Counter-Strike: Global Offensive Stays True to the Source

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Dec 27, 2010
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Woodsey said:
Cross-platform play? Says who?

360 and PS3 gamers won't be able to play with each other, and the reason the 360 doesn't have cross-platform on Portal 2 is because MS won't allow Steamworks. Are you sure?
Yeah, I was wondering about that too. Then again, it's possible Microsoft have changed company policy in the last six months...
 

Black Watch

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Aug 9, 2010
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Scott Bullock said:
Players on the 360, PS3, Mac, and PC will all be able to get matched with each other.
Yea, I don't feel like getting smoked. It isn't because I feel that PC players are better than me, it is just that the keyboard the mouse set up makes it point and click. Which is the best way to control a FPS IMO.
 

]DustArma[

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Mar 11, 2011
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SammiYin said:
Mr.K. said:
Hmm, good question.
I guess the problem with CoD is it feels like a scam, they push out a "new" game absolutely every year at full price and with it kill the old game community, that gets split and pressured into dropping 60$ yet again, and then every new map is sold at $15, while locking down the game so those are your only options.

In contrast to CS, the last one was released in 2004, it came at half the triple A title price and the entire game is open to community content all of which is free.
So for about 30$ got you a steady 7 year community with a supply of maps that noone else rivals.

Now if we try to equalize, releasing CS every year for 30$, splitting the communities and pressuring people into a new purchase, removing community content, and releasing map packs with 1 new and 4 old maps at 15$ a pop... if Valve would try to pull that shit they would get torn asunder by the CS community.
Mr.K. said:
Valve attracts little criticism because, unlike all other developes/publishers, Valve has built up LOADS of goodwill with everyone. Valve has given loads of people reasons to like and trust them, which is why people do.

Also, the game is being released on the Xbox Live Arcade and Playstation Network, so it'll be $15 USD, or at most $20. It'll not be priced the same as a full new release. More like a stand-alone expansion, much like Mount and Blade Warband.

You both make good points, so I shall let the matter drop...this once. But I won't be impressed if we get another release about a year after the next one. And if it's going at a much cheaper price than that will put it in a different league to the cod and Ea sports updates, but it'll still be playing the same ball game.

I'm not hating on this game, I just go by the motto "If it isn't broke, why bother re-releasing it?" This applies to all games and companies, not just the ones I "don't really like"
To be fair, the last time they tried releasing a sequel a year after the original, Left 4 Dead 2, they got such a crapload of flak they said they would never do it again, that's despite the fact that Left 4 Dead 2 had enough content and improvements to be a true sequel instead of DLC like a lot of the complainers believed. And look, 2 years after Left 4 Dead 2 and we still haven't seen anything that would indicate the existence of a Left 4 Dead 3.

Besides, console users are playing the game for the first time, second if you count those who played CS Xbox.
 

Korten12

Now I want ma...!
Aug 26, 2009
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Scott Bullock said:
According to what I was told by a Valve employee at PAX, the 360 will be able to play with the other platforms. If that isn't the case, than either he got it wrong or he knows something you don't.
Hm... That is odd.
 

octafish

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Apr 23, 2010
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I like the idea of making a casual option for CS. I like the structure of CS, the rounds and weapon buying aspect, the reward for sucess, I like the maps, I like the gameplay, I like CS as a whole. However I have very little time to play games and my reactions are of a man my age (36) I haven't a hope in hell of being competitive in any way in CS. This could be my way in.

Anyway it won't affect the true hardcore CS fan because they are still playing 1.6.
 

Stall

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Apr 16, 2011
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The matchmaking system as well as separate servers for casual and competitive sounds absolutely excellent. One of the biggest reasons I could never get into CS:S is simply because I always got raped in every game I joined.

Also, letting PC players in with console users is going to be HILARIOUS! It's going to be classic to hear the whining and crying console players do when they are repeatedly destroyed by PC users. Mouse and keyboard is just an inherit advantage in FPSs.
 

Reaper195

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Sgt. Sykes said:
8 years, dude... I just realized games like HL2 and Doom 3 are 7 years old? Man I'm getting old.
Fudge that, I remember getting MGS1 the day it came out in New Zealand. There was a fair few ads for it in TV at the time too. It's depressing when you say to someone "Aw yeah, this movie is cool. It was only made in '94." and they say something along the lines of "OMG! Cannot watch, t2o old, lol."
 

ultimateownage

This name was cool in 2008.
Feb 11, 2009
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EverythingIncredible said:
ultimateownage said:
There better be a 'No bloody 11 year olds from Xbox Live' option.
I remember the abundance of 11 year olds on Xbox Live.

About a decade ago anyway. The millennials have grown up since then though.
Now they're all racist 15 year olds instead.
 

ultimateownage

This name was cool in 2008.
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vehystrix said:
I hope this thing will have the old look-and-feel of the 1.6 game, none of that fake rubbery huge hitbox source shit.
Come to think of it, All source games have had this problem (except the portal games since there the weird physics fit perfectly) which made me like none of them. (HL1 > HL2, CS1.6 > CS:S, etc.) So I really do hope they come with a sufficiently big update to the engine itself to fix it. Not only this, but they better make it challenging, raw and twitchy again, which was a great quality of the 1.6 lost in the Source port.

Either way, I probably won't be getting this game because I'm still kicking arse in 1.6 with my small band of oldskool server-regulars, and the occasional random guest who inevitably gets slaughtered.
octafish said:
Anyway it won't affect the true hardcore CS fan because they are still playing 1.6.
I laughed.

Also, CSS is perfectly fine. I don't see what your problem is, the only difference (Before that update a year or two ago) was that it changed some of the stats around a bit and actually HAD physics. CSS had much more accurate hitboxes than CS, the only problem I had was that 30 rounds to the chest at any range and then the console said you only got 1-10 max. Looks to me like you're just clinging to nostalgia or elitism. Also, how would one specific person get slaughtered in a TEAM game? What, do you all just sit around on the server having a chat until someone joins and then you have a 10 v 1 match?
 

vehystrix

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ultimateownage said:
vehystrix said:
I hope this thing will have the old look-and-feel of the 1.6 game, none of that fake rubbery huge hitbox source shit.
Come to think of it, All source games have had this problem (except the portal games since there the weird physics fit perfectly) which made me like none of them. (HL1 > HL2, CS1.6 > CS:S, etc.) So I really do hope they come with a sufficiently big update to the engine itself to fix it. Not only this, but they better make it challenging, raw and twitchy again, which was a great quality of the 1.6 lost in the Source port.

Either way, I probably won't be getting this game because I'm still kicking arse in 1.6 with my small band of oldskool server-regulars, and the occasional random guest who inevitably gets slaughtered.
octafish said:
Anyway it won't affect the true hardcore CS fan because they are still playing 1.6.
I laughed.

Also, CSS is perfectly fine. I don't see what your problem is, the only difference (Before that update a year or two ago) was that it changed some of the stats around a bit and actually HAD physics. CSS had much more accurate hitboxes than CS, the only problem I had was that 30 rounds to the chest at any range and then the console said you only got 1-10 max. Looks to me like you're just clinging to nostalgia or elitism. Also, how would one specific person get slaughtered in a TEAM game? What, do you all just sit around on the server having a chat until someone joins and then you have a 10 v 1 match?
Well, CS didn't need any physics, it just made the game worse when they added them IMO (try standing behind the barrels below at T spawn in Dust2, in CS:S due to the junk on the floor in that area this was nearly impossible). As for the stats they juggled around, they seem to have just made every gun more accurate, which is quite unnecessary seeing they were pretty neatly balanced already. AK47 with pinpoint cross-map accuracy? No thanks, it's strength was that it had incredible stopping power, balanced out by its lack of accuracy...

Oh and about a new kid joining the server and getting slaughtered. Seeing they're usually the first ones to die, like a minute or so in the round, having to watch the rest duke it out for 70% of their time on the server, I'd say that qualifies for the term "getting slaughtered". (I do by no means claim that this happens to everyone, nor that it never happens to me. I am by far not the best player on them servers I frequent, but I do see some kids join in every so often and die in an instant each round)
 

ultimateownage

This name was cool in 2008.
Feb 11, 2009
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vehystrix said:
ultimateownage said:
vehystrix said:
I hope this thing will have the old look-and-feel of the 1.6 game, none of that fake rubbery huge hitbox source shit.
Come to think of it, All source games have had this problem (except the portal games since there the weird physics fit perfectly) which made me like none of them. (HL1 > HL2, CS1.6 > CS:S, etc.) So I really do hope they come with a sufficiently big update to the engine itself to fix it. Not only this, but they better make it challenging, raw and twitchy again, which was a great quality of the 1.6 lost in the Source port.

Either way, I probably won't be getting this game because I'm still kicking arse in 1.6 with my small band of oldskool server-regulars, and the occasional random guest who inevitably gets slaughtered.
octafish said:
Anyway it won't affect the true hardcore CS fan because they are still playing 1.6.
I laughed.

Also, CSS is perfectly fine. I don't see what your problem is, the only difference (Before that update a year or two ago) was that it changed some of the stats around a bit and actually HAD physics. CSS had much more accurate hitboxes than CS, the only problem I had was that 30 rounds to the chest at any range and then the console said you only got 1-10 max. Looks to me like you're just clinging to nostalgia or elitism. Also, how would one specific person get slaughtered in a TEAM game? What, do you all just sit around on the server having a chat until someone joins and then you have a 10 v 1 match?
Well, CS didn't need any physics, it just made the game worse when they added them IMO (try standing behind the barrels below at T spawn in Dust2, in CS:S due to the junk on the floor in that area this was nearly impossible). As for the stats they juggled around, they seem to have just made every gun more accurate, which is quite unnecessary seeing they were pretty neatly balanced already. AK47 with pinpoint cross-map accuracy? No thanks, it's strength was that it had incredible stopping power, balanced out by its lack of accuracy...

Oh and about a new kid joining the server and getting slaughtered. Seeing they're usually the first ones to die, like a minute or so in the round, having to watch the rest duke it out for 70% of their time on the server, I'd say that qualifies for the term "getting slaughtered". (I do by no means claim that this happens to everyone, nor that it never happens to me. I am by far not the best player on them servers I frequent, but I do see some kids join in every so often and die in an instant each round)
I found the CSS Awp to be slightly less ridiculously overpowered in that. It always looks like aiming is pin-point, but in the stats you'll soon find that it isn't. Neither game is perfect, but I think CS:S had more time to refine the gameplay and learn from the previous games.
We all know Condition Zero Deleted Scenes is the best Counter Strike game, though. It's just obvious.