balimuzz said:
It's not going to work, because broadband providers are going to cap the download speeds that are required for streaming the games from OnLive very quickly. The download speed needed is atrocious, and there are only a few places in the U. S. where it's going to work. The rest of the world doesn't get it, and the Midwest doesn't get it. This isn't going to be successful, but when it fails, and drives the company to bankruptcy, they will auction of the tech necessary for their service to a different company, such as Microsoft or Sony (Nintendo is making too much off the Wii to give a shit). Hopefully, with a little more money behind the project, the download speeds could get lowered, and the service could work. That's when I'm going to start caring about OnLive. I just want them to fail quicker so we can get this thing for real.
Evidently, OnLive already has agreements with the major broadband providers to ensure minimal packet loss. They've been working for the past 8 years developing the technology to compress high-quality video and filed over 100 patents to show for it.
In addition, they have numerous developers singed on board as well, including EA, Ubisoft, Eidos, and NVidia. These developers would still develop games for consoles; the games would also be released on OnLive.
Assuming it can get off the ground at all, they'd have another 11 years with a monopoly on streaming games. That's worth shaking a stick at, from Microsoft, Sony, or Nintendo's point of view.