Creative persons expressing themselves for the entertainment of public and betterment of their imaginations?!
That video made my day.The_root_of_all_evil said:I keep seeing that as Bison, and getting the "YES! YES!" meme in my head.
But this much is obvious, you only have to look at TV or any other media form to find people totally unqualified criticizing people who have actually lived this.
I suggest the Buzz Aldrin approach the next time a corp tries to tell you what to do:
I don't think he was talking about the long standing idea of concept pitching to the publishing types, just that once developers and the publisher have got down a good idea that'll sell well, let the developers do as damn well with that concept as they can by their own merits and limitations, without mucking about with pointless demonstrations and out of place changes.albino boo said:I think that would be the easiest way to spend $25 million on a game about fairies. You have to have some cost control and some check on the devs. They all by definition are going to think the idea they just have come up with is the greatest think since sliced bread. A creative type isn't always the best judge of his own work. What if the dev wants to make a fps about heroic gay French soldiers with all cutscenes done in French. It might be great game but how many 15 year old kids in New York are going to buy it? There has to be some boundaries when your spending several million dollars of someone else's money,
And that's the problem with your argument, here. Sure, there's the "tried and true" method, but that doesn't work all the time either (see: the decline of Tony Hawk - a series that actually suffered from both problems). Basically, we may know what sells today but what sells tomorrow may be something very different.Tom Phoenix said:...steer development into games that will end up actually selling and turning a profit...
What else do you think going to happen? Look at the movie industry, how much money is spent on the average dumb Hollywood summer blockbuster versus how much is spent on French art house movie. In the real world risk/reward comes into play, you not going to get any sane person to spend $25 million on game about gay French soldiers because you never going to sell enough to get your money back. When there is no creative control imposed you end up with films like Battlefield Earth and Heaven's Gate. Both those films bankrupted the company that made them and real people lost their jobs.eels05 said:So instead you end up with the smorgasboard of bland games that we have a present,which are the end result of accountants playing it safe.