BNguyen said:
Yeah, characters that have never once experienced actual combat or the actual world outside of their safe little bubbles prior to meeting the main character should not become emotionally and psychologically fragile people when faced with bullets wizzing by their heads or blood thirsty monsters want to eat out their throats, no, they need to be the space marines buried under thirteen inches of armor and can take a bazooka shell to the face before they'll so much as flinch.
Except like the original post, that's a strawman. They're already demonstrated otherwise, and the article comments on it. Agree with it or not, it exists.
By the way, you disagree with them, not me. I merely repeated what was stated and questioned whether the maker of the thread had actually bothered to read what they said.
Did
you read it before you started arguing with "me?"
amaranth_dru said:
If challenging people who are capable of something to do something about it instead of just talk is brow-beating, then I'm guilty I guess.
Well, that's what the people you're brow-beating are doing, so apply the same standard.
I'm also looking for people who are willing to do something with them and am collaborating with a friend of mine who's interested and capable of developing a game. Its not easy, it will take time but we are committed to doing it even if the expenses come out of our pocket. Why? Because the risk is worth taking.
I'm guessing this goes nowhere. If I had a nickel for everyone who said something almost identical to that, I'd be rich enough to fund a AAA game, market it, and buy off all the reviewers I felt like[footnote]because that's obviously how the review system works[/footnote]
Cheers if you have ambition, but that still leaves me ridiculously skeptical.
I tell you this much, merely saying "I can write but I can't code" is an excuse not a reason. And if you look hard enough, you can find someone who can and is willing to help.
Yes, because you have a friend who codes, anyone who wants to do a game can find someone who codes.
Remember what I said about specious reasoning?
But don't use yourself as a reason this can't work. You aren't the rest of the world.
Don't lie about my statements. That's just a dishonest interpretation. At best, I used myself as an example, highlighting actual issues within the industry.
If you want to buy into some nonsense mentality where the only things you need are desire and effort, then you are welcome to. That doesn't jive with reality, though, so I'll wish you the best of luck and maybe check back in in five or ten years and see how far your plans have gotten.
Myself? Yeah, not so interested in writing games. The "if you don't like it, do it yourself" argument is so stupid, anyway. I'm already doing it in literature, a field I'm both more capable of and more passionate about. I mean, the last guy who preached this to me has a history on The Escapist of complaining about movies, but isn't out there making a better movie, even though he said it wasn't hard. He even had similar "plans." And that's nice and all, but "plans" generally means "dreams."
Honestly, I'll make the same argument I made there, paraphrased:
I have a life. I hope you do, too. I work two jobs because I'm an American and that's what many of us do these days. On top of that, I write novels and pitch myself shamelessly to agents. That's basically a third job right there, and one that is yet to pay off. It might never, and I will self-publish at that point if I have to, but that's sub-optimal for many reasons. I don't really have time to craft things to my specs in every field, even if it's "just" entertainment fields.
Realistically, I'd put money on the notion that neither do you. I bet you're not silent on other media yourself. A quick look at your posting history only shows me an argument for why PhoneBlocks isn't feasible, which sounds like crap since if you want something bad enough you can obviously make it happen.
But maybe gaming is, I don't know, your only hobby. Maybe it literally is the only field where you care about doing your own thing. But then, I would call it naive to assume everyone has that same drive. Most of us buy games for entertainment purposes, and we use them to have fun and decompress. Criticism is the primary venue for most people on most subjects.
In the end, though, the "if you know so much, why don't you make your own" argument is worn out. It's been used against just about every group and sub-group. Hell, the same argument could be applied to Greg Tito. Well, if you don't like the characters in GTA V, why don't you make your own game? Don't like CoD? Make your own shooter!
But honestly, maybe you should wait until you've actually produced someone before you preach it as a legit avenue. Right now, it's just cloud talk. I could pretty much say the same thing and have nothing come of it.