Cooperatively Competitive

Dastardly

Imaginary Friend
Apr 19, 2010
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Johnny Kilhefner said:
Interesting article. I wrote a counter to it on Nightmare Mode...
http://nightmaremode.net/2012/05/feedback-loop-playing-to-win-18586/

"Playing, Campbell suggests, should be about ?how we play without always letting it be why [we play].? But isn?t how we play determined by why we play? When we play for a reason it affects how we go about playing. People play videogames to win adoration; to win fellowship; to win within the game?s rules; etc. So, if playing to win within the rules of the game, how we play becomes more aggressive. If playing to win, say, the enjoyment of company, how we play becomes less aggressive, but only in the traditional sense. Why we play leads into how we play, and becomes the basis for playing. Where Campbell?s subjectivity hits its stride is his assertion that people playing to win the game take the fun away for everyone else. Can?t the same be said about people playing for simple amusement?"
Thanks for letting me know! I've given your article a read, and I've provided a response in your comment section. We'll go ahead and keep the discussion going there, if that's okay with you!