I pretty much never do reviews but I want to vent my frustration before I end up doing something violently unpleasant to somebody so here comes a very short quite angry review of Crackdown 1.
Good points:
It boasts a unique and aesthetically pleasing art style that captures the comic book superhero vibe, it features very satisfying platforming and character ability progression. And the open ended mission acquisition is an interesting and amusing experiment that only slightly fails to fully innovate the structure of the sandbox genre.
Bad points:
The games idea of a difficulty curve is to introduce environments that have no cover, no tactical flexibility and prevent you from utilising your characters capabilities in an entertaining or effective manner. The enemies end up coming at you in massive hordes that take a great deal of very uninteresting cover based combat to dispatch and yet you only realise too late that the enemies are being produced by a bullshitty infinite respawn point you couldn't have possibly known about. On top of this their arsenal of weaponry becomes ludicrous as they fire instantkill rockets at you en-mass that makes combat nearly impossible and the game finally finishes you off by endowing enemies with multiple health bars and tactical positions that may as well place you in the position of a fish recently relocated to the bottom of a barrel. Which is coincidentally where I feel like throwing this game after it tears me a new one for the tenth time.
So there you have it, my review of crackdown. Intentionally short, intentionally uninformative and unintentionally not very good at all (the review I mean). See ya next time!
Good points:
It boasts a unique and aesthetically pleasing art style that captures the comic book superhero vibe, it features very satisfying platforming and character ability progression. And the open ended mission acquisition is an interesting and amusing experiment that only slightly fails to fully innovate the structure of the sandbox genre.
Bad points:
The games idea of a difficulty curve is to introduce environments that have no cover, no tactical flexibility and prevent you from utilising your characters capabilities in an entertaining or effective manner. The enemies end up coming at you in massive hordes that take a great deal of very uninteresting cover based combat to dispatch and yet you only realise too late that the enemies are being produced by a bullshitty infinite respawn point you couldn't have possibly known about. On top of this their arsenal of weaponry becomes ludicrous as they fire instantkill rockets at you en-mass that makes combat nearly impossible and the game finally finishes you off by endowing enemies with multiple health bars and tactical positions that may as well place you in the position of a fish recently relocated to the bottom of a barrel. Which is coincidentally where I feel like throwing this game after it tears me a new one for the tenth time.
So there you have it, my review of crackdown. Intentionally short, intentionally uninformative and unintentionally not very good at all (the review I mean). See ya next time!