geizr said:
There's two kinds of serious gaming, in my opinion...
Sorry for the snip, I liked your points. I think one of the problems in getting others to understand what you're saying is that we've allowed the scoreboard to become our only measuring stick.
Some people are very serious about winning, whatever the cost. Others are very serious about
playing well, even if they lose while doing it. But too many people would jump to the immediate conclusion that, if the guy's losing, he's not "playing well," right?
Others are more concerned with having "a good game." But because the hyper-competitive believe "good game" means "game I won," they assume other players must think the same way... meaning the only reason you're complaining about it must be that you're just a sore loser or something.
It's the nature of things. More aggressively competitive people will tend to be the sort of people that assume everyone thinks the way they do (or at least they should), so it's harder to communicate this kind of thing.
Et3rnalLegend64 said:
... I don't like holding back for long periods of time since it takes me a while to get back into gear when I have to play for real. I don't like demolishing newbies because I know how tough the genre is to new players just by itself. I think constantly holding back nowadays might be hurting my play. When I really have to go at it, I can't do it properly because I've been using inefficient playstyles for so long. It kinda sucks.
And this is really one of the hardest things about it. To those players that
can completely demolish other players, not getting the chance to do so is like caging a tiger. It can be frustrating to constantly have to hold back, especially because the competitive part of our nature so aggressively craves expression.
Moderation is the key, I guess. Sometimes, it's cool to play a few "fair" games, and then say, "Hey guys, mind if I go all out on this one?" Of course, you can't really do that in randomized multiplayer. We can always find other ways to practice.
If I know the map way better than you, I can probably sneak around and plug you without a care in the world. And sure, it'll feel good to win and show off my expertise, and y'know what? Once in awhile it's okay. Other times, I don't necessarily have to hold back my
skills, but rather just hold back my
kills -- I can sneak up, tag you for half your health, taunt you over voice chat (in a playful way), and then disappear. I proved I
could have killed you, but let you keep playing for awhile instead.
(And then on the next match-up, I can bring out the nukes.)