Counter-Strike: Global Offensive Stays True to the Source

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octafish

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I like the idea of making a casual option for CS. I like the structure of CS, the rounds and weapon buying aspect, the reward for sucess, I like the maps, I like the gameplay, I like CS as a whole. However I have very little time to play games and my reactions are of a man my age (36) I haven't a hope in hell of being competitive in any way in CS. This could be my way in.

Anyway it won't affect the true hardcore CS fan because they are still playing 1.6.
 

Stall

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Apr 16, 2011
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The matchmaking system as well as separate servers for casual and competitive sounds absolutely excellent. One of the biggest reasons I could never get into CS:S is simply because I always got raped in every game I joined.

Also, letting PC players in with console users is going to be HILARIOUS! It's going to be classic to hear the whining and crying console players do when they are repeatedly destroyed by PC users. Mouse and keyboard is just an inherit advantage in FPSs.
 

Reaper195

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Sgt. Sykes said:
8 years, dude... I just realized games like HL2 and Doom 3 are 7 years old? Man I'm getting old.
Fudge that, I remember getting MGS1 the day it came out in New Zealand. There was a fair few ads for it in TV at the time too. It's depressing when you say to someone "Aw yeah, this movie is cool. It was only made in '94." and they say something along the lines of "OMG! Cannot watch, t2o old, lol."
 

ultimateownage

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Feb 11, 2009
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EverythingIncredible said:
ultimateownage said:
There better be a 'No bloody 11 year olds from Xbox Live' option.
I remember the abundance of 11 year olds on Xbox Live.

About a decade ago anyway. The millennials have grown up since then though.
Now they're all racist 15 year olds instead.
 

ultimateownage

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vehystrix said:
I hope this thing will have the old look-and-feel of the 1.6 game, none of that fake rubbery huge hitbox source shit.
Come to think of it, All source games have had this problem (except the portal games since there the weird physics fit perfectly) which made me like none of them. (HL1 > HL2, CS1.6 > CS:S, etc.) So I really do hope they come with a sufficiently big update to the engine itself to fix it. Not only this, but they better make it challenging, raw and twitchy again, which was a great quality of the 1.6 lost in the Source port.

Either way, I probably won't be getting this game because I'm still kicking arse in 1.6 with my small band of oldskool server-regulars, and the occasional random guest who inevitably gets slaughtered.
octafish said:
Anyway it won't affect the true hardcore CS fan because they are still playing 1.6.
I laughed.

Also, CSS is perfectly fine. I don't see what your problem is, the only difference (Before that update a year or two ago) was that it changed some of the stats around a bit and actually HAD physics. CSS had much more accurate hitboxes than CS, the only problem I had was that 30 rounds to the chest at any range and then the console said you only got 1-10 max. Looks to me like you're just clinging to nostalgia or elitism. Also, how would one specific person get slaughtered in a TEAM game? What, do you all just sit around on the server having a chat until someone joins and then you have a 10 v 1 match?
 

vehystrix

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ultimateownage said:
vehystrix said:
I hope this thing will have the old look-and-feel of the 1.6 game, none of that fake rubbery huge hitbox source shit.
Come to think of it, All source games have had this problem (except the portal games since there the weird physics fit perfectly) which made me like none of them. (HL1 > HL2, CS1.6 > CS:S, etc.) So I really do hope they come with a sufficiently big update to the engine itself to fix it. Not only this, but they better make it challenging, raw and twitchy again, which was a great quality of the 1.6 lost in the Source port.

Either way, I probably won't be getting this game because I'm still kicking arse in 1.6 with my small band of oldskool server-regulars, and the occasional random guest who inevitably gets slaughtered.
octafish said:
Anyway it won't affect the true hardcore CS fan because they are still playing 1.6.
I laughed.

Also, CSS is perfectly fine. I don't see what your problem is, the only difference (Before that update a year or two ago) was that it changed some of the stats around a bit and actually HAD physics. CSS had much more accurate hitboxes than CS, the only problem I had was that 30 rounds to the chest at any range and then the console said you only got 1-10 max. Looks to me like you're just clinging to nostalgia or elitism. Also, how would one specific person get slaughtered in a TEAM game? What, do you all just sit around on the server having a chat until someone joins and then you have a 10 v 1 match?
Well, CS didn't need any physics, it just made the game worse when they added them IMO (try standing behind the barrels below at T spawn in Dust2, in CS:S due to the junk on the floor in that area this was nearly impossible). As for the stats they juggled around, they seem to have just made every gun more accurate, which is quite unnecessary seeing they were pretty neatly balanced already. AK47 with pinpoint cross-map accuracy? No thanks, it's strength was that it had incredible stopping power, balanced out by its lack of accuracy...

Oh and about a new kid joining the server and getting slaughtered. Seeing they're usually the first ones to die, like a minute or so in the round, having to watch the rest duke it out for 70% of their time on the server, I'd say that qualifies for the term "getting slaughtered". (I do by no means claim that this happens to everyone, nor that it never happens to me. I am by far not the best player on them servers I frequent, but I do see some kids join in every so often and die in an instant each round)
 

ultimateownage

This name was cool in 2008.
Feb 11, 2009
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vehystrix said:
ultimateownage said:
vehystrix said:
I hope this thing will have the old look-and-feel of the 1.6 game, none of that fake rubbery huge hitbox source shit.
Come to think of it, All source games have had this problem (except the portal games since there the weird physics fit perfectly) which made me like none of them. (HL1 > HL2, CS1.6 > CS:S, etc.) So I really do hope they come with a sufficiently big update to the engine itself to fix it. Not only this, but they better make it challenging, raw and twitchy again, which was a great quality of the 1.6 lost in the Source port.

Either way, I probably won't be getting this game because I'm still kicking arse in 1.6 with my small band of oldskool server-regulars, and the occasional random guest who inevitably gets slaughtered.
octafish said:
Anyway it won't affect the true hardcore CS fan because they are still playing 1.6.
I laughed.

Also, CSS is perfectly fine. I don't see what your problem is, the only difference (Before that update a year or two ago) was that it changed some of the stats around a bit and actually HAD physics. CSS had much more accurate hitboxes than CS, the only problem I had was that 30 rounds to the chest at any range and then the console said you only got 1-10 max. Looks to me like you're just clinging to nostalgia or elitism. Also, how would one specific person get slaughtered in a TEAM game? What, do you all just sit around on the server having a chat until someone joins and then you have a 10 v 1 match?
Well, CS didn't need any physics, it just made the game worse when they added them IMO (try standing behind the barrels below at T spawn in Dust2, in CS:S due to the junk on the floor in that area this was nearly impossible). As for the stats they juggled around, they seem to have just made every gun more accurate, which is quite unnecessary seeing they were pretty neatly balanced already. AK47 with pinpoint cross-map accuracy? No thanks, it's strength was that it had incredible stopping power, balanced out by its lack of accuracy...

Oh and about a new kid joining the server and getting slaughtered. Seeing they're usually the first ones to die, like a minute or so in the round, having to watch the rest duke it out for 70% of their time on the server, I'd say that qualifies for the term "getting slaughtered". (I do by no means claim that this happens to everyone, nor that it never happens to me. I am by far not the best player on them servers I frequent, but I do see some kids join in every so often and die in an instant each round)
I found the CSS Awp to be slightly less ridiculously overpowered in that. It always looks like aiming is pin-point, but in the stats you'll soon find that it isn't. Neither game is perfect, but I think CS:S had more time to refine the gameplay and learn from the previous games.
We all know Condition Zero Deleted Scenes is the best Counter Strike game, though. It's just obvious.