briankoontz said:
The better question is - who would *want* to survive a horrific dystopia? Right now 1 in every 9000 living people each year commit suicide, and that rate would go way up in the types of dystopias described here.
Isn't that a little presumptuous? People commit suicide for all sorts of different reasons, and other people in much worse circumstances continue living, even when suicide is an option. Doubtless many might kill themselves to spare the pain of living in a much more horrible world than the one they're used to, or when all else they know is gone - but they still have their lives, and hope for a better future. It's about perspective.
briankoontz said:
There's such a worship of "survivalism" and "bravery" in this type of narrative that all manner of common sense is discarded. These systems always focus on the "survivors" or those who choose to want to continue to live in this world, without addressing WHY they want to continue to live in this world.
That's not necessarily true, though most post-apocalyptic RPG systems I've encountered assume the PCs want to live in their world (their players did buy the book, after all) it's typically encouraged for them to have motivations for doing so.
briankoontz said:
It's *assumed* that surviving is better than dying, so by this logic in The Matrix it's ASSUMED that the people who become human batteries were wise for choosing that over suicide.
Well yeah, that's kind of why they did it. The Animatrix made it clear humans faced becoming batteries or becoming extinct. It's a rather silly premise, since I doubt machines would need humans but that's besides the point.
briankoontz said:
There's an underlying concept of eternal hope which fuels these dystopias. There's an underlying concept of transforming the dystopia into something at least approximating normality, summed up in the phrases "repopulating the human race" and "making the desert bloom".
Depending on who's depicting the dystopia. The writer may just want to say something about human nature or they might be writing Mad Max.
briankoontz said:
Dystopias are being used as a Biblical Flood - they are *desired* by some people in order to cleanse the world of "unworthies", thus allowing the "humans" to repopulate the world in THEIR image.
I don't think religious fundamentalists hoping for a world cleansing are the intended audience for these kinds of narratives, but even so, what about when bad people are left over once the apocalypse has run it's course? Or better yet...
briankoontz said:
It's like a Jason Vorhees movie. The reason Mr. Vorhees's victims are silly, freewheeling, oversexed, no-responsibility young people is the same reason that children are told about the boogeyman - to scare them straight.
...what if the people being depicted as harmed are actually good people and loved ones? You're being incredibly presumptuous in assuming everyone who dies in a narrative apocalypse is being depicted as "bad".
briankoontz said:
Dystopias are supposed to scare us straight - into becoming protectors of the world, into "making the desert bloom", into "repopulating the human race". In dystopias we can no longer *afford* to be silly, freewheeling, oversexed, no-responsibility people.
Well that may be something more like a responsibility in the case of an apocalypse if you intend to survive or continue the human race. Being irresponsible can hurt you and others when the stakes are survival, and settings where these actions have extreme consequences make for good drama.
briankoontz said:
The dour, sour, finger-waving, piously moralizing among us celebrate the slashes of Mr. Vorhees for cleansing the world of immorality, and they celebrate dystopia for cleansing the world of "unworthies" - just like Noah after the Great Flood the humans left alive will be free of "scum" which was holding them back from "repopulating the human race" and "making the desert bloom".
You're kind of ignoring how religious fundamentalists actually decry friday the 13th and other films like it for being hyper-violent trash, and while there's some subtext about slashers and monsters murdering "sinful" people, you're forgetting they're still slashers and monsters that are typically looked down upon in real life.
briankoontz said:
Such is the myth that is being created and will be further extended in the dying earth of the 21st century. The reality is that the people left alive during the 21st century dystopia will be the wealthy - those who are POWERFUL enough to survive, who can hide behind their gated communities maybe long enough to escape the earth, or at least long enough to see themselves as King of the Burning Hill prior to their own immolation.
hang on a sec, you're basically describing 2012. I'm dead serious: All the rich people get on a super ark and wait the apocalypse out. I don't know who you think you are proselytizing anti-apocalypse rhetoric in this topic when your theory amounts to the heavy-handed metaphor that serves as the plot of a Roland Emmerich movie, but it's hilarious.
briankoontz said:
At the heart of the global empire, in the land of Hollywood and Goldman Sachs, these myths allow the wealthy to hide while the servants of the wealthy are treated to idealized images of themselves as rugged McGuyveresque survivors who through their own capability can, too, survive the dystopia of the 21st century, at the expense of billions of "unworthies" who are humans transformed into "zombies", "aliens", "monsters" - whatever justifies their mass murder.
In dystopias, just like in video games, "we" save the world, one corpse at a time. Those human beings with a conscience give a lot of thought to whether they want to be part of the "we".
Again, this mostly depends on the narrative being presented and it changes from author to author. For some the rugged hero isn't saving anything except their own skin, or in the case of Fallout war and human nature is viewed as the inevitable downfall, a pretty non-violent message that's further reinforced through the player's ability to talk through most situations rather than kill.
briankoontz said:
The enemy aren't the poor people who we callously transform into zombies so that we don't feel bad about murdering them - the enemy are the people driving all of this - who care about nothing beyond their own survival and whose only desire is to be King of the Burning Hill. They are only giving us these flattering images of ourselves as rugged survivors in order to extend their own lives - we'll be sacrificed as "monsters" just like the poor are, only a few decades later.
This seems rather contradictory to your earlier statement. If the rugged hero who murders all the bad guys is supposed to be the idealized "servant of the rich man" - I assume you're referring to us, and also referring to the writers who create these worlds in the first place - why would they take pleasure in murdering "the poor"?
briankoontz said:
If all that matters to you are those few decades and you're willing to sacrifice the lives of billions of people to get it, then reach for your shotgun, get your supply of duct tape and canned food in order, and cheer for the apocalypse. You'll be the "human" blowing the heads off the "zombies" while fantasies of "repopulating the human race" pass through your ravaged mind. You'll be all you ever wanted yourself to be. You'll, finally, be happy.
I don't think there's anything harmful about imagining the apocalypse, not anymore than any other dangerous fantasy world where actions carry more weight and people can become heroes. It's harmless escapism; I think you're reading a little too deeply into this, and taking things a little too seriously.
briankoontz said:
Special Infected are also fun to play as but I prefer the feeling of being an underdog against the horde, y'know?