting weapon system that would allow for a wide array of tactical options and playstyles while still only being ONE weapon. This could even open things up for co-op with one partner taking the role of a sniper and the other acting as a close combat specialist but both of the weapons could use the same ammunition. If the characters were behind enemy lines they could switch to 7.62x39 so they could salvage ammunition and leave less of a trail in the way of spent casings. It would make for a complex but intuitive gaming experience.

After all that's what the actual rifle is designed to do.
 

Kopikatsu

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May 27, 2010
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I can't come up with any original, but...I like old time-y weapons. What about a repeating crossbow? With explosive arrows even.

Edit: Wait, I've got it.

A gun that sprayed a kind of liquefied C4. Then the secondary fire would shoot a blasting cap into it to set it off.
 

ZeZZZZevy

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Apr 3, 2011
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Something like the Firelance from Fallout 3, but with more available ammo

because lighting people on fire then disintegrating them never gets old
the gun even makes a PEW PEW sound, because why not?
 

DeadlyYellow

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Kalashnikov2092 said:
Example: A sniper rifle that does not use bullets, but a white-hot bolt of plamsa or some other energy. It's ammo would be a long clear tube filled with some sort of viscous liquid that, when heated through the gun's inner mechanisms, would then be turned into a fireable energy round.
Sounds like the Mercury Bow from Oni.
 

TheFederation

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Mar 29, 2011
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how about a gun... that shoots chainsaws.

100 points if anyone gets that reference. and if you think i made it up... sure i did, pay me money and you can have it :)
 

Orange Monkey

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A gun that shoots a hyperactive form of chemically engineered sugar, whoever is hit with it is swarmed by bugs, impairing vision and accuracy whilst dealing damage overtime. The kind of insects change depending on location.
 

NathLines

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When I first started playing Counter Strike, only one thing repeatedly came to mind.

A machinegun/AWP that shoots grenades.
 

Bocaj2000

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Sep 10, 2008
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Sniper-rifle:
It shoots spheres of a very malleable metal. When traveling a great distance, the sphere extends to a pointy spike. Therefore, the greater the distance, the more damage and eliminating having the sniper-rifle be a close range weapon via quick-scope.

Pistol:
It shoots poison needles that do damage over time. This lasts until the enemy pulls out the needles. The more needles shot into the enemy, the more DoT and the more needles that have to be pulled out. This is just as much as a tactical weapon as a diverting aspect of the firefight.

Assault Rifle:
Gyrojet

That's all for now.
 

NinjaDeathSlap

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Feb 20, 2011
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Kalashnikov2092 said:
Some FPS's out there are sometimes hit or miss with their guns these days. Games like Call of Duty just use modern assault rifles and whatnot that only vary in their effectiveness in multiplayer.

You see, my dream game is a well done FPS with a very long campaign, well written story, and some interesting guns in both design and use.

Example: A sniper rifle that does not use bullets, but a white-hot bolt of plamsa or some other energy. It's ammo would be a long clear tube filled with some sort of viscous liquid that, when heated through the gun's inner mechanisms, would then be turned into a fireable energy round.

So now I want to hear from everyone out there what their cool gun would be in a FPS campaign.
Your idea of your dream game sounds pretty much like Halo 2 to me (if you have a favorable opinion of Halo's story)

I've had an idea for an ace gun, bear with me on this one.

It's a sniper rifle that fires a dart filled with some kind of toxin. When an enemy is hit by the toxin it causes them to go berserk and start shooting everywhere around them, or commit suicide with one of their own grenades. Not only would this be hilarious but extremely useful as well. For example, you're trying to get to your objective without being detected but there are two guards standing between you and where you need to be so you need a distraction. You spot an enemy patrol returning to base so you grab the rifle and shoot one of the soldiers in the patrol. He then goes nuts and kills everyone else in his squad before killing himself. You've just taken out about five or six enemies with just one round, the two guards then leave their posts to investigate whats just happened, allowing you to sneak by without being seen.

even if I do say so myself I think that idea is made of win.
 

Brainsaw

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May 8, 2008
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Being the pinnacle of subtlety I am, I'd like a plasma launcher kinda of weapon.

3 modes. First beam mode Basically anything small directly in it's path is vaporized whereas even outside of it's path things it passes either catch on fire or melt from the intense heat. The point of impact is small but causes intense enough heat to cause some splash damage while the beam pretty much just cores through anything and everything. The burst mode is more like a plasma bazooka the point of impact becomes a fiery nova of the unleashed plasma, causing an immense radius in which the environ burns or melts. Along the bursts travel path it still causes thing to ignite but causes less damage than the beam. Lastly flamethrower mode. Off come the safeties and directional fire modules, this mode is basically an unleashed plasma cascade that immolate,s vaporizes, melts anything near you.

Basically a pyromaniac's 3-in-1 dream weapon. Giant constant laser of death, plasma bazooka that rapes a large area and finally a hyper lethal version of a flamethrower perfect for cleansing the unclean.

Alternatively a gun that shoots shurikens and lightning.
 

Confidingtripod

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May 29, 2010
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A gun that shoot's small devices that cause intense mental trauma to the target, I'd name it the banshee.

And on a more comedic note, a sniper rifle-minigun-bazooka called the n00b t00b.
 

Eacaraxe_v1legacy

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Mar 28, 2010
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I've always wanted to see a game that includes a dart gun or grenade (hand or sniper, silenced for obvious reasons) that causes targeted players to hallucinate or get tranquilized (not merely slower movement and fire rate, but adding artificial lag), or outright interface screwed the player (by blinding, deafening or removing GUI elements).

TF1 spies had hallucinogen grenades and tranq guns which were always great fun if not terribly effective, and you see shades of the idea through tabun/nova gas in CoD (mild interface screw, gasping noises that drown out other sounds) and I thought that was an interesting mechanic that if expounded upon could add a great deal of depth to gameplay.
 

repeating integers

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Eacaraxe said:
I've always wanted to see a game that includes a dart gun or grenade (hand or sniper, silenced for obvious reasons) that causes targeted players to hallucinate or get tranquilized (not merely slower movement and fire rate, but adding artificial lag), or outright interface screwed the player (by blinding, deafening or removing GUI elements).

TF1 spies had hallucinogen grenades and tranq guns which were always great fun if not terribly effective, and you see shades of the idea through tabun/nova gas in CoD (mild interface screw, gasping noises that drown out other sounds) and I thought that was an interesting mechanic that if expounded upon could add a great deal of depth to gameplay.
Perfect Dark Zero, according to some reviews, included a gun which made the target's reticule identify his allies as enemies. I thought it sounded like a neat idea.
 

ALYKZANDYR

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May 9, 2011
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Give me an arsenal consisting of M14(with original wood GI contour stock), M60, MG42, M1911A1, M1A1 Thompson, M1918A2 BAR, M1919A4 (mounted on vehicles) M2 .50cal machine gun (also on vehicles)M1 Garand, SPAS 12, Barret M82, RPG-7, G3, FAL, PKM, Desert Eagle .50, M1903A4 sniper, UZI, SVD, and Ak47. give me all of those, ( which selectable fire modes if available) also realistic weapon operation animations, damage, accuracy etc. also give me every military vehicle ever devised to play with.

then put me on a 999999999999^999 square mile island with a little bit of all climates and terrain that is rendered 1000X better than crysis 1 with fully destructible everything and ive got my ultimate fps.

on topic, yeah, if you haven't noticed i like conventional real weapons.