CoffeeGuru said:
Evidently, OnLive already has agreements with the major broadband providers to ensure minimal packet loss. They've been working for the past 8 years developing the technology to compress high-quality video and filed over 100 patents to show for it.
It doesn't matter. One way or another bits needs to be turned into packets, and packets need to go through routers and streams of data needs to be proccessed unhindered without delay and the numbers just don't lie. OnLive promises to be able to stream games in a 720p resolution at a whopping 60 frames per second. I don't need to remind anyone of what kind of
ridiculous ammounts of data that is not to even mention the ammount of processing power that is needed to compress that kind of video in
real-time and stream it to clients.
While streaming video on a large scale has been around for quite some time, streaming 720p @ 60FPS on a large scale is a treat that nobody has ever been able to do, much less on such a grand global state across North America
and Europe.
As for boradband providers, some of the larger ISPs have been aggressively enfocing bandwidth caps, Comcast and most notebly Time Warner Cable in Texas that limits consumers to an embarrasing 40GB cap per month. [http://arstechnica.com/old/content/2008/06/40gb-for-55-per-month-time-warner-bandwidth-caps-arrive.ars] Streaming video in 720p at 60FPS will easily break that cap in one week, even less if you're a heavy gamer.
Unless they have some magic space-age technology computers, it doesn't matter how hard you compress it or for how long you've been working on it. It's just simply
not possible and to put a final nail in the coffin for this one - this is supposed to work on a 1-5Mbit connection and the service is supposed to be fully operation
in less than 8 months.